Annoydio vs AudioPipeline
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Annoydio
Create and manipulate custom sounds using your device's microphone or iTunes file sharing. Assign sounds to pads, alter their frequency, play them in reverse, and add effects. Connect MIDI keyboards for interactive performance.
- Assign and play sounds on a grid of pads
- Create custom sounds with device microphone
- Import custom sounds via iTunes file sharing
- Manipulate sound parameters (frequency, reverse, loop)
- Apply audio effects (distortion, delay)
- Connect MIDI keyboards for polyphonic playback
- Supports Inter-App Audio as sound module/MIDI device
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Annoydio has a grid of pads which you can assign, manipulate, and play sounds. There are several built in sounds you can assign to any of the pads. In the Library you can create your own custom sounds using your device's microphone. You can also add custom sounds through iTunes file sharing. You can manipulate the sounds by changing the frequency, playing in reverse, looping, adding effects such as distortion and delay. You can also change parameters such as attack, decay, sustain, and release. You can connect a MIDI keyboard and play the current sound with full polyphony. On the iPad version there is a popup keyboard. Annoydio also supports Inter-App Audio as a sound module and MIDI device. You can use Annoydio as an instrument to add beats or effects to songs in apps like Garage Band. Short demonstration video here http://www.youtube.com/watch?v=EzuQhLxMxeM
AudioPipeline
This app enables live audio streaming between AUv3 hosts and devices over a local network. It features a unique receiver plugin for multi-channel network mixing and allows for low-latency audio routing without cables or internet.
- Live audio streaming over local network
- AUv3 Send and Receive plugins
- 8-channel network mixer receiver
- Per-strip mute, gain, and pan controls
- Multi-output routing to DAWs
- Optional resampler for audio sync
- Plugin delay compensation
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AudioPipeline is set of three AUv3 plugins — Send (audio effect) and Receive (instrument/effect) — that stream live audio between AUv3 hosts and devices over your local network using LINK AUDIO as transport layer. No cables, no virtual ports, no central server, no internet required. Powered by Ableton Link Audio, AudioPipeline interoperates with any other Link-Audio-aware app and works between apps on the same device, between two devices wired by USB or Ethernet, or across the same Wi-Fi. While Send-style plugins exist elsewhere, AudioPipeline is the first App Store release to ship a fully-featured Receive plugin — an 8-channel network mixer you load like an instrument and route inside your DAW. KEY FEATURES • Send plugin (aufx) — insert on any track to publish its audio as a named network channel. • Receive plugin (aumu, aufx) — first-of-its-kind on the App Store. Subscribe to up to 8 incoming streams at once. • Near to ZERO latency when both Receiver and Sender are running on same device • Per-strip controls — mute, gain (-42 to +16 dB), pan, stereo level meter, and assignable output bus (1–8). • Multi-output routing — 8 stereo buses exposed to multi-out hosts (AUM, Logic Pro for iPad, Cubasis, Drambo, TheRack). Single-bus hosts (GarageBand) auto-sum. • Optional resampler on Send — 44.1 / 48 / 88.2 / 96 kHz for peers with no recampling capability on receiver side. • Plugin Delay Compensation — Receiver plugin report latency so the host keeps everything in time. USE CASES • Bridge two AUv3 hosts on one iPad — route a synth in app A into a recording track in app B with very low latency. • Stream between iPad and iPhone — over Wi-Fi, USB-C, or Ethernet dock. • Send iOS audio to desktop compatible hosts or plugins. • Build a multi-track network mixer — one Send per track in app A, one Receive with up to 8 strips in app B, each routed to its own bus for independent EQ and effects. • Parallel processing — subscribe to the same source twice and run two different effect chains on different buses. Powered by Ableton Link Audio. Local-network only — does not require or use the internet.
Screenshots
Verdict
The clearest difference is review sentiment: AudioPipeline at 83% against Annoydio's 20%. AudioPipeline also leads on price (Free vs $4.99) and rating (4.5 vs 2.8). Annoydio's advantage is iOS requirement (14.4 vs 17.0). On update cadence, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
AudioPipeline is free to download; Annoydio costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
AudioPipeline holds the better App Store score, 4.5 against 2.8. Both are backed by a comparable volume of ratings — 5 and 17 respectively. Written reviews point the same way: 20% of Annoydio's written reviews are positive against 83% of AudioPipeline's.
Annoydio ships an update every 10 days, AudioPipeline every 8 days. The most recent releases landed on November 1, 2026 and November 5, 2026 respectively.
| Parameter | Annoydio | AudioPipeline |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 2.8 (5 ratings) | 4.5 (17 ratings) — better |
| Positive reviews | 20.0% of reviews | 83.3% of reviews — better |
| Number of ratings | 5 | 17 — better |
| Update frequency | Every 10 days | Every 8 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 14.4 — better | 17.0 |
| Further details — not scored | ||
| Size | 23 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Anthony Kitowicz | Marek Dendes |
Customer experience
Annoydio
AudioPipeline
In-app purchases
Annoydio
No in-app purchases
AudioPipeline
No in-app purchases









