Götür! vs Faltera
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Götür!
Experience the challenging life of a courier navigating city streets, delivering orders, and managing finances. Make choices that shape your story, upgrade your bike, and strive to survive in a realistic, pixel art world with multiple endings.
- Beat traffic and race against the clock
- Deliver orders from pickup to customer
- Manage finances and pay bills
- Upgrade and customize your motorcycle
- Balance energy, food, and sleep
- Story-based progression with 8 endings
- Pixel art atmosphere
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You graduated from school and expected a big salary? You were wrong. You couldn't find a job and started working as a courier. Beat traffic – Pass vehicles, race against the clock. Deliver orders – Pick up from a restaurant, deliver to the customer. Earn money – Manage your finances properly, don't waste your money. Pay the bills - Your family expects a lot from you. Upgrade your bike – Buy new ones, upgrade your speed and maneuverability. Manage your energy – Balance between food, sleep, and life is important. Life is real – Your bike can break down, you can get sick, make some money! 8 ENDINGS There are 8 different endings. Who you approach changes the course of the story. Selin – The customer you're in love with. He cares about you. He thinks about you. Rıdvan – A penniless student. He constantly bets money and is looking to get rich. Mafia Birol – A kebab shop owner mafia. He's offering you special offers. Be careful. Family – Your mother, father, uncle and brother will drive you crazy. Officer Selim – Watches your suspicious movements. Never break the law. Hakan from Human Resources – Checks that orders are delivered correctly from the headquarters. Explore the story for more. FEATURES - Pixel art atmosphere - Story-based progression with 8 endings - Different dialogues based on choices - Simple controls, deep experience - Different motorcycles and upgrades - Chance events - Endless mode WARNING This game may contain strong language, crude humor, and criminal themes. All content is purely fictional and is not intended to target any individual, community, institution, brand, or company. The Kubasta font used in this game was created by Kai Kubasta. A game by Hüseyin Bayır.
Faltera
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FALTERA DOESN'T HAVE CONTROLS. IT HAS ONE. One tap. That's the whole input system — no joystick, no swipe, no drag, no virtual buttons crowding the screen. Just your finger, and whatever the game currently claims that tap means. The problem: it keeps changing its mind, and it never tells you first. WAIT... WHAT? Faltera calls itself a reflex game. It plays more like a con. You'll trust a color because it meant "safe" a second ago. You'll press the instant the countdown hits zero — except this run, zero already happened. You'll follow an arrow, a word, a rule the tutorial itself taught you... right up until the level that turns your own knowledge against you. Technically fair. Psychologically dishonest. Every trick is beatable — once you stop believing the last thing the game told you. THE GAME LIED. YOU KNEW IT WOULD. YOU FELL FOR IT ANYWAY. Over a dozen distinct level types share one screen and one rule of engagement: nothing stays true for long. Aim for a shrinking bullseye. Solve math that solves you back. Spot the one shape that doesn't belong, if you can trust your own eyes to find it. Read two buttons and figure out which one is lying, before the timer decides for you. No two runs deceive you the same way twice. INFINITE CHAOS doesn't end until you do. Procedural rule generation escalates the difficulty the longer you survive, so no run plays out the same way — your own best score is the only thing chasing you back for another attempt. ONE MORE TRY. Die and you get two honest options: retry from zero, or watch one short ad to get back in — once, per run. There is no currency that buys skill. No purchase makes the game go easier on you. Faltera doesn't sell an advantage, because it refuses to have one to sell. Sound, haptics, high-contrast and reduced-motion support are all here, and so is Turkish, alongside English — deceptive dialogue included. The lies are fully bilingual. Trust nothing. Tap anyway.
Screenshots
Verdict
The clearest difference is ads: Götür! at none against Faltera's shown. Götür! also leads on iOS requirement (15.0 vs 17.0). Faltera's advantage is update cadence (weekly vs every 2 months). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Götür! ships an update every 2 months, Faltera weekly. The most recent releases landed on October 15, 2026 and October 13, 2026 respectively.
| Parameter | Götür! | Faltera |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 months | Weekly — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 110 MB | 7 MB |
| Age rating | 12+ | 4+ |
| Developer | Huseyin Bayir | Anonve Teknoloji |
In-app purchases
Götür!
No in-app purchases
Faltera
No in-app purchases









