Rogue Watch vs Getting Home
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Rogue Watch
Embark on an exciting roguelike adventure with multiple characters and unique weapons. Explore procedurally generated dungeons, battle monsters, collect power-ups, and upgrade your gear to overcome challenging bosses. Playable on both phone and watch.
- 4 dynamic characters to unlock
- Unique weapon types with upgrades
- Procedurally generated dungeons
- Experience and health flask collection
- Permanent character upgrades
- Playable on phone and watch
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Join the Adventure Dive into Rogue Watch, an exhilarating roguelike game with 4 dynamic characters. Begin your journey as a valiant Knight and unlock the agile Elf, sturdy Dwarf, and the mystical Wizard, each wielding distinctive weapons. Traverse through ever-changing dungeons filled with gold-laden chests and relentless waves of monsters. Gather green flasks to boost experience and red flasks to restore vital health. Conquer the dungeon boss to advance to the next formidable challenge. Accumulate XP to level up and gain in-game upgrades. Enhance your weapon or equip additional weaponry. Each weapon boasts 4 potent upgrades, and you can wield all 4 simultaneously for maximum damage potential. Features: - 3 Unlockable characters - 4 Unique weapon types - 4 In-game weapon upgrades - 6 Permanent upgrades to unlock - Available on phone and watch
Getting Home
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Land your rocket with precision. Getting Home is a lander game where every drop of fuel counts. You are an astronaut lost in deep space with one mission: get home. Guide your ship through asteroid fields and cosmic hazards, manage your thrust, and touch down gently on the pad. Slow and steady wins. FEATURES • Simple controls that are easy to learn and hard to master, with game controller support on every device • 54 handcrafted levels with challenge stages • Real physics, limited fuel, and deadly obstacles • Cinematic story moments about love, perseverance, and finding your way back FREE TO PLAY Download and play for free. On iPhone and iPad, short ad breaks play between levels. On Mac and Apple TV, there are no ads, and the first 12 levels are free. A single one-time purchase upgrades the game on all your Apple devices: it removes ads on iPhone and iPad and unlocks every level on Mac and Apple TV. CONTROLS iPhone and iPad: touch or Bluetooth game controller. Mac: keyboard or Bluetooth game controller. Apple TV: Siri Remote or Bluetooth game controller.
Screenshots
Verdict
The clearest difference is ads: Rogue Watch at none against Getting Home's shown. Getting Home's advantage is update cadence (every 2 weeks vs every 6 weeks). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Rogue Watch sells 4 one-off in-app purchases and Getting Home sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Rogue Watch ships an update every 6 weeks, Getting Home every 2 weeks. The most recent releases landed on November 4, 2026 and November 13, 2026 respectively.
| Parameter | Rogue Watch | Getting Home |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (19 ratings) — better | — |
| Positive reviews | 60.0% of reviews | — |
| Number of ratings | 19 — better | — |
| Update frequency | Every 6 weeks | Every 2 weeks — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Paid | — |
| Devices | iPhone, iPad, Apple Watch | iPhone, iPad, Mac, Apple TV — better |
| Requires iOS | 17.6 | 16.0 — better |
| Further details — not scored | ||
| Size | 49 MB | 661 MB |
| Age rating | 12+ | 4+ |
| Developer | AlhoGames | Arctic Meadow |
In-app purchases
Rogue Watch
- Gold Pack 1$0.99
- Gold Pack 2$1.99
- Gold Pack 3$2.99
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- Gold Pack 4$4.99
Getting Home
- Full game$2.99









