Comparison

Mimic Nights vs DEFRAG_

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Mimic Nights

Survive seven nights in a dark cabin haunted by shape-shifting monsters. Observe your surroundings carefully when the light is on, as mimics only move in the dark. Use your limited matches and bullets wisely to outsmart the creatures.

Highlights
  • Survive seven nights
  • Mimic monsters disguise as objects
  • Observe surroundings in light
  • Limited matches and bullets
  • Chilling atmosphere
  • Increasing difficulty
Features
Read full description

Mimic Nights is a game where you must survive seven nights in a dark cabin filled with mimic monsters! Each night, the mimic tries to reach you. Every night, the monster chooses a new object to disguise itself as. Mimics only act in the dark. They move their chosen object when the light goes out, so you must carefully observe the surroundings in the cabin while your match is lit. You have only four matches and two bullets each night to shoot the mimic. Game Features: - Chilling atmosphere - Engaging gameplay that gets harder with each passing night - Two languages available (EN/RU) - Free to play with no ads or in-app purchases

About

DEFRAG_

A first-person horror game where you navigate a corrupted digital world by rendering its environment with text. Use your rasterizer to reveal paths, but be wary of sound-hunting creatures and limited memory.

Highlights
  • Procedural, seed-persistent world
  • Sound-hunting creatures
  • Runtime synthesized audio
  • Endless descent gameplay
  • Authentic CRT playback effects
  • Text-based rendering
Features
Read full description

Nothing here is lit. Everything must be drawn. DEFRAG is a first-person horror game rendered entirely in text. You are a recovery process inside a vast, corrupted console - a liminal megastructure of atriums, corridors, and holes where the floor should be. Your only tool is a handheld rasterizer: sweep it across a surface and the world resolves into a lattice of characters, exactly the same characters every time, because the text was always there. You are not lighting the dark. You are forcing it to render. Memory is life. Every glyph you draw spends dedicated memory. Run out, and the sector restarts. Reach each sector's amber gate with something left, and descend. You are the loudest thing here. The residents - low-poly, many-legged, geometrically wrong - hunt sound, not sight. Footsteps, bursts, the raster itself: everything you do tells them where you were. Bait them. Route around them. Hold one frozen in your beam while you back away. Sprint only when you must, because sprinting is the only thing faster than they are - and when one gets close, your own map begins to boil: characters scramble, tremble, and blush red as the corruption walks through your work. A different console every time - and the same one forever. Your world seed persists: every wall, every pit, every inscription is exactly where it was. Sectors grow larger, meaner, and more crowded without end. The music - a worn, detuned synthesizer loop generated from your seed - degrades into screaming static as death approaches. Every sound in the game, from the sub-bass rumble of the structure to the corrupted-modem calls of the residents, is synthesized live. There are no audio files, no textures, no models. Only text. - Procedural, seed-persistent world that renders only where you rasterize - Sound-hunting creatures that read your noise, not your position - All audio synthesized at runtime; score generated from your world seed - Endless descent with escalating scale and difficulty - Authentic IBM VGA typeface and full CRT playback: scanlines, barrel distortion, phosphor grain - Deaths: falling, holes, and geometry that made contact Photosensitivity note: DEFRAG uses CRT-style flicker and bursts of scrambling static.

Screenshots

Mimic Nights4 screens
DEFRAG_4 screens

Verdict

The call

The clearest difference is price: Mimic Nights at Free against DEFRAG_'s $4.99. Mimic Nights also leads on ratings volume (3 vs 1) and iOS requirement (13.0 vs 17.0). On rating, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Mimic Nights is free to download; DEFRAG_ costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

On the App Store both sit at effectively the same score — 5.0 for Mimic Nights against 5.0 for DEFRAG_. Both are backed by a comparable volume of ratings — 3 and 1 respectively.

Scorecard4 real differences · 6 level
Mimic Nights versus DEFRAG_: the parameters behind the verdict, then further details
ParameterMimic NightsDEFRAG_
PriceFree — better$4.99
Rating5.0 (3 ratings)5.0 (1 ratings)
Positive reviews100.0% of reviews—
Number of ratings3 — better1
Update frequency—Every 4 days
AdsNoNo
In-app purchasesNoNo
MonetizationFree — betterPaid
DevicesiPhone, iPad, iPod — betteriPhone, Mac
Requires iOS13.0 — better17.0
Further details — not scored
Size193 MB1 MB
Age rating9+9+
DeveloperAlik OkroyanMichael Gecawicz

Customer experience

Mimic Nights

All ratings3 ratings
Positive100.0%
Neutral0.0%
Negative0.0%
Written reviews3 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

DEFRAG_

All ratings1 ratings
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

Mimic Nights

No in-app purchases

None

DEFRAG_

No in-app purchases

Questions

Is Mimic Nights free?
Mimic Nights is free to download, with no in-app purchases.
Is DEFRAG_ free?
DEFRAG_ costs $4.99, with no in-app purchases.
Which has better reviews, Mimic Nights or DEFRAG_?
Mimic Nights and DEFRAG_ are both rated 5.0 out of 5 on the App Store, from 3 and 1 ratings respectively.
Do Mimic Nights or DEFRAG_ have ads?
Neither Mimic Nights nor DEFRAG_ shows ads.

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