Ghost Museum Tycoon vs Deep Tether
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Ghost Museum Tycoon
Build a unique haunted museum by collecting and battling spectral creatures. Design your exhibits, train your ghosts, and send them on haunting missions to gather rewards. Compete with other players and participate in daily events for exclusive items.
- Collect hundreds of unique ghosts
- Design and customize your ghost museum
- Battle rival ghost hunters
- Send ghosts on haunting missions
- Visit other players' museums
- Daily rewards and seasonal events
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Ghost Museum Tycoon is a ghost collecting, battling, and tycoon simulator. Build your own spooky museum, summon rare spirits, and rise as the ultimate ghost curator. Collect Rare Ghosts: • Discover, summon, and collect hundreds of ghosts - from common spirits to legendary phantoms. • Each ghost has unique designs, backstories, abilities and rarity. • Seasonal events bring exclusive haunted spirits. Build and Customise Your Museum: • Design your Booseum, the world’s first ghost museum. • Arrange ghosts, ornaments, and eerie decorations. • Showcase your haunted exhibits and make your museum a must-see attraction. Battle and Train Your Spirits: • Battle rival ghost hunters in strategic duels. • Level up your ghosts, unlock spells, and customise attributes. • Form the strongest ghost team to win. Send Ghosts Haunting: • Dispatch spirits to haunt real-world inspired locations. • Explore Victorian London, York’s dark alleys, haunted forests, and overgrown graveyards. • Collect ectoplasm, loot, and rare rewards. Social and Multiplayer Features: • Visit other players’ museums around the world. • Compete to see who can build the most powerful haunted museum. Daily Rewards and Events: • Log in daily to earn ectoplasm for summoning and upgrades.
Deep Tether
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You hang from one cable. Every metre down is worth more. Every metre is also air you still have to spend climbing back out. Deep Tether is a one-thumb, portrait salvage game built on a single question: keep going, or turn around? ONE CABLE, ONE THUMB Drag anywhere to steer the pod down the trench. Hold to reel home. The winch on the boat above is the only way back, and the drum has an end: reach it and the line stops paying out. THE RETURN LINE A marker on the oxygen dial shows exactly what the climb home will cost, cargo weight included. Above it you are safe. Below it you are betting the pod on what you are carrying. The marker never lies to you; upgrades only buy you more rope. A HUNDRED REAL ANIMALS, AT THEIR REAL DEPTHS A coelacanth at 350 metres. An anglerfish at 1,000. A colossal squid at 1,300. A hadal snailfish at 7,000. A hundred living things are drawn in the dark as you pass them, each named, each with one true thing about it, alongside sixteen wrecks and records down to the bottom of the trench. Seeing one costs nothing and is kept forever, even when the pod is not. SOMETHING DOWN THERE IS LISTENING Floodlights, speed and sonar all make noise, and noise draws attention. Nothing can be killed. Cut the lights, hold still, and it passes you by; in the dark you can hardly see what you came for. CUT THE CARGO OR LOSE EVERYTHING Cable tension builds from cargo mass, a snagged line and deep currents. Near the limit the metal starts to complain. Drop the heavy safe and keep the rest, or hold on and hope the drum holds with you. THE SHIP IS THE PROGRESS A longer drum, a better scrubber, heavier clamps, stronger lights: every upgrade turns up as a real part on the boat you come back to. Salvage contracts keep pushing you deeper than you meant to go. AND THEN THERE IS BELOW 900 METRES Past the wreck belt the salvage runs out. The water opens, the dark is total, and the only thing left to bring home is what you saw. That water is not handed to you. It is bought once, by a crew that has finished everything else. HARSH, BUT FAIR Lose the pod and you lose whatever was not insured. The map remembers where it fell, and a later dive can bring it back up. Air and a safe return are never for sale, at any price. Ads are optional, always rewarded, and never interrupt a dive. Sign in with Apple, Google or e-mail to carry your ship between devices, or play as a guest. A game by Nexisia.
Screenshots
Verdict
The clearest difference is in-app purchases: Deep Tether at none against Ghost Museum Tycoon's 3. Deep Tether also leads on update cadence (every 9 days vs every 6 months). Ghost Museum Tycoon's advantage is iOS requirement (13.0 vs 15.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Ghost Museum Tycoon sells 3 one-off in-app purchases. Deep Tether asks for nothing beyond the download.
Ghost Museum Tycoon ships an update every 6 months, Deep Tether every 9 days. The most recent releases landed on October 24, 2026 and October 10, 2026 respectively.
| Parameter | Ghost Museum Tycoon | Deep Tether |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 6 months | Every 9 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 218 MB | 94 MB |
| Age rating | 12+ | 9+ |
| Developer | Ammonite Design Studios Ltd | Nexisia Ltd |
In-app purchases
Ghost Museum Tycoon
- Ectoplasm Pack$4.99
- Big Pack$9.99
- MEGA Pack$19.99
Deep Tether
No in-app purchases
Questions
Is Ghost Museum Tycoon free?
Is Deep Tether free?
Do Ghost Museum Tycoon or Deep Tether have ads?
Which is updated more often, Ghost Museum Tycoon or Deep Tether?
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