Comparison

Space Commando vs Lost In Store

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Space Commando

Features
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The year is 3045 and Earth is at war with the Vrarkrix, an alien horde consisting of varied semi-intelligent species looking to expand from their dying home. Our world, although damaged would support the Vrarkix for the next 50 years, giving them the time to find more worlds to plunder. The Vrarkrix have pushed forward into our solar system and established a forward base on Callisto, one of Jupiter’s 79 moons. They are planning an all-out assault in the coming days. You, Marshal Jarak have orders to destroy the portal transporter that is being used by the Vrarkrix to deploy their soldiers deeper into our solar system and stop this attack before it begins. Intelligence on the location of the portal is limited and we have only been able to confirm that it is located inside the forward base which itself lies in a canyon network on Callisto. The enemy are using the canyons to offer some protection from the harsh conditions on the moon. Our intelligence services believe that a full assault would be impractical as a large force would be easily identified and destroyed before it ever reached Callisto. We have managed to reverse engineer a wrecked portal to some degree, but the technology needed to fully power one of these portals is beyond our reach at the current time. We have managed to successfully transport one person to earth’s moon and our last attempt to send a squad through the portal ended up making quite a mess. We have enough power to send one Marine to the enemies forward base and a recharge time of 7 days before we can send anyone else or to bring you back if you are successful. We have co-ordinates for the start of the canyon network on Callisto, which is your entry point for the mission, expect immediate conflict on your arrival. Good luck Marshall, you are our last hope, should you fail in your mission there will be no time to send anyone else.

About

Lost In Store

Features
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You are a child. The store closed at nine. You are still inside. LOST IN STORE is a first-person horror game set in a big-box supermarket after hours, and it is about the thing that shares it with you. THE STORE RUNS ON EMERGENCY POWER Act one is dark. Somewhere across six departments there is a backup generator, and the only way to find it is to listen for its beep. That is also the only way to find what is hunting you. It does not see well in the dark. It hears everything. Walk and you are heard. Crouch and you are slow. STARTING THE GENERATOR IS THE LOUDEST THING YOU WILL EVER DO The lights come up in a wave down the aisles. The muzak comes back on. And for a while afterwards neither of you can hear anything at all — which is why act two is not about noise. It is about sightlines. Cross the lit store to the breaker, throw it, and find the one exit that isn't chained shut. NO MAP. NO MARKERS. NO ARROW. Sound is the entire interface. There is no minimap, no waypoint, nothing on screen telling you where to go. Six departments are shuffled into a new arrangement every night, and the working exit is a different door every night. You will learn what Frozen looks like. You will never learn where it is tonight. HIDING WORKS — THAT IS THE PROBLEM Get inside a freezer or a crawl bay and it cannot see you. Not "probably won't." Cannot. But you are a small child in a cold, dark place, and sooner or later you are going to sneeze. • A 4,436 m² store, built at full scale and generated fresh for every run • Six departments, each with its own lighting, sound and silhouette • 23,748 products on the shelves, all of them actually there • Fifteen languages • No purchases. No account. No internet connection required. The store closes at nine.

Screenshots

Space Commando4 screens
Lost In Store4 screens

Verdict

The call

The clearest difference is device support: Space Commando at 3 against Lost In Store's 1. Space Commando also leads on iOS requirement (15.0 vs 18.0). On price, update cadence, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Space Commando ships an update fortnightly, Lost In Store every 2 weeks. The most recent releases landed on October 8, 2026 and October 7, 2026 respectively.

Scorecard2 real differences · 4 level
Space Commando versus Lost In Store: the parameters behind the verdict, then further details
ParameterSpace CommandoLost In Store
PriceFreeFree
Update frequencyFortnightly — betterEvery 2 weeks
AdsYesYes
In-app purchasesNoNo
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS15.0 — better18.0
Further details — not scored
Size458 MB14 MB
Age rating17+12+
DeveloperOathsworn Software LimitedOmar Aldhafeeri

In-app purchases

None

Space Commando

No in-app purchases

None

Lost In Store

No in-app purchases

Questions

Is Space Commando free?
Space Commando is free to download, with no in-app purchases.
Is Lost In Store free?
Lost In Store is free to download, with no in-app purchases.
Do Space Commando or Lost In Store have ads?
Both Space Commando and Lost In Store show ads.
Which is updated more often, Space Commando or Lost In Store?
Space Commando ships an update fortnightly, and Lost In Store every 2 weeks. Most recently, Space Commando was updated on October 8, 2026 and Lost In Store on October 7, 2026.

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