Jelly Climbers vs Stack Tower Insanity
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Jelly Climbers
Navigate two jelly cubes up challenging mountains in this climbing game. Explore unique levels, race friends, and customize your climbers with collected flowers. Compete on global leaderboards for the ultimate climbing challenge.
- Navigate two jelly cubes up mountains
- Explore 3 unique levels with varying difficulty
- Place belays to save progress in normal mode
- Race friends and player ghosts
- Climb global leaderboards
- Customize climbers with collected flowers
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Welcome to Jelly Climbers, a game where you have to navigate two jelly cubes up a series of mountains! Climb to the top! - Explore 3 unique levels with a varying difficulty - Place belays along the way in normal mode to save your progress Race your friends! - Add friends and race them up the mountain in ranked mode - Race player's ghosts right up to the finish line - Claim a place on the global leaderboard! Customize your climbers! - Explore and find different flowers hidden in each level - Collect 5 of any color to dye your climbers at a cauldron
Stack Tower Insanity
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How high can you stack before the tower fights back? Stack Tower Insanity starts as the stacking game you know — tap to drop blocks, land them perfectly to keep your tower wide — and turns into something else entirely the higher you climb. STACK Tap to drop moving blocks. Perfect drops keep your block wide and build a scoring streak: land them back to back and each one is worth more than the last. Miss the edge and your tower shrinks until there's nothing left to land on. SURVIVE THE SWAY From floor 25 every block is worth double — and the whole tower starts swaying. Timing gets harder, drops get riskier, and every perfect landing matters. FIGHT BACK Reach floor 50 and the game transforms: your block becomes a ship. Steer with tilt controls, auto-fire at incoming enemies, and survive as long as you can. The invasion starts as a trickle and builds to a storm by floor 100 — and a drop timer keeps you climbing, so camping is never an option. BOSSES Every tenth enemy is a boss: twice the size, ten times the health, and a gun that sprays the whole lane. Bring one down for a serious score. GRAB THE POWER-UPS Downed enemies drop shields, rapid fire, and screen-clearing bombs. Steer into them mid-fight to turn a losing run around. UPGRADE YOUR SHIP Spend coins on fire rate, damage and hull upgrades — then max them out to unlock TWIN CANNONS and fire two shots at once. CLIMB THE LEADERBOARD Daily, weekly and all-time boards. Finish in the top 100 to earn coins, medals and exclusive rewards — then tap any rival to see their stats. 39 ACHIEVEMENTS From your first perfect drop to one million blocks stacked. Game Center achievements included. MAKE IT YOURS Aircraft skins, tower skins, avatars and profile frames — earned by climbing, won on the leaderboard, or bought with coins. Chase The Architect set if you dare. Free to play. Optional in-app purchases (coin packs, cosmetic packs, remove ads, 2× rewards) and ads that can be removed forever with a single purchase. Simple to learn. Brutal to master. Insane past floor 50.
Screenshots
Verdict
The clearest difference is ads: Jelly Climbers at none against Stack Tower Insanity's shown. Jelly Climbers also leads on iOS requirement (13.0 vs 16.4). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Jelly Climbers | Stack Tower Insanity |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | — | Every 3 days |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 13.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 203 MB | 61 MB |
| Age rating | 4+ | 9+ |
| Developer | Quinten Ruff | Stefan Paunovic |
In-app purchases
Jelly Climbers
No in-app purchases
Stack Tower Insanity
No in-app purchases
Questions
Is Jelly Climbers free?
Is Stack Tower Insanity free?
Do Jelly Climbers or Stack Tower Insanity have ads?
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