Saving Magic vs All For One
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Saving Magic
Embark on an epic quest as a wizard to reclaim stolen magic from dragons. Climb towers, collect magic coins from treasure chests, and battle dragons using spells and potions. This adventure is entirely free to play.
- Battle dragons
- Collect magic coins
- Use spells and potions
- Climb ancient towers
- Free-to-play adventure
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Dragons are stealing magic from the world. Help the Master Wizard prevent the dragons from stealing magic from the world. To do this, you must climb ancient towers and free the magic coins that are being hoarded in treasure chests by the dragons. But be careful, you may end up finding a dragon on top of the tower... As a wizard in training, you can learn and use spells and potions to aid you in your epic quest. The game is 100% free-to-play (with no in-app purchases).
All For One
Participate in a monthly treasure hunt across the United States for a chance to win real cash. Receive hourly clues that disappear, leading you to a hidden prize.
- Real cash prizes
- Monthly treasure hunts
- Hourly disappearing clues
- United States-wide hunts
- Competitive gameplay
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THE HUNT IS ON. A real treasure. Thousands of players. One winner. Solve live clues, sprint through the city, sabotage opponents, and become the winner. No simulations. Real treasure. Real competition. Good Luck.
Screenshots
Verdict
The clearest difference is review sentiment: Saving Magic at 100% against All For One's 33%. Saving Magic also leads on in-app purchases (none vs 13) and iOS requirement (11.0 vs 13.0). All For One's advantage is rating (4.3 vs 3.7) and update cadence (every 11 days vs every 8 months). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. All For One sells 13 in-app purchases, starting at $0.99 per month. Saving Magic asks for nothing beyond the download.
All For One holds the better App Store score, 4.3 against 3.7. Both are backed by a comparable volume of ratings — 3 and 12 respectively. Written reviews complicate that: 100% of Saving Magic's written reviews are positive against 33% of All For One's, so the app with the better star average is not the one people write more warmly about.
Saving Magic ships an update every 8 months, All For One every 11 days. The most recent releases landed on October 20, 2026 and October 15, 2026 respectively.
| Parameter | Saving Magic | All For One |
|---|---|---|
| Price | Free | Free |
| Rating | 3.7 (3 ratings) | 4.3 (12 ratings) — better |
| Positive reviews | 100.0% of reviews — better | 33.3% of reviews |
| Number of ratings | 3 | 12 — better |
| Update frequency | Every 8 months | Every 11 days — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 11.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 100 MB | 89 MB |
| Age rating | 9+ | 12+ |
| Developer | Brian Winn | Not Candy |
Customer experience
Saving Magic
All For One
In-app purchases
Saving Magic
No in-app purchases
All For One
- Join The Crew$0.991 Month
- One Guess$0.99
- One Pack Of Clues$1.99
- Five Guesses$3.99
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- One Clue Pack Tier 2$3.99
- One Clue Pack$3.99
- No Ads$4.99
- One Pack Of Clues Tier 3$7.99
- Twenty Guesses$9.99
- Six Pack Of Clues$9.99
- Six Packs Of Tier 2 Clues$19.99
- Six Packs of Clues$19.99
- Six Packs Of Tier 3 Clues$39.99









