RoboShop vs Pulse
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
RoboShop
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A new order is received at the beginning of the week. You have one week to build the ROBO as accurately as possible. Select two memory cards with the required parts. A ROBO prototype is created at random from the selected parts. From the second day onwards, you can delete parts that you don't need. Each day you get closer to the ordered ROBO. Can you assemble a ROBO from the 6 correct parts at the end of the week? Random ROBOs are created from 1,000,000 possibilities, providing variety and fun in a relaxed, no-pressure environment. In addition, the players' visual recognition and combination skills are encouraged.
Pulse
This rhythm game turns your gameplay into music. Hit blocks to play notes and build combos to unlock richer song layers. Save and share your musical creations with friends.
- Block-smashing rhythm gameplay
- Music composition through gameplay
- Unlock song layers with combos
- Four distinct game modes
- Save and share musical runs
- Offline play
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Every game you play makes a song. Pulse is a block-smashing rhythm game where the music IS your gameplay. Every block you hit plays a note. The longer your combo, the richer your song. ▸ FOUR MODES, FOUR VIBES Old School, Chill, Lo-Fi, Chaos — each with its own audio palette and visual mood. ▸ YOUR PLAY MAKES MUSIC Block hits become melody notes. Different shapes play different instruments. The physics is the composition. ▸ COMBO STREAKS UNLOCK BAND LAYERS ×5 unlocks rhythm. ×10 unlocks groove. ×20 unlocks the full band. Skill becomes sound. ▸ SAVE & SHARE Your top 20 runs are saved as full songs in your library. Tap Share on any of them to send a link your friends can listen to. They tap, the song plays — same melody you played, same drums, same instruments. ▸ NO ADS, NO ACCOUNTS, NO TRACKING Local-first. Play offline. Sharing is opt-in. Built for iPhone. Open shared melody links to drop straight into the playback view.
Screenshots
Verdict
The clearest difference is device support: RoboShop at 3 against Pulse's 1. On price, ads, in-app purchases and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | RoboShop | Pulse |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (3 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 3 — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Free |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 211 MB | 1.5 GB |
| Age rating | 4+ | 4+ |
| Developer | Robert Keglevic | C4G Productions |
In-app purchases
RoboShop
No in-app purchases
Pulse
No in-app purchases









