Pixel.Panic vs Sharp
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pixel.Panic
Embark on a fast-paced precision platforming adventure as Celex Wallacin, a determined slime. Navigate challenging levels with precise controls and quick reflexes.
- Precision platforming gameplay
- Play as a slime character
- Fast-paced action
- Challenging levels
- Intuitive controls
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Play as lil slime guy Celex Wallacin in this fast paced precision platformer :D
Sharp
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Dive into SHARP, a fast-paced and stylish rogue-like action mobile game. You play as a tiny knight wielding a gigantic sword, fighting hordes of creatures in a low-poly dark fantasy world. Control the sword as it spins around the hero to strike in every direction. Use your phone’s gyroscope to move the knight left and right.
Screenshots
Verdict
The clearest difference is ads: Pixel.Panic at none against Sharp's shown. Pixel.Panic also leads on iOS requirement (10.0 vs 12.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Pixel.Panic | Sharp |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | — | Every 4 days |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 10.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 63 MB | 56 MB |
| Age rating | 4+ | 4+ |
| Developer | Andre Corona | Jean Lionel Darie |
In-app purchases
Pixel.Panic
No in-app purchases
Sharp
No in-app purchases








