POOLS™ vs Excalirhythm
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
POOLS™
This app offers a slow, reflective, and immersive experience focused on exploration and atmosphere. It evokes feelings of unease and curiosity through its unique environments, inspired by liminal spaces and internet phenomena. Discover changing worlds and subtle narratives without traditional gameplay mechanics.
- Slow, reflective exploration
- Atmospheric and immersive environments
- Inspired by liminal spaces
- Unfolding narrative through exploration
- Six distinct chapters
- Unique sound design
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Explore, admire and listen. That’s it. Uncanny. Relaxing. Unnerving. Eerie. Immersive. POOLS isn’t a traditional game. it’s slow, reflective, and intentionally uneventful, perhaps a bit like virtual museum. So take your time. Breathe. POOLS unfolds slowly, rewarding patience and quiet attention. No monsters chasing you or jumping at your screen. Yet it can feel oppressive at times by invoking quiet fears of getting lost, the dark, tight spaces and the strange beauty of liminal space architecture. There's no typical story. But as you explore and advance further, you start to notice that the game's world changes around you, deeper you go… Rooms look and feel… different. Base game features six chapters, each lasting 10-30 minutes. Inspired by the internet phenomena Liminal spaces, Found footage and The Backrooms, especially the Poolrooms concept. One of the original artists behind the Poolrooms concept is Jared Pike.
Excalirhythm
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Excalirhythm is a rhythm game built around a blacksmith's forge. Every weapon is hammered out to the beat: tap as each note meets the ring, and the tighter your timing, the finer the blade. FORGE TO THE BEAT - Tap in rhythm to forge over 1,000 weapons, from a humble copper dagger to a mythic legendary blade. - Reach for the cymbal on gold accent notes, hold the glowing notes to draw the metal, and chain Perfects to ignite FEVER for double score. - Finish each craft with a one-tap quench for a bonus. A LIVING SMITHY - Hand-crafted pixel art and a procedurally synthesized medieval score. No two 100-level bands sound the same. - Grade every craft from C to S. The better you play, the more the weapon sells for. GROW WHILE YOU ARE AWAY - Send a warrior on an EXPEDITION to hunt with your strongest weapon and return with gold and luck. - Put an apprentice to work MINING enhancement stones around the clock. - ENHANCE your weapons to raise their score, sale value, and expedition spoils. - Spend star shards on a SUPPLY RUN for gold, stones and luck. FAIR BY DESIGN - No paywalls and no pay-to-win — your rhythm is the only currency. A brief full-screen ad plays now and then, and rewarded ads for extra bonuses are always optional. - Cloud save rides your own iCloud: no account, no login, ever. - Play in English or Korean. Pick up the hammer. The anvil is waiting.
Screenshots
Verdict
The clearest difference is in-app purchases: Excalirhythm at none against POOLS™'s 1. Excalirhythm also leads on update cadence (every 5 days vs every 2 months). POOLS™'s advantage is ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. POOLS™ sells 1 one-off in-app purchase. Excalirhythm asks for nothing beyond the download.
POOLS™ ships an update every 2 months, Excalirhythm every 5 days. The most recent releases landed on September 26, 2026 and September 21, 2026 respectively.
| Parameter | POOLS™ | Excalirhythm |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (1.6K ratings) — better | — |
| Positive reviews | 78.8% of reviews | — |
| Number of ratings | 1.6K — better | — |
| Update frequency | Every 2 months | Every 5 days — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone, iPad, iPod |
| Requires iOS | 15.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 1.9 GB | 169 MB |
| Age rating | 9+ | 9+ |
| Developer | Tensori | Mooncheon Song |
Bugs and requests
POOLS™
Reported bugs
2 issues- Unable to move on iPad Pro
- Glitches reported
Requested features
3 requests- Expand to different Backrooms-inspired themes
- Add a multiplayer mode
- Introduce more interactive elements (e.g., monsters, items to discover)
Excalirhythm
Not enough reviews yet to summarise bugs or requests.
In-app purchases
POOLS™
- POOLS: Full Game$9.99
Excalirhythm
No in-app purchases









