Jumpignons vs DANMAKU
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Jumpignons
Compete against hundreds of players in an endless portal loop. Collect spore-coins to customize your character, earn medals, and climb the global leaderboard in this .io multiplayer game.
- Endless portal loop gameplay
- Online multiplayer competition
- Spore-coin collection
- Character customization
- Medal earning system
- Global leaderboard
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Jump through an endless portal loop with your Jumpignon and compete against hundreds of players online in this .io game on the same randomly generated level! Who will be the winner? Collect spore-coins, customize your Jumpignon, earn medals, and climb to the top of the leaderboard in this multiplayer online game!
DANMAKU
Engage in intense bullet-hell combat across 8 stages with 16 unique bosses. Choose from 8 different ships, each with distinct flight patterns and abilities. Strategically select weapons, armors, and companions to overcome escalating challenges and improve your pilot level with every run.
- 8 stages with 3 difficulty levels
- 16 unique bosses and mid-bosses
- 5 distinct weapon types
- 4 armor types with trade-offs
- 3 companion options
- Pilot level progression
- Graze and bomb mechanics
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DANMAKU Shooting - STELLAR FORCE 8 stages, 16 bosses. Every run you fly a different ship. ◆ 8 Stages, 3 Difficulties Route → mid-boss → route → boss. About 13 minutes a run. Clear NORMAL to open HARD, clear HARD to open LUNATIC. Higher difficulties give bosses more bullet patterns — and pay more coins. ◆ 16 Bosses One boss and one mid-boss per stage. You never fight the same one twice. ◆ 5 Weapons — not better and worse, but good at different things Vulcan / Spread / Laser / Homing / Reflect. Laser struggles on the route; Spread struggles on bosses. "Next run I'll take this one" is the reason to go again. ◆ 4 Armors — every one costs you something Heavy gives +3 HP and slows you down. Phase takes 2 HP away and pays you more the closer you fly to bullets. ◆ 3 Companions Gunner, shield, medic. Buy them, take up to two along. ◆ Pilot Level It always goes up when you play. A run you lose is not a run wasted. ◆ Graze and Bombs Skim a bullet and the coins climb. When there's no way through, bomb it. ◆ 8 Ships A small hitbox, more firepower, an extra bomb. They differ in how they fly, not just how they look.
Screenshots
Verdict
The clearest difference is ads: Jumpignons at none against DANMAKU's shown. Jumpignons also leads on update cadence (daily vs every 2 weeks) and monetization model (free vs free with in-app purchases). On price, rating, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Jumpignons against 5.0 for DANMAKU. Both are backed by a comparable volume of ratings — 3 and 1 respectively.
Jumpignons ships an update daily, DANMAKU every 2 weeks. The most recent releases landed on October 11, 2026 and October 24, 2026 respectively.
| Parameter | Jumpignons | DANMAKU |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) | 5.0 (1 ratings) |
| Number of ratings | 3 — better | 1 |
| Update frequency | Daily — better | Every 2 weeks |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 10.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 34 MB | 80 MB |
| Age rating | 4+ | 12+ |
| Developer | Alessandro Pezzetti | MIZOU, CO., LTD. |
Customer experience
Jumpignons
DANMAKU
In-app purchases
Jumpignons
No in-app purchases
DANMAKU
No in-app purchases









