Comparison

Space Trek 2150 vs Rocket Landing

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Space Trek 2150

Pilot your own starship through a vast, procedurally generated universe. Discover new star systems, planets, and moons, claiming ownership of your findings. Upgrade your ship and complete missions to explore the cosmos.

Highlights
  • Explore a universe of one million stars
  • Discover and claim planets and moons
  • Upgrade starship engines and systems
  • Collect minerals for upgrades
  • Complete side missions
  • Seamless, true-to-scale universe
Features
Read full description

Space Trek 2150 - A Super Starship game The year is 2150. You are captain of your own starship. Explore a universe of one million stars and 18 million planets and moons. Each star has a unique solar system with planets and moons. Are you a fan of No Man's Sky, Star Trek or Space Engine? This simulation was directly inspired by those very genres. The universe is seamless and true to scale. Stars are really light years distance apart from each other. As you approach a star the solar system will become visible and you can visit and land on any planet or moon. It truly is a massive universe.  The entire universe is 212 light years across. If your ship traveled at the speed of light it would take you 212 years to go from end to end. When exploring such a massive universe you will quickly realize just how slow the speed of light really is. Luckily your ship travels much much faster than the speed of light. To start with your ship speed is set to 0.1 light years per second (3,153,333 times the speed of light) and with enough credits the engines can be upgraded to as fast as 1 light year per second. Extreme and exaggerated speeds such as this are needed to explore the simulated universe in a reasonable amount of time. For context The Orville with its Quantum Drive can travel as fast as 10 light years per hour and the Starship Enterprise at warp 10 can only travel at 1,000 times the speed of light or 10 light years in about 4 days. If you are the first to scan a star system you become the owner of that star system. Likewise if you are the first to scan a planet or moon you become the owner of that planet or moon, forever. Other starship captains will see your discoveries and you will see theirs. Space Trek 2150 is all about discovery, not combat. Your ship has no weapons. Gain points by discovering stars, planets and moons. Upgrade your ship by collecting minerals from the planets and moons and cashing them in for credits at a starbase. Use the credits to upgrade your ship. Collect planet beacons for additional points. Complete side missions for points and credits or minerals. Don't forget to refuel your ship and recharge your life support systems along the way. This can be done at any starbase and your ship computer can plot a course for you to the nearest starbase if needed. If you've played my other Super Starship games then you will feel right at home. This game has a whole new universe to explore. Go Forth and Explore the Universe! "Just give me a starship and stars to steer her by" - Les Bird

About

Rocket Landing

Pilot rockets with realistic physics and precision controls to land them safely on various surfaces. Master challenging missions, unlock new boosters, and compete on global leaderboards. Enjoy offline play and quick restarts for a rewarding space flight simulation experience.

Highlights
  • Realistic rocket physics
  • Challenging landing missions
  • Multiple rocket models
  • Competitive leaderboards
  • Arcade-style controls
  • Offline play
Features
Read full description

You fly the lander now. Today the whole world is trying the same descent, and the pad does not care how many times you've done it before. MOON LANDER PHYSICS A moon lander game the way the arcade classic worked, with a real rocket: one engine, limited fuel, gravity doing the rest. The Moon at one-sixth g with no air to slow you, then Earth with drag and a crosswind, then Mars dust and Titan's thick sky. Judge the burn, keep the tank, touch down level. TODAY'S GLOBAL MISSION Every pilot, everywhere, gets the same mission today. Same lander. Same pad. Same wind, same fuel, same fog. Three stars, one chance. Your run lands on the global leaderboard — share the result card, see who beat you by how much. FLY AGAINST A REAL RIVAL Each daily mission picks one real pilot who scored just above your best and replays their descent as a ghost beside yours. Close enough to chase. Far enough to sting. Beat them and tomorrow's rival gets harder. CLIMB THE RANK Five ranks. One career. Cadet, Pilot, Commander, Ace, Legend. Every rank hands you a new Commander who briefs your missions and reads out your numbers over the radio. Your Pilot Card is the one-page record of every world you've conquered — meant to be screenshotted, meant to be sent. SIX WORLDS, ONE PROGRESSION • Earth / Boca Chica — chopstick catches with wind, fog, and night descents • The Moon / Shackleton — a classic moon lander game at one-sixth gravity, no atmosphere, no second chances • Mars / Jezero — dust-storm landings on thin atmosphere • Titan — thick-atmosphere drag, slow descents, methane rain • Europa — ice-slip landings, surface stability mechanics • Mechazilla Mastermode — catch a Starship Super Heavy booster with robotic chopstick arms on the first attempt EVERY CRASH WRITES YOU AN EMAIL You don't just crash. You compose an Apology Letter to Elon. Your booster's serial number. The exact descent rate. The wind speed. The moment you over-corrected. Procedurally generated, formatted like the real thing. Some are sad. Some are unhinged. Share them. They are the best part of losing. REAL PHYSICS, ONE STEP AT A TIME A rocket simulator that plays fair. Gravity, thrust, mass, drag — all real. Each world adds one new variable. Earth teaches descent timing. The Moon takes away your atmosphere. Mars adds dust. Titan thickens the air. You learn the same way the actual engineers learn — one constraint at a time. CONTROLS YOU CHOOSE Tilt with the gyroscope or tap. Casual pilots and expert simmers welcome. OFFLINE Full offline play. Daily Global Mission syncs when you reconnect. FREE TO PLAY, NO PAYWALL Free to download and play. Optional one-time Captain's Bundle removes ads and unlocks all current rocket skins. No forced subscription. No signup. No account required. FOR FANS OF The original Lunar Lander. Spaceflight Simulator. Kerbal Space Program. Anyone who watched a real booster come home and thought: I could do that. Land the rocket. Climb the rank. Cross the worlds. The leaderboard remembers.

Screenshots

Space Trek 21504 screens
Rocket Landing4 screens

Verdict

The call

The clearest difference is in-app purchases: Space Trek 2150 at none against Rocket Landing's 1. Space Trek 2150 also leads on ads (none vs shown) and update cadence (every 4 days vs every 3 weeks). Rocket Landing's advantage is review sentiment (100% vs 83%) and iOS requirement (15.0 vs 17.0). On price, rating, ratings volume and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Rocket Landing sells 1 one-off in-app purchase. Space Trek 2150 asks for nothing beyond the download.

ReceptionRating · Positive reviews · Number of ratings

On the App Store both sit at effectively the same score — 4.7 for Space Trek 2150 against 4.6 for Rocket Landing. Both are backed by a comparable volume of ratings — 22 and 16 respectively. Written reviews are what separate them: 83% of Space Trek 2150's written reviews are positive against 100% of Rocket Landing's.

UpkeepUpdate frequency

Space Trek 2150 ships an update every 4 days, Rocket Landing every 3 weeks. The most recent releases landed on November 4, 2026 and October 30, 2026 respectively.

Scorecard5 real differences · 5 level
Space Trek 2150 versus Rocket Landing: the parameters behind the verdict, then further details
ParameterSpace Trek 2150Rocket Landing
PriceFreeFree
Rating4.7 (22 ratings) — better4.6 (16 ratings)
Positive reviews83.3% of reviews100.0% of reviews — better
Number of ratings22 — better16
Update frequencyEvery 4 days — betterEvery 3 weeks
AdsNo — betterYes
In-app purchasesNo — betterYes
MonetizationFreeFree
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS17.015.0 — better
Further details — not scored
Size400 MB133 MB
Age rating4+4+
DeveloperLes BirdTeamz Lab Ltd

Customer experience

Space Trek 2150

All ratings22 ratings
Positive95.5%
Neutral0.0%
Negative4.5%
Written reviews12 reviews
Positive83.3%
Neutral8.3%
Negative8.3%

Rocket Landing

All ratings16 ratings
Positive93.8%
Neutral0.0%
Negative6.3%
Written reviews2 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

Space Trek 2150

No in-app purchases

1 purchases

Rocket Landing

One-time1
  • Captain's Bundle$2.99

Questions

Is Space Trek 2150 free?
Space Trek 2150 is free to download, with no in-app purchases.
Is Rocket Landing free?
Rocket Landing is free to download, with in-app purchases available.
Which has better reviews, Space Trek 2150 or Rocket Landing?
Space Trek 2150 is rated higher. Space Trek 2150 averages 4.7 out of 5 from 22 ratings, while Rocket Landing averages 4.6 from 16 ratings.
Do Space Trek 2150 or Rocket Landing have ads?
Rocket Landing shows ads; Space Trek 2150 does not.
Which is updated more often, Space Trek 2150 or Rocket Landing?
Space Trek 2150 ships an update every 4 days, and Rocket Landing every 3 weeks. Most recently, Space Trek 2150 was updated on November 4, 2026 and Rocket Landing on October 30, 2026.

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