Comparison

SpaceCorp vs Take That Hill

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

SpaceCorp

Lead humanity's expansion into space, building bases, mining resources, and exploring distant star systems. This turn-based strategy game offers a complete sci-fi experience playable in under an hour, featuring a card-driven system and various game modes.

Highlights
  • Build bases on Moon and Mars
  • Survey Saturn's rings
  • Explore Europa's oceans
  • Send generational colony ships
  • Card-driven hand management
  • Multiple game modes
  • Three distinct eras of play
Features
Read full description

Lead mankind's exploration into outer space! Build bases on the Moon and Mars, survey the rings of Saturn, explore the vast oceans of Europa, and send generational Colony ships to Alpha Centauri and beyond, all in one sitting! SpaceCorp: 2025-2300 AD is a fast-playing, turn-based, sci-fi strategy game, playable in 60 minutes or less! Using a clever card-driven, hand-management system, SpaceCorp plays in under 60 minutes, and has many exciting game modes, from playing against aggressive AI's to playing against a devious, hand-crafted, card-driven automa. It also includes optional era situation cards to add additional variety. Do you have what it takes to lead mankind into the future? ------------------------------- In SpaceCorp, the player explores and develops outer space over three eras. The player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and nearby stars. In SpaceCorp you can … - Assemble a spaceport at a Lagrange Point. - Launch an exploration mission to Mars. - Mine asteroids. - Earn profit from exotic resources discovered on the Jovian moons. - Discover microbial life in the subsurface oceans of Charon. - Decode exo-DNA to develop radiation resistant human pioneers. - Undertake a mission to Alpha Centauri in a generation ship. - Break through technological barriers to achieve faster-than-light travel. - Establish a colony in the Tau Ceti star system. - Each of the three eras is played on a different map: - The first era, Mariners, covers exploration and development out to Mars. - In Planeteers, players settle the outer solar system. - In Starfarers, players send missions to nearby star systems and establish interstellar colonies. ------------------------------- SpaceCorp: 2025-2300 AD is a digital adaptation of the award-winning board game by the same name released in 2018 by John Butterfield and GMT Games. It was nominated for the "2018 Golden Elephant Award" on Board Game Geek, along with Root and Brass: Birmingham. Other award winners on Board Game Geek include Terraforming Mars, Twilight Imperium, Star Wars: Rebellion, and Dune: Imperium. As a fast-playing, tight strategy game, SpaceCorp is perfect for players looking to get their strategy game fix in short time frames. ------------------------------- SpaceCorp: Ventures is an expansion for SpaceCorp under development, and planned for release in Fall of 2025. In SpaceCorp: Ventures, players will be able to play as any one of 14 different rival corporations, each with their own powers, abilities, and motivations, leading to very dynamic games and ever changing strategies.

About

Take That Hill

Command an infantry platoon in a hex-and-counter wargame. Your mission is to destroy an enemy position on a hill quickly. Features simple mechanics and advanced rules for tactical depth.

Highlights
  • Infantry platoon command
  • Hex-and-counter wargame mechanics
  • Fire and maneuver gameplay
  • Advanced rules for fire support and defenses
  • Scenario expansion with paratrooper raid
  • Turn-based strategy
Features
Read full description

You command an infantry platoon of three sections and a Pl HQ. Your mission is to destroy an enemy section hastily dug in on the hill 500 metres away, as quickly as possible. The ground in front of your position is open and offers no cover from view or fire. To do this you must fire and manoeuvre your platoon into an assault position adjacent to the hill while keeping the enemy suppressed. A WARGAME PRIMER Take That Hill is a hex-and-counter wargame primer: a short, focused introduction to the genre. It features a simple IGO-UGO turn structure that introduces the core mechanics used across the majority of commercial wargames: alternating sides, action economy, dice-driven fire, line of fire, suppression, morale and rally. LOW COMPLEXITY The base game strips wargaming down to its essentials. Four sections, one enemy, one hill. Sixteen turns to take it. Combined turns plus hits reach 16 and the attack collapses. Reach the hill inside the first ten turns and it's a clean victory; from turn eleven the best you can hope for is a draw. ADVANCED RULES Fire support: Rifle Platoon, GPMG section, 81mm High Explosive, 81mm Smoke. Each is a one-shot asset; spent at the right moment or wasted. Red defences: Hidden minefields, barbed wire, depth positions that may or may not be real, and 120mm mortars with a beaten zone that chains hex to hex. Hit markers and morale: Direct and indirect hits stack penalties on rally rolls. Take both and the penalties double. Low light: Pre-dawn attacks penalise fire and rally by -2 until illumination arrives. Blue pre-arranges a flare; Red can call their own. PARATROOPER RAID A full scenario expansion. You are dropped behind enemy lines on the eve of a major offensive, with one night to destroy the enemy's command-and-control node on a nearby hill. You come down in darkness with only your platoon commander on the board; the rest of the force is drawn from the drop zone over the turns that follow. Every turn you spend assembling is a turn the garrison grows stronger and dawn draws closer - at turn eleven first light flips on for good and the darkness you were counting on is gone. Get through the wire and the sentries, put your commander on the crest, and roll for the engineers' demolition - three attempts, each at better odds than the last. Then get out: the raid is not over when the node is, and turn sixteen does not end it. Every section has to make it back to the wood line.

Screenshots

SpaceCorp4 screens
Take That Hill4 screens

Verdict

The call

The clearest difference is rating: SpaceCorp at 4.1 against Take That Hill's 2.0. SpaceCorp also leads on review sentiment (72% vs 50%) and ratings volume (23 vs 1). Take That Hill's advantage is in-app purchases (none vs 1) and price ($4.99 vs $6.99). On ads there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

SpaceCorp costs $6.99 and Take That Hill $4.99 up front. SpaceCorp sells 1 one-off in-app purchase. Take That Hill asks for nothing beyond the download.

ReceptionRating · Positive reviews · Number of ratings

SpaceCorp holds the better App Store score, 4.1 against 2.0. That said, the two scores are not equally well evidenced: SpaceCorp has 23 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 72% of SpaceCorp's written reviews are positive against 50% of Take That Hill's.

Scorecard8 real differences · 2 level
SpaceCorp versus Take That Hill: the parameters behind the verdict, then further details
ParameterSpaceCorpTake That Hill
Price$6.99$4.99 — better
Rating4.1 (23 ratings) — better2.0 (1 ratings)
Positive reviews72.0% of reviews — better50.0% of reviews
Number of ratings23 — better1
Update frequencyWeekly—
AdsNoNo
In-app purchasesYesNo — better
MonetizationFree with in-app purchases — betterPaid
DevicesiPhone, iPadiPhone, iPad, iPod, Mac — better
Requires iOS17.614.0 — better
Further details — not scored
Size341 MB108 MB
Age rating4+12+
DeveloperLogix Interactive LLCHunted Cow Studios Ltd.

Customer experience

SpaceCorp

All ratings23 ratings
Positive82.6%
Neutral4.3%
Negative13.0%
Written reviews25 reviews
Positive72.0%
Neutral4.0%
Negative24.0%

Take That Hill

All ratings1 ratings
Positive0.0%
Neutral0.0%
Negative100.0%
Written reviews2 reviews
Positive50.0%
Neutral0.0%
Negative50.0%

Bugs and requests

SpaceCorp

Reported bugs

2 issues
  • Crashes when starting the game
  • Tutorial doesn't work consistently

Requested features

2 requests
  • Online multiplayer
  • Improved tutorial experience

Take That Hill

Not enough reviews yet to summarise bugs or requests.

In-app purchases

1 purchases

SpaceCorp

One-time1
  • Ventures Expansion$4.99
None

Take That Hill

No in-app purchases

Questions

Is SpaceCorp free?
SpaceCorp costs $6.99, and also offers in-app purchases.
Is Take That Hill free?
Take That Hill costs $4.99, with no in-app purchases.
Which has better reviews, SpaceCorp or Take That Hill?
SpaceCorp is rated higher. SpaceCorp averages 4.1 out of 5 from 23 ratings, while Take That Hill averages 2.0 from 1 ratings.
Do SpaceCorp or Take That Hill have ads?
Neither SpaceCorp nor Take That Hill shows ads.

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