Tactic Dots vs Isle War
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Tactic Dots
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Unique turn-based strategy that incorporates long-familiar mechanics of games such as Go, Reversi, Dots, updated with fresh ideas and expanded gameplay. The game contains the usual classic Dots and a fresh vibrant format which includes new units with unique abilities, adding many new tactics and strategies to the game. Following modes are available for both formats: -online PVP mode against other players -PVE vs artificial intelligence -Hotseat for two players on one screen Playing online mode grants rating points and unlocks additional rewards in the achievement system, which allows you to update and expand the arsenal of units available in matches.
Isle War
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You always know exactly what your enemies did - and what it cost you. Isle War is a fast, three-power island-conquest war game built around one idea most strategy games get wrong: total legibility. Every enemy move animates one at a time, with a plain, attributed callout naming who did what. Every territory you lose is called out explicitly. And the turn log lets you review the whole last round. You are never left guessing why the map changed. Fight the CPU Teal and Crimson powers for total conquest of 18 territories across 5 islands. Reinforce, attack, and fortify across a hand-designed connectivity graph where the ferry and land links between islands are the strategy. Complete a whole island to earn a per-turn bonus, and watch your rivals try to break it. Sessions are short and sharp: a full war runs about 5โ15 minutes. Watch your own battles resolve dice-tick by dice-tick and call them off (continue, stop, or fight to the end). Tap to fast-forward enemy turns, but never so fast that a move goes unseen. Legibility, everywhere: - Every enemy move animates and is attributed, no silent board changes - Every loss you take is explicitly called out - A reviewable turn log covers the last full round - Color and pattern encode each power - readable for colorblind players - Haptics and 8-bit sound fire on the beats that affect you, your captures, your losses, key events (with a SOUND toggle, default on) Fair, self-contained, respectful: - Seven difficulty levels โ army handicaps and sharper CPU play as you climb, one honest brain (no cheating) - Backgrounded mid-game? Isle War resumes right where you left off - 100% offline - no accounts, no ads, no in-app purchases, no tracking - No data collected. Everything stays on your device. A crisp Neo-retro look. Chunky pixel type, hard edges, a warm CGA-era palette with no clutter and no fuss. One-handed, portrait, tap-to-play. Take the islands. See it all happen.
Screenshots
Verdict
The clearest difference is iOS requirement: Tactic Dots at 13.5 against Isle War's 17.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Tactic Dots | Isle War |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod โ better | iPhone, iPad |
| Requires iOS | 13.5 โ better | 17.0 |
| Further details โ not scored | ||
| Size | 78 MB | 1 MB |
| Age rating | 12+ | 4+ |
| Developer | NONAME SOFTWARE | Red Kite 9 Ltd |
In-app purchases
Tactic Dots
No in-app purchases
Isle War
No in-app purchases









