SUPRCLDR vs Dead Weight
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
SUPRCLDR
Navigate over 200 stages of escalating arcade-style chaos. Master reflex, timing, and pattern recognition to keep a corporate system running and avoid universal destruction. Build upgrade paths and compete for high scores.
- 200+ unique stages
- Arcade-style gameplay
- Reflex and timing challenges
- Pattern recognition
- Upgrade path system
- Global score rankings
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Navigate and overcome the chaos of the SUPRCLDR in 200+ unique stages of wildly escalating complexity! As a lowly intern at SUPRCORP, you've been tasked to run the SUPRCLDR while the senior staff is away on an impromptu corporate retreat. Excel at your task, and you will bask in the eternal glow of collegial respect! Fail, and you will (probably) tear a hole in the fabric of time and space, eradicating the known universe and everything that resides within it. The choice is yours! SUPRCLDR is a challenging arcade-style game that requires reflex, timing, and a dash of pattern-recognition. It's as easy to learn as it is difficult to master. Collect and build an upgrade path as you progress to keep the system running smooth, and see how your score ranks against all other players at the end of each match. Your performance review is coming up, so be sure to reach for the stars! Free with removable ads. No AI, and no micro-transactions.
Dead Weight
A one-touch survival game where you must choose which falling weight to save, as holding one causes the other to fall faster. Test your reflexes and nerve to keep both weights off the floor for as long as possible.
- One-touch controls
- Intense reflex-based gameplay
- Offline play
- Game Center leaderboards
- Haptic feedback
- Portrait mode, one-handed play
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Both weights are falling. You can only hold one. Dead Weight is a one-touch survival game about an impossible choice you make a hundred times a second. Two iron weights hang from a single rope over your hand. Gravity pulls them both. Hold the LEFT or the RIGHT to haul that weight back up — but every save flings the OTHER one down harder. You can never hold both. Saving one dooms the other. Keep them both off the floor for as long as your nerve lasts. — HOW IT PLAYS — • One thumb, two thumbs, or arrow keys. That's the whole control scheme. • Hold a side to lift. Let go to switch. There is no pause in gravity. • The longer you survive, the faster your score climbs — peaking after 18 seconds, when the rope turns vicious. • A flawless run tops out around 35 seconds. Almost nobody gets there. — WHY IT GETS UNDER YOUR SKIN — • Calm on the surface, merciless underneath. Quiet weight, sudden drops. • Pure reflex. No upgrades, no menus to grind, no second chances. • Every run is a clean fight between your reaction time and physics. • "One more try" is engineered into your hands. — WHAT'S INSIDE — • Crisp haptics that let you FEEL each weight pull against the rope. • Game Center leaderboards — climb the global ladder, hunt your friends' scores. • Share your run in one tap and dare someone to beat it. • Plays fully offline. On a plane, in a tunnel, anywhere. • Portrait. One hand. Pick up and play in seconds. — HONEST AND FREE — Dead Weight is completely free. No ads. No in-app purchases. No accounts, no sign-ups, no tracking. We collect zero personal data — the only thing that leaves your phone is an optional high score you choose to post to Game Center, which Apple manages under its own privacy policy. Just the rope, the weights, and how long you can hold on. Both are falling. Choose.
Screenshots
Verdict
The clearest difference is in-app purchases: Dead Weight at none against SUPRCLDR's 1. SUPRCLDR's advantage is rating (5.0 vs 4.7). On price, ratings volume, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. SUPRCLDR sells 1 one-off in-app purchase. Dead Weight asks for nothing beyond the download.
SUPRCLDR holds the better App Store score, 5.0 against 4.7. Both are backed by a comparable volume of ratings — 2 and 3 respectively.
SUPRCLDR ships an update every 6 days, Dead Weight weekly. The most recent releases landed on November 4, 2026 and October 31, 2026 respectively.
| Parameter | SUPRCLDR | Dead Weight |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | 4.7 (3 ratings) |
| Number of ratings | 2 | 3 — better |
| Update frequency | Every 6 days — better | Weekly |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Ad-supported — better |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 257 MB | 12 MB |
| Age rating | 4+ | 4+ |
| Developer | Joshua Harold Avrick | Thrifle |
Customer experience
SUPRCLDR
Dead Weight
In-app purchases
SUPRCLDR
- Remove Ads$2.99
Dead Weight
No in-app purchases







