Gipf for iPad vs Quarta
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gipf for iPad
A two-player abstract strategy game where players introduce pieces onto a board, aiming to create rows of four to capture opponent pieces and win. Strategic placement and movement are key to depleting the opponent's reserves.
- Two-player strategic gameplay
- Piece introduction and movement
- Row creation for captures
- Deplete opponent's reserves
- Board positioning mechanics
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GIPF is a strategic game for two players based on a classic concept: in turns, players introduce one piece into play until achieving four-in-a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changes situations on the board. The purpose is to form successive rows of at least 4 pieces, until the opponent has no piece left to bring into play or when he has no more GIPF-pieces on the board. Aim The first player to create a situation where his opponent either has no more pieces in his reserve or no more GIPF-pieces on the board, wins the game. So, keep in mind: make sure to always have at least one piece in reserve and always at least one GIPF-piece on the board. Pieces The players start with 18 pieces in reserve each. Pieces in reserve are pieces of your own color that are not in play. A GIPF-piece is 2 pieces stacked one upon another. The board There are 24 dots at the edges of the pattern on the board. Dots are not part of the play area; they serve to position a piece before bringing it into play. The play area is made up of 37 spots (intersections). Only the pieces covering a spot are part of the game. The lines indicate in which directions pieces may be moved. First move: GIPF-piece Yellow begins. A yellow disk on your side tells you it's your turn. Your first move must be a GIPF-piece. Touch and drag a piece out of your reserve and put it on any of the black dots. At your first move, two pieces are sum stacked and moved together. Next push the double (GIPF) piece onto an adjacent spot. You may move a piece only one spot at a time, never two or more. Then the turn of your opponent comes. A red disk on his side indicates it is the red turn. The red player should touch and drag a double (GIPF) piece to an empty black dot. Next push that piece onto an adjacent spot. Moving other pieces Both players have made one move. When introducing a piece you can either move it to an empty spot, or to an already occupied spot. If the spot is already occupied, that piece is automatically pushed to the next spot on the line (if that spot would also be occupied, then this piece also moves over one spot, etc.) Introducing single pieces Both players may introduce as many GIPF-pieces as they want, until they bring a single piece into play. After the first move, every time a player drags a piece into the game, he may choose if a double (GIPF) or a single piece should be moved. After you have inserted a single piece, you have no more choice: all the following moves will insert single pieces. When learning the game, we advise you to play with 3 or 4 GIPF-pieces. Two restrictions: 1. A piece already in play may not be moved as a separate piece. A piece (or more pieces) on the board can only be moved by introducing a new piece. All of the pieces in play may be pushed by both players, black and white pieces, single and GIPF-pieces. 2. When all the spots on a line are occupied, you cannot play in the direction of that line. If you would, you would push a piece out of the game at the opposite site and that is not allowed. Recycling and capturing pieces As soon as 4 single pieces of your color are lined up on adjacent spots (dots don't count!), they are taken from the board. Moreover, not only must these 4 pieces be removed, but also the pieces that form a direct extension of them. The pieces of your own color are returned to your reserve, the pieces of the other color are captured, thus lost to your opponent. Opponent's GIPF pieces are automatically removed; your GIPF pieces can be removed or left, at your choice. End of a game There are two ways of winning: you must capture your opponent's last GIPF-piece or you must exhaust his reserve. As said in the beginning: a player who has either no more GIPF-pieces on the board, or has no more pieces left to make a move, loses the game.
Quarta
This is a two-player digital board game where players place tiles to build and claim colored areas. Each game generates a unique musical soundtrack based on the gameplay. It offers a simple yet engaging experience with a sophisticated AI for solo play.
- Two-player tile placement
- Generative music soundtrack
- Dynamic AI opponent
- Quick gameplay sessions
- Designed for digital platforms
- Listen mode for music enjoyment
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Quarta is an original digital board game with a unique generative soundtrack, designed and created by Kennerspiel des Jahres nominated game designer Brett J. Gilbert and musician, software designer and Bloom co-creator Peter Chilvers. Two players take turns to place tiles, build areas of coloured ‘quarta’s, and claim those areas to control the three colours. Each game lasts only a few minutes, and is played until the tiles fill a 5×5 square. The winner is the player who controls the most colours at the end of the game. But Quarta is also something more. As you play, Quarta creates a totally unique piece of music – an individual soundtrack for every game – driven by the arrangement of areas built by the players. "Both challenging to the mind and relaxing at the same time, the perfect form of gaming." AppAdvice KEY FEATURES • Designed for digital: A brand new two-player tile game created especially for iOS. • Simple, engaging gameplay: Tutorial gets you playing in 60 seconds. A game takes a few minutes. • Unique generative soundtrack: A new piece of music created every time you play. • Sophisticated, dynamic AI: In ‘Solo’ mode, players will discover a strong, adaptive AI opponent, which refines its play as they improve and provides a satisfying opponent for even the most experienced players. • Listen mode: In ‘Listen’ mode players can simply watch and enjoy a unique piece of generative music. ABOUT THE CREATORS Brett J. Gilbert (game design & visual design) is a professional game designer. His first board game, Divinare, published by Asmodee in 2012, was recommended by the Spiel des Jahres 2013 jury. Elysium, published in 2015 by Space Cowboys, has been nominated for the Kennerspiel des Jahres award. Quarta is his first digital game. Peter Chilvers (iOS development & soundtrack design) is a musician and software designer. Best known for creating the iOS apps Bloom, Trope and Scape with Brian Eno, he has also toured with Karl Hyde (Underworld) and recorded a number of albums with vocalist Tim Bowness.
Screenshots
Verdict
The clearest difference is review sentiment: Quarta at 87% against Gipf for iPad's 0%. Quarta also leads on rating (5.0 vs 3.0) and chart position (#187 vs unranked). Gipf for iPad's advantage is price ($0.99 vs $1.99). On ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Gipf for iPad costs $0.99 and Quarta $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Quarta holds the better App Store score, 5.0 against 3.0. That said, the two scores are not equally well evidenced: Quarta has 10 ratings behind it against 2, so its average is the more settled of the two. Written reviews point the same way: 0% of Gipf for iPad's written reviews are positive against 87% of Quarta's.
| Parameter | Gipf for iPad | Quarta |
|---|---|---|
| Price | $0.99 — better | $1.99 |
| Rating | 3.0 (2 ratings) | 5.0 (10 ratings) — better |
| Positive reviews | 0.0% of reviews | 86.7% of reviews — better |
| Number of ratings | 2 | 10 — better |
| Update frequency | Every 37 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Best chart rank | — | #187 — better |
| Devices | iPad | iPhone, iPad, iPod — better |
| Requires iOS | 12.0 | 8.0 — better |
| Further details — not scored | ||
| Size | 1 MB | 29 MB |
| Age rating | 4+ | 4+ |
| Developer | Luigi Fonti | Opal Limited |
Customer experience
Gipf for iPad
Quarta
In-app purchases
Gipf for iPad
No in-app purchases
Quarta
No in-app purchases









