Gipf for iPad vs Viticulture
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gipf for iPad
A two-player abstract strategy game where players introduce pieces onto a board, aiming to create rows of four to capture opponent pieces and win. Strategic placement and movement are key to depleting the opponent's reserves.
- Two-player strategic gameplay
- Piece introduction and movement
- Row creation for captures
- Deplete opponent's reserves
- Board positioning mechanics
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GIPF is a strategic game for two players based on a classic concept: in turns, players introduce one piece into play until achieving four-in-a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changes situations on the board. The purpose is to form successive rows of at least 4 pieces, until the opponent has no piece left to bring into play or when he has no more GIPF-pieces on the board. Aim The first player to create a situation where his opponent either has no more pieces in his reserve or no more GIPF-pieces on the board, wins the game. So, keep in mind: make sure to always have at least one piece in reserve and always at least one GIPF-piece on the board. Pieces The players start with 18 pieces in reserve each. Pieces in reserve are pieces of your own color that are not in play. A GIPF-piece is 2 pieces stacked one upon another. The board There are 24 dots at the edges of the pattern on the board. Dots are not part of the play area; they serve to position a piece before bringing it into play. The play area is made up of 37 spots (intersections). Only the pieces covering a spot are part of the game. The lines indicate in which directions pieces may be moved. First move: GIPF-piece Yellow begins. A yellow disk on your side tells you it's your turn. Your first move must be a GIPF-piece. Touch and drag a piece out of your reserve and put it on any of the black dots. At your first move, two pieces are sum stacked and moved together. Next push the double (GIPF) piece onto an adjacent spot. You may move a piece only one spot at a time, never two or more. Then the turn of your opponent comes. A red disk on his side indicates it is the red turn. The red player should touch and drag a double (GIPF) piece to an empty black dot. Next push that piece onto an adjacent spot. Moving other pieces Both players have made one move. When introducing a piece you can either move it to an empty spot, or to an already occupied spot. If the spot is already occupied, that piece is automatically pushed to the next spot on the line (if that spot would also be occupied, then this piece also moves over one spot, etc.) Introducing single pieces Both players may introduce as many GIPF-pieces as they want, until they bring a single piece into play. After the first move, every time a player drags a piece into the game, he may choose if a double (GIPF) or a single piece should be moved. After you have inserted a single piece, you have no more choice: all the following moves will insert single pieces. When learning the game, we advise you to play with 3 or 4 GIPF-pieces. Two restrictions: 1. A piece already in play may not be moved as a separate piece. A piece (or more pieces) on the board can only be moved by introducing a new piece. All of the pieces in play may be pushed by both players, black and white pieces, single and GIPF-pieces. 2. When all the spots on a line are occupied, you cannot play in the direction of that line. If you would, you would push a piece out of the game at the opposite site and that is not allowed. Recycling and capturing pieces As soon as 4 single pieces of your color are lined up on adjacent spots (dots don't count!), they are taken from the board. Moreover, not only must these 4 pieces be removed, but also the pieces that form a direct extension of them. The pieces of your own color are returned to your reserve, the pieces of the other color are captured, thus lost to your opponent. Opponent's GIPF pieces are automatically removed; your GIPF pieces can be removed or left, at your choice. End of a game There are two ways of winning: you must capture your opponent's last GIPF-piece or you must exhaust his reserve. As said in the beginning: a player who has either no more GIPF-pieces on the board, or has no more pieces left to make a move, loses the game.
Viticulture
Manage a vineyard in pre-modern Tuscany, allocating workers and visitors to tasks across seasons. Expand your estate, plant vines, and fulfill wine orders to become the top winery owner. Enjoy single-player or multiplayer modes with global competition.
- Worker and visitor allocation
- Seasonal tasks
- Vineyard expansion
- Wine order fulfillment
- Single-player vs AI
- Online multiplayer
- Asynchronous gameplay
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You find yourself in rustic, pre-modern Tuscany, where you’ve inherited a meager vineyard. You own a few plots of land, an old crush pad, a tiny cellar, 3 workers…and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There’s competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany. Features: • 1 to 6 players • Family friendly – non violent theme • Cross Platform • Easy tutorial to learn the game from scratch. • Single-player mode with 3 challenging levels of computer opponents. • Multiplayer games against your friends in friendly games. • Face players from all over the world in ranked multiplayer games online! • Worlwide leaderboard • Take your time in asynchronous game mode with push notifications and never miss a turn. • Analyze your best games or learn tricks from the best with playback • Uses the newest rules of the board game.
Screenshots
Verdict
The clearest difference is review sentiment: Viticulture at 55% against Gipf for iPad's 0%. Viticulture also leads on rating (3.6 vs 3.0) and update cadence (every 3 weeks vs every 37 months). Gipf for iPad's advantage is price ($0.99 vs $8.99) and in-app purchases (none vs 1). On ads and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Gipf for iPad costs $0.99 and Viticulture $8.99 up front. Viticulture sells 1 one-off in-app purchase. Gipf for iPad asks for nothing beyond the download.
Viticulture holds the better App Store score, 3.6 against 3.0. That said, the two scores are not equally well evidenced: Viticulture has 94 ratings behind it against 2, so its average is the more settled of the two. Written reviews point the same way: 0% of Gipf for iPad's written reviews are positive against 55% of Viticulture's.
Gipf for iPad ships an update every 37 months, Viticulture every 3 weeks. The most recent releases landed on October 23, 2026 and October 29, 2026 respectively.
| Parameter | Gipf for iPad | Viticulture |
|---|---|---|
| Price | $0.99 — better | $8.99 |
| Rating | 3.0 (2 ratings) | 3.6 (94 ratings) — better |
| Positive reviews | 0.0% of reviews | 54.5% of reviews — better |
| Number of ratings | 2 | 94 — better |
| Update frequency | Every 37 months | Every 3 weeks — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | Free with in-app purchases — better |
| Best chart rank | — | #193 — better |
| Devices | iPad | iPhone, iPad, iPod — better |
| Requires iOS | 12.0 | 12.0 |
| Further details — not scored | ||
| Size | 1 MB | 322 MB |
| Age rating | 4+ | 4+ |
| Developer | Luigi Fonti | DIGIDICED |
Customer experience
Gipf for iPad
Viticulture
Bugs and requests
Gipf for iPad
Not enough reviews yet to summarise bugs or requests.
Viticulture
Reported bugs
20 issues- Game crashes on startup or during gameplay
- Unable to plant grapes despite having buildings
- Special workers cannot be selected at correct times
- Merchant worker action not functioning
- Game hangs when multiple human players with AI
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- AI gets stuck and requires force quit to progress
- Blank tableau display
- Missing windmill points for summer actions
- Visitor cards appearing back-to-back duplicates
- Motivator card not allowing all players to respond
- Summer volunteer crew card not functioning
- Build button greyed out despite sufficient coins
- Cannot purchase multiple workers in one season
- Game ends abruptly without warning
- Undo function causes game freeze
- Games not syncing across devices
- Main screen cannot find games that side menu shows
- Card selection prompts disappear too quickly
- Unclear when multi-action cards end turn
- Loading screen hangs indefinitely
Requested features
16 requests- Tuscany expansion (now available)
- Moors and Visitors expansion
- Auto-save functionality for crashes
- Improved notification system
- Configurable turn timers for casual play
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- Separate volume controls for music and effects
- Replay button for quick rematches
- Better game history and turn tracking
- Simultaneous action selection (not turn-based)
- Clearer worker placement location labels
- Guided tutorial for UI elements
- Pause functionality for async games
- Undo multiple moves (not just current decision)
- Dark mode option
- Better iPad optimization
- Improved app icon design
In-app purchases
Gipf for iPad
No in-app purchases
Viticulture
- Tuscany Essential Edition$8.99
Questions
Is Gipf for iPad free?
Is Viticulture free?
Which has better reviews, Gipf for iPad or Viticulture?
Do Gipf for iPad or Viticulture have ads?
Which is updated more often, Gipf for iPad or Viticulture?
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