Dots'n Boxes vs Dot.Entity
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dots'n Boxes
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Dots & Boxes — Simple Rules. Real Strategy. The classic Dots & Boxes game gets a competitive twist. Take turns drawing lines between dots and complete boxes to claim them. But not every box is worth the same — each box has its own point value, making every move a strategic decision. Choose how you play: • Online — Compete against real players in live matches. • 2 Players — Challenge a friend on the same device. • VS AI — Test your strategy against multiple AI difficulty levels. Plan your moves, avoid giving away valuable boxes, build chains, and turn the board to your advantage. Completing a box gives you another move, so one smart play can change the entire match. Features • Fast, turn-based strategy gameplay • Real-time online multiplayer • Multiple AI difficulty levels • Local two-player mode • Different point values for each box • Online leaderboard • Simple rules with plenty of strategic depth Draw lines. Capture boxes. Score more points. Control the board.
Dot.Entity
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Dot.Entity You tap. Cells are born. They spread, collide, change shape — the way a short video captures mold growing or fruit decaying. That kind of quiet time-lapse, in your palm. Each cell becomes the seed of a structure no one can predict. Watch it unfold. --- [ What you can do ] ・1-minute tutorial covers the four B3/S23 rules ・Tap the board to drop random presets (Glider, Blinker, Block...). First 10 taps follow a curated sequence so motion is immediate ・47-entry Lexicon (23 still lifes, 20 oscillators, 4 spaceships) auto-populates as you discover patterns. Each entry carries its discovery year, discoverer, historical significance, and trivia ・COMBO mechanic — the longer motion sustains, the higher the counter climbs across 9 distinct tiers (color / sound / haptic). At the top tier the HUD pulses in rainbow ・Dramatic sessions auto-save to REPLAYS (combo peak ≥ 300). 16x time-lapse playback, Shannon entropy graphs, and automatic key- moment markers let you analyze past evolutions ・PLAYGROUND for designing your own patterns (up to 50 saved). EDIT supports finger-drag continuous drawing, each cell ringing a pentatonic note. 5 practice challenges (Block, Glider, R-pentomino, Acorn, Diehard) ・"Today's Challenge" — daily 8x8 puzzle, clear within 5 moves. Optional hints. 7-day sparkline with streak counter ・Share moments as text or image. Photo-library permission is requested ONLY if you choose "Save Image" from the share sheet ・Glossary with 35 English terms — still life, oscillator, spaceship, methuselah, Glider Gun, Universal Constructor, Moore neighborhood, chirality, puffer, Turing completeness, and more. 14+ terms include live preview animations. Daily-rotating trivia card ・26 achievements (Discovery 6 / COMBO 8 / Daily 7 / Meta 5). Stats panel + "Coming up" progress panel. 3 "hint-free clear" achievements give the Daily Challenge a self-best axis ・Daily streak counter with personal-best record --- [ Made for ] ・People who enjoy fast-motion videos of natural processes ・Anyone curious about Conway's Game of Life or cellular automata ・Fans of digital fidgeting and tactile interfaces ・Commutes, waiting rooms, winding down before bed --- [ Design principles ] Zero in-app purchases, ads, social features, or data collection. Fully offline. Sensory-friendly: haptic / audio / visual intensity each adjustable per-axis (off / soft / medium / strong). Auto-detects iOS Reduce Motion and Reduce Transparency. Full VoiceOver support. Predictable, low-stress: all rules in the 1-minute tutorial, no hidden mechanics, no failure states, no time limits. Daily Challenge hints are opt-in. Collection-first: 47-form Lexicon + 26 achievements make "collect them all" the primary axis. Instant tap reward — haptic + visual + audio fire together. --- [ About cellular automata ] Conway's Game of Life, announced by mathematician John Conway in 1970, is the most beloved cellular automaton in the world. From four simple neighbor-counting rules emerge spaceships, oscillators, glider guns, even Turing-complete computation. For over 50 years enthusiasts have discovered new patterns — Glider Gun (Gosper 1970), Pulsar (Conway 1971), Eater 1, Pentadecathlon, LWSS, MWSS, HWSS — all included here with their historical context.
Screenshots
Verdict
The clearest difference is ads: Dot.Entity at none against Dots'n Boxes's shown. Dot.Entity also leads on iOS requirement (15.1 vs 17.6). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Dots'n Boxes | Dot.Entity |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 days | — |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 17.6 | 15.1 — better |
| Further details — not scored | ||
| Size | 29 MB | 43 MB |
| Age rating | 4+ | 4+ |
| Developer | Murat Erdem Bostancioglu | MASATOSHI FUJIMOTO |
In-app purchases
Dots'n Boxes
No in-app purchases
Dot.Entity
No in-app purchases









