Decarnation vs The Curse We Made
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Decarnation
Embark on a psychological horror adventure in 1990s Paris as a cabaret dancer navigating a dreamscape of inner turmoil. Solve puzzles, face symbolic monsters, and engage in varied mini-games to uncover the truth and find yourself again.
- Psychological horror adventure
- Pixel art graphics
- Dreamscape exploration
- Puzzle solving
- Symbolic mini-games
- Emotional storytelling
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Decarnation is a pixel art masterpiece that weaves together psychological horror and emotional adventure. 1990, Paris. Gloria steps alone into a whirlpool of fate. After accepting an artistic offer from a mysterious benefactor, she descends into a dreamscape of the mind that is quickly spiraling out of control. The spotlight on stage cannot illuminate the darkness within her, and running away has never been the cure. Can you help her find herself again? = A Spine-Chilling Psychological Adventure= Gloria is a cabaret dancer at rock bottom – her career has stalled, her relationships are broken, and she’s lost her sense of self. She accepts a mysterious, alluring artistic invitation. However, this "opportunity" quickly turns into a horrific journey into the depths of her psyche. = A World Where Reality and Illusion Intermingle= Explore an ever-shifting subconscious realm, from a phantasmagoric theatre to a shattered reality. Each location harbours puzzles, enemies, and metaphors. You must journey through this twisted world, gather clues, solve puzzles, and escape with your life. = Varied Gameplay, Constant Suspense= Blending survival horror, psychological puzzles, and symbolic mini-games (rhythm, reflex, visual tricks, etc.), every gameplay element furthers the story and emotional progression. This variety immerses you, letting you experience Gloria’s struggles and growth up close. = Inspired by Classics, Homage to Masters= Decarnation is strongly influenced by psychological thriller masters like Satoshi Kon (Perfect Blue) and David Lynch (Mulholland Drive). It continues the traditional aesthetics and deep storytelling of classic 2D pixel horror adventures and psychological survival games. =Dream Monsters, Real-life Metaphors= What you face are not just ghastly creatures, but embodiments of self-denial, shame, fear, and loneliness. Each battle is an act of self-redemption. Each part of the adventure is a process of stripping away and rebuilding the psyche. Developer’s Note: When "escape" can no longer shelter us from life’s storms, will we have the courage to face our real, fragile selves? This game is the result of our long-standing focus on psychological trauma, self-identity, and inner struggles. Gloria’s journey isn’t simply a "woman’s story" — it’s a mirror of anyone who has ever felt lost in life’s labyrinth. The monsters she faces — some are from dreams, some from reality — but most are born from fears and desires deep inside that she had never confronted. We hope this story gives you an emotional resonance and strength. Perhaps not every struggle is won, but each choice to face it head-on is a step towards growth. Thank you for stepping into this dream, and thank you for fighting for yourself.
The Curse We Made
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The Curse We Made is a short, cozy puzzle adventure featuring easy, relaxing puzzles and a story designed to be experienced in around 70–90 minutes. The Curse We Made is a short ride into a cursed town. You arrive in Gravebrook by train, stepping into a place abandoned by time and swallowed by shadows. Each street, shop, and room hides handcrafted puzzles, waiting to be solved. As you explore, you’ll face eerie ghouls, whispering monsters, and unsettling remnants of the town’s past. With every puzzle completed, color returns to the world, and the story of the curse slowly unfolds. Features & Gameplay Highlights: ▪ 32 handcrafted, gentle puzzles set across eerie, hand-drawn locations — from haunted restaurants to candlelit churches. ▪ Explore the town of Gravebrook, uncovering secrets in each shop, motel room, and crypt. ▪ Meet the townsfolk — haunted, regretful, or ghostly — and piece together their stories. ▪ Read diaries, journals, and whispers to slowly understand what really happened. ▪ Follow Pesto the cat, your sarcastic and surprisingly helpful guide through the gloom. ▪ No timers, no pressure — puzzles are designed to feel intuitive and calming, letting you focus on the story and atmosphere. ▪ Solve to heal — every mystery solved brings warmth, light, and color back to the world. ▪ Immerse yourself in cozy-gothic ambience with original soundscapes and atmospheric art.
Screenshots
Verdict
The clearest difference is price: The Curse We Made at $0.99 against Decarnation's $4.99. Decarnation's advantage is chart position (#186 vs unranked). On ads, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Decarnation costs $4.99 and The Curse We Made $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Decarnation | The Curse We Made |
|---|---|---|
| Price | $4.99 | $0.99 — better |
| Rating | 4.5 (18 ratings) — better | — |
| Positive reviews | 77.8% of reviews | — |
| Number of ratings | 18 — better | — |
| Update frequency | Every 6 days | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Best chart rank | #186 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 2.5 GB | 2.8 GB |
| Age rating | 12+ | 12+ |
| Developer | East2west Network Tech. Co. Ltd. | Zeynep Atay |
In-app purchases
Decarnation
No in-app purchases
The Curse We Made
No in-app purchases
Questions
Is Decarnation free?
Is The Curse We Made free?
Do Decarnation or The Curse We Made have ads?
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