Hit or Not vs Veloforge
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Hit or Not
This app analyzes baseball plate appearances by calculating expected batting average and slugging percentage based on exit velocity and launch angle. It simulates random outcomes for hits and outs, and visualizes data through heatmaps for deeper analysis.
- Plate appearance evaluation
- Expected batting average and slugging percentage calculation
- Exit velocity and launch angle analysis
- Hit outcome simulation
- Heatmap visualization of data
- NCAA and MLB season data integration
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The Hit or Not app is designed to contribute to coach, player, and fan evaluations of plate appearances (PA) in baseball. The app also works great for batting cage competitions. To make this app work, I take all available data from the 2023-2026 NCAA Division 1 baseball seasons, and 2022-2026 MLB seasons.For each 1 mph increment in exit velocity (EV) and 1° increment in launch angle (LA), I count all instances of outs, singles (1b), doubles (2b), triples (3b) and home runs (hr). The user also has the option to select an outfield direction for the hit. I do not provide the option to choose an infield direction, because NCAA data for hit direction on ground balls is too inaccurate. When the user selects 'MLB', they can make an additional choice to evaluate hits in any of the 30 MLB parks. With these counts based on user input of League, hit Direction, Park, EV, and LA, I compute the mean batting average (AVG) and slugging percentage (SLG). These values of AVG and SLG are equivalent to 'expected stats (xBA or xSLG) for balls in play (not including strikeouts). For both counts and percentages, I apply 9-cell neighborhood averaging around each {EV,LA} pair to account for the average Trackman/Hawkeye errors in EV and LA observations. Similarly, the hit Direction bins are sampled with 5° overlap. When the user taps the 'Calculate' button, the app selects randomly from the distribution of out, 1b, 2b, 3b, and hr counts and displays an outcome that simulates some of the randomness in baseball, while respecting the statistics of the user's inputs for League, hit Direction, Park, EV, and LA. The user can tap the 'Calculate' button as many times as they like, with each tap representing a reroll of the dice. We often use this feature when players or coaches challenge a HitOrNot result during an indoor scrimmage. The heat map screen takes the same data used in the dashboard, and plots the user selected grid as a heatmap. This tool allows users to interrogate the differences in {EV,LA} outcomes for different Leagues, hit Directions, and Parks. The about screen allows users to update the data in the map to the most recent week of NCAA and MLB play. Thank you to Joe Haumacher, Kyle Bonicki, Scott Bradley, and the Princeton University Baseball Team.
Veloforge
This platform offers personalized training plans for baseball players, covering throwing, strength, and nutrition. It uses AI to analyze pitching mechanics and provides detailed performance insights to help athletes optimize their training and improve velocity and arm health.
- Personalized throwing programming
- AI mechanics analyzer
- Customized strength training
- Nutrition tracking and targets
- Performance insights and trend charts
- Offline-capable with cloud sync
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Veloforge is the complete training platform for baseball players. Whether you're in-season or offseason, Veloforge builds dynamic, personalized plans across throwing, strength, and nutrition that adapt to your schedule and athletic profile. PERSONALIZED THROWING PROGRAMMING • Smart offseason programming with structured phases and progressions (onramp, velocity development, competition readiness, etc) • In-season smart scheduling for starters, relievers, and two-way players • Full pre and post throwing routines with sets, reps, and intent levels • Velocity logging with trend charts over time • Post-workout arm health check-ins to monitor soreness and fatigue • Manually adjust anything at any time AI MECHANICS ANALYZER • Upload slow-motion pitching videos for AI-powered breakdowns • Measure arm timing, hip-shoulder separation, and drift timing • Actionable drill recommendations based on your results • Track your mechanical improvements over time with trend charts PERSONALIZED STRENGTH TRAINING • Smart strength programming customized to your season and experience level • Active workout tracking with set-by-set logging, rest timers, and PR tracking • Tier progression system that suggests when to advance • Smart deload scheduling • Custom templates, pre-built routines, and a full exercise library with animated demos • Manually adjust anything at any time NUTRITION • Personalized calorie and macro targets based on your goals and profile • Food search, barcode scanner, and custom food creation • Weekly check-ins with adaptive TDEE adjustments • Weight trend tracking with body composition insights • Meal recommendations and planning PERFORMANCE INSIGHTS • Velocity, strength, weight, and arm health trend charts • Correlation engine that discovers patterns across your data • Smart alerts for concerning trends BUILT FOR SERIOUS PLAYERS • Everything you need to optimize your training • Works for pitchers, two-way players, and general athletes • Apple Health integration for weight and workout sync • Offline-capable with automatic cloud sync • Dark and light mode support • Supports imperial and metric systems Start your free trial and train like a pro.
Screenshots
Verdict
The clearest difference is in-app purchases: Hit or Not at none against Veloforge's 2. Hit or Not also leads on ads (none vs shown). Veloforge's advantage is update cadence (every 6 days vs every 5 months) and iOS requirement (15.1 vs 17.6). On price, rating, ratings volume and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Veloforge sells 2 in-app purchases, starting at $5.99 per month. Hit or Not asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Hit or Not against 5.0 for Veloforge. Both are backed by a comparable volume of ratings — 3 and 4 respectively.
Hit or Not ships an update every 5 months, Veloforge every 6 days. The most recent releases landed on October 13, 2026 and October 6, 2026 respectively.
| Parameter | Hit or Not | Veloforge |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) | 5.0 (4 ratings) |
| Number of ratings | 3 | 4 — better |
| Update frequency | Every 5 months | Every 6 days — better |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone | iPhone, iPod — better |
| Requires iOS | 17.6 | 15.1 — better |
| Further details — not scored | ||
| Size | 69 MB | 450 MB |
| Age rating | 4+ | 4+ |
| Developer | Adam Christian Maloof | Veloforge LLC |
Customer experience
Hit or Not
Veloforge
In-app purchases
Hit or Not
No in-app purchases
Veloforge
- Veloforge Pro1 Month trial$5.991 Month
- Veloforge Pro7 Days trial$49.991 Year









