Gods vs Horrors vs Trenchlight
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Gods vs Horrors
Recruit mythical deities, enhance their abilities, and strategically position them to defend Earth from cosmic threats. This roguelike emphasizes synergistic gameplay, scaling power, and tactical formation.
- Drafting roguelike gameplay
- Recruit and upgrade Gods
- Synergy-based mechanics
- Strategic unit positioning
- Defend Earth from horrors
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Free demo with no ads. Unlock the full game with a single time payment. A drafting roguelike focused on synergies, scaling, and positioning. Recruit Gods from different mythologies, buff and upgrade them, arrange them in perfect formation, and defend the Earth from cosmic horrors! Game inspirations: Hearthstone's Battlegrounds mode, Slay the Spire, Super Auto Pets, Teamfight Tactics, Balatro, and Magic the Gathering drafting.
Trenchlight
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The seafloor mining platforms went dark when the Bloom came up out of the trench. You are the last light crew. Bolt guns to the deck plating, weave the tunnels they have to crawl through, and hold the light until the evacuation sub surfaces. TRENCHLIGHT is an open-field maze tower defense. You don't defend a fixed path - you build it. Every turret is also a wall, so where you place it decides the route the Crawl has to walk. A good maze turns a ten-second sprint into a minute-long gauntlet, and that is the whole game. WHAT YOU GET - 50 hand-built levels across five acts, each on Normal, Hard and Nightmare - 10 turrets, each branching at tier 3 into one of two specialisations, for 20 distinct endgame guns - 14 enemies, every one designed to break a specific tactic: armour that shrugs off your kinetic guns, flyers that ignore your maze entirely, tunnellers that go under it, a Leech that mends what you just shot, a final boss whose armour class rotates - Three damage types against three armour classes, so the right gun always beats the biggest gun - Optional Directives on every level, for when three stars stops being enough - Endless mode per act, with leaderboards NO NONSENSE No ads. No energy timers. No loot boxes. No currency. No account required. Works completely offline, forever. Acts I to III are free and complete - thirty levels ending on a boss - and the rest is one optional unlock that buys levels, never power. Landscape, built natively for iOS.
Screenshots
Verdict
The clearest difference is iOS requirement: Gods vs Horrors at 12.0 against Trenchlight's 26.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Gods vs Horrors sells 1 one-off in-app purchase and Trenchlight sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
| Parameter | Gods vs Horrors | Trenchlight |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (7 ratings) — better | — |
| Positive reviews | 77.8% of reviews | — |
| Number of ratings | 7 — better | — |
| Update frequency | Every 3 weeks | — |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 26.0 |
| Further details — not scored | ||
| Size | 119 MB | 8 MB |
| Age rating | 4+ | 9+ |
| Developer | Oriol Cosp | Jonathan Vogelbusch |
In-app purchases
Gods vs Horrors
- Buy full game$9.99
Trenchlight
- Acts IV & V$2.99
Questions
Is Gods vs Horrors free?
Is Trenchlight free?
Do Gods vs Horrors or Trenchlight have ads?
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