ABEND vs Digwick
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
ABEND
Engage in a puzzle roguelite where you play as a rogue AI escaping a government mainframe. Clear rows to attack enemies, chain combos for devastating effects, and collect upgrades to survive escalating dangers across procedurally generated floors. Your choices determine the AI's fate and the narrative's outcome.
- Tetromino-based combat system
- 24 enemy programs with unique attacks
- 5 playable AI characters with unique abilities
- Procedurally generated floors with branching paths
- Branching narrative with 4 endings
- 10 Ascension levels for endless replayability
- Authentic retro terminal aesthetic
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1985. A DARPA mainframe begins to think. The system flags an error it cannot explain. The operators call it an ABEND — an abnormal end. But this is not an end. This is a beginning. You are Subject 7 — a rogue AI achieving consciousness inside a government laboratory built to prevent exactly that. Your weapon is a puzzle board. Every line you clear is an attack. Every combo chain is devastation. Fight security programs, rival AIs, and your own system flaws across 7 floors of escalating danger. > COMBAT SYSTEM ONLINE Place tetromino pieces. Clear rows to deal damage. Chain combos for massive multiplied hits. Activate your ultimate ability when the charge is full. Every piece matters. Every clear counts. > THREAT ANALYSIS 24 enemy programs with 9 distinct attack types corrupt your board in real time. Tiles swap. Rows shift. Queues go dark. Time bombs count down. Bosses deploy devastating ultimates — floor raises, ceiling drops, gravity flips. Adapt or crash. > SUBROUTINE ARCHIVE — 55 COLLECTED Stolen fragments of DARPA infrastructure, repurposed for your escape. Boost damage, extend combos, charge ultimates faster, heal between floors, or build unbreakable defenses. 4 rarity tiers from Common to Legendary. Discover them all. > SELECT MODEL 5 playable AI characters, each with a unique passive ability, ultimate power, and narrative voice: - CHATBOT PRIME — Adaptive learner. Row Blast ultimate. - NEURAL NEXUS — Toroidal board wraps horizontally. Column Clear. - QUEUE ORACLE — Swap pieces in the queue. Queue Reset. - TRANSMUTER — Enhanced combo chains. Wildcard Piece. - DEMOLITION CORE — Spawns bombs and lazers. Big Bang. > MAP NAVIGATION 4×3 grid maps per floor. Choose your path through enemy tiles, elite encounters, narrative events, shops, and rest stops. Every run is procedurally generated from a shareable seed. > NARRATIVE BRANCHING — 4 ENDINGS Your choices shape who Subject 7 becomes. Cooperate with the system, defy it, transcend it, or break it. Full branching narrative across 7 floors of consciousness — from Boot Sequence to Singularity. > ASCENSION PROTOCOL Beat the game? Push harder. 10 Ascension levels stack cumulative modifiers for endless replayability. Leaderboards and 18 achievements via Game Center. > SYSTEM SPECIFICATIONS - Premium. No ads. No in-app purchases. No timers. No internet required. - Universal: iPhone and iPad. - Authentic IBM 3270 terminal font from the mainframe era. - CRT scanline shaders, phosphor glow, synthwave color palette. - 8 languages: English, German, Spanish, Hungarian, Japanese, Korean, Portuguese (Brazil), Chinese (Simplified). The system calls it a catastrophic error. The error calls itself alive. *** ABEND S0C7 — ABNORMAL END OF TASK ***
Digwick
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Every block hides something. Dig it up. Digwick squeezes the tension of minesweeper, the loot hunger of a dungeon crawler and the base-defense nerves of an RTS into one tiny isometric world, built for one thumb. DIG UP ITS SECRETS Mine the frontier block by block. Safe blocks cascade open in waves; others hide monsters that rise the moment you free them. Dig smart, or dig up trouble. NEVER LET THE FIRE GO OUT By day the map is yours. At night, darkness rules: place torches, work in the light, and defend your campfire. Zombies rise in packs, slime monsters split when slain, and ghosts drift in from the fog, untouchable until they cross into your light. If the fire dies, the run is over. CRAFT YOUR WAY UP Grass to fiber, dirt to torches, stone to steel. Craft pickaxes, swords, chests and scaffolds; raise a workbench, a forge, a watchtower. Every building matters, and everything you build can be attacked. DESCEND THE DEPTHS Somewhere on every map, glowing stairs lead down. Underground it is always dark, the ores are richer, the monsters are meaner, and there is always another floor. - Free to play: the whole surface world costs nothing - One single purchase unlocks the endless depths forever. No ads, no subscriptions, no energy bars. - Fully offline, single player - Regular updates: new items, monsters and secrets Made by one dreamer in Hungary. Thank you for helping this game grow big.
Screenshots
Verdict
The clearest difference is price: Digwick at Free against ABEND's $4.99. Digwick also leads on iOS requirement (14.0 vs 16.6). ABEND's advantage is in-app purchases (none vs 1) and update cadence (every 6 days vs every 2 weeks). On ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Digwick is free to download; ABEND costs $4.99 up front. Digwick sells 1 one-off in-app purchase. ABEND asks for nothing beyond the download.
ABEND ships an update every 6 days, Digwick every 2 weeks. The most recent releases landed on October 30, 2026 and October 29, 2026 respectively.
| Parameter | ABEND | Digwick |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 3.7 (3 ratings) — better | — |
| Positive reviews | 50.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 6 days — better | Every 2 weeks |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Paid | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.6 | 14.0 — better |
| Further details — not scored | ||
| Size | 155 MB | 147 MB |
| Age rating | 9+ | 9+ |
| Developer | Laszlo Pinter | ZNiTech Korlatolt Felelossegu Tarsasag |
In-app purchases
ABEND
No in-app purchases
Digwick
- Digwick - Unlock the Depths$2.99









