Learn Swift vs Learn Unity In 30 Days
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Learn Swift
Master Swift programming with AI-powered lessons, an integrated IDE, and real-time code correction. Learn at your own pace with interactive exercises, code generation, and a comprehensive curriculum. Test your skills with online challenges.
- AI-Powered Learning
- Integrated IDE
- AI Code Correction
- AI Code Generation
- Swift Compiler Integration
- Note-Taking Feature
- Save Your Code
- Comprehensive Curriculum
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Learn Swift by writing it. This Swift programming course pairs every short lesson with code you edit and run in the built-in editor, so the language sticks instead of staying theory. Start from zero or pick up where you are: the path goes from your first let and var to protocols, generics, SwiftUI and the tools real iOS apps are built with. SWIFT PROGRAMMING, STEP BY STEP • 122 courses and 409 short lessons, from beginner (A1) to advanced (C2) • Basics: variables, types, strings, operators, loops, switch and pattern matching • Optionals done right: optional binding, guard, optional chaining and nil coalescing • Structs, classes and enums, value vs reference types, protocols and extensions • Closures, higher-order functions, generics, property wrappers and result builders • Error handling, Codable and JSON, dates, file I/O and the Swift Package Manager • Concurrency explained: async/await, structured concurrency, task groups, actors and Sendable • Memory management and ARC, unsafe pointers, macros and performance SWIFTUI AND IOS APP DEVELOPMENT • SwiftUI tutorial: views, modifiers, state, stacks, grids, bindings, environment, animations and custom layouts • iOS topics: UIKit in SwiftUI, Core Data and SwiftData, URLSession networking, Core Location and MapKit, push notifications, widgets and app extensions, Keychain, localization • Architecture: MVVM, coordinators, dependency injection, clean architecture and TCA • Testing and shipping: XCTest, Instruments profiling, distribution and CI • Server-side Swift with Vapor, plus Combine fundamentals SWIFTUI PLAYGROUND • Write a view and see a live preview on your phone, no Mac needed to experiment • Stacks, text, buttons, images, lists and @State are rendered on the device • Unsupported syntax is reported with the line number, so you always know why CODE EDITOR AND SWIFT COMPILER • Write code in the editor and run it on a Swift compiler in the cloud (internet required) • The editor runs command-line Swift; screens are previewed in the SwiftUI Playground • Tap a compiler error to jump to the line and get a plain explanation of how to fix it • Save your code and come back to any lesson later PRACTICE, PROJECTS AND INTERVIEW PREP • 60 coding missions, from easy to hard • 20 guided projects and 6 multi-step build-along projects • 50 quiz questions with an explanation for every answer • 50 Swift interview questions for iOS developer job prep, plus a daily interview question • A 77-entry cheat sheet to look up syntax fast • Swift Recall: the questions you miss become flashcards, reviewed with spaced repetition • World Coding Challenge: three global coding rounds every day AI MENTOR • Stuck on optionals or a compiler error? Ask the AI Mentor and get a clear answer in seconds • Free users get one AI Mentor question a day; Pro removes the limit CERTIFICATE • Pro members can take the final exam and earn a certificate of completion WHO IT'S FOR • Beginners learning their first programming language • Web or mobile developers moving to iOS development • Students and developers preparing for iOS developer interviews • Anyone who wants hands-on coding practice on the phone The app is available in 22 languages. FREE AND PRO Free to start: the first course, the first guided project, two missions, the playground basics, daily Recall practice and one AI Mentor question a day are free. The free version shows ads. Pro unlocks every course, project and mission, the full playground, the certificate exam and unlimited AI Mentor, and removes ads. Apple, iOS, Swift, SwiftUI, Xcode and UIKit are trademarks of Apple Inc. This app is an independent learning tool and is not affiliated with or endorsed by Apple. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://www.coddykit.com/terms/privacy-policy
Learn Unity In 30 Days
Master game development with daily lessons and interactive projects. Learn Unity's core skills, from interface basics to publishing your own games on mobile platforms. Includes monetization strategies like ads and in-app purchases.
- Daily bite-sized lessons
- Interactive code and video tutorials
- 2D & 3D mini-projects
- Offline learning support
- Unity setup and interface
- C# scripting basics
- Game monetization with ads and IAPs
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Each day teaches you a core Unity skill: Day 1 - Unity Setup & Interface Get started with Unity installation, layout, and essential tools. Day 2 - 2D GameObjects Work with Sprites, Colliders, and Parenting. Day 3 - 3D GameObjects Learn about Models, Materials, and Physics interactions. Day 4 - C# Scripting Basics Understand Variables, Functions, and Debugging. Day 5 - UI Design Build buttons, canvases, and responsive layouts. Day 6 - Smooth Scrolling Design custom scroll lists and grids. Day 7 - Volume Sliders & Loading Bars Add dynamic UI elements with live progress and audio control. Day 8 - Timers Create countdowns and gameplay triggers. Day 9 - Main Menus Add scene navigation and cool animations. Day 10 - Prefabs Reuse 3D assets efficiently. Day 11 - Audio Implement sound effects, music, and 3D sound. Day 12 - Character Movement Code 2D/3D movement, jumping, and player control. Day 13 - New Input System Support keyboard, gamepad, and mobile input. Day 14 - Animations Use Animator Controllers, transitions. Day 15 - Cinemachine Create smooth dynamic camera systems. Day 16 - Balloon Pop Mini Game Make your first full game - tap detection, random spawns, scoring. Day 17 - Save High Score Store and retrieve data using PlayerPrefs. Day 18 - Build for Mobile Test with Unity Remote, USB debugging, and export builds. Day 19 - Build for iOS Set up Xcode, signing, and deployment. Day 20 - Publish Your Game Prepare assets and optimize your release. Day 21 - Publish to iOS App Store Complete submission, metadata, and testing. Day 22 - Ads with AdMob Learn how to monetize your game with ads using AdMob. Day 23 – Unity Ads Create Ad Units, initialize Unity Ads, and test formats correctly. Day 24 – In-App Purchases A purchase button that lets users buy non-consumables, consumables, and subscriptions. Day 25 - In-App Update / In-App Review Learn how to prompt users to update your app and request ratings or reviews. Day 26 - Local Notifications & Daily Reminders Schedule local notifications and daily reminders for Android and iOS. Day 27 - Saving Your Project with Git Learn how to back up your Unity project, track changes, and use Git correctly. Day 28 - Publish to Web Build your Unity project for WebGL and upload it to platforms like itch.io. Day 29 - Haptics Add vibration feedback for buttons, collisions, hits, and important game moments. Day 30 - Real-World App Developer Tips Learn how to improve your app, get downloads, monetize, retain users, and grow as a developer. And More Lessons Coming Soon! Features Daily bite-sized lessons Interactive code and video tutorials 2D & 3D mini-projects Offline learning support Perfect for beginners game developers Have questions? Reach us at: learnunityin30days@gmail.com
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Verdict
The clearest difference is rating: Learn Unity In 30 Days at 4.9 against Learn Swift's 4.5. Learn Unity In 30 Days also leads on update cadence (every 8 days vs every 3 weeks). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Learn Swift sells 4 in-app purchases, starting at $3.99 per 7 days and Learn Unity In 30 Days sells 2 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Learn Unity In 30 Days holds the better App Store score, 4.9 against 4.5. Both are backed by a comparable volume of ratings — 12 and 11 respectively.
Learn Swift ships an update every 3 weeks, Learn Unity In 30 Days every 8 days. The most recent releases landed on October 19, 2026 and September 29, 2026 respectively.
| Parameter | Learn Swift | Learn Unity In 30 Days |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (12 ratings) | 4.9 (11 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 12 — better | 11 |
| Update frequency | Every 3 weeks | Every 8 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.1 | 15.0 — better |
| Further details — not scored | ||
| Size | 68 MB | 1.5 GB |
| Age rating | 4+ | 4+ |
| Developer | MEHMET CANKER (TR) | Usamedin Eljusovski |
Customer experience
Learn Swift
Learn Unity In 30 Days
In-app purchases
Learn Swift
- Weekly Subscription$3.997 Days
- Monthly Subscription$4.991 Month
- Yearly Subscription$29.991 Year
- Lifetime Subscription$19.90
Learn Unity In 30 Days
- Unlock Everything$9.99
- Get Full Access$12.99
Questions
Is Learn Swift free?
Is Learn Unity In 30 Days free?
Which has better reviews, Learn Swift or Learn Unity In 30 Days?
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Which is updated more often, Learn Swift or Learn Unity In 30 Days?
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