Math Cross vs Dialwell
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Math Cross
Solve number equations in a crossword-style grid. This game challenges your brain with arithmetic and logic puzzles, offering increasing difficulty and an intuitive interface for a brain-boosting experience.
- Number equation puzzles
- Crossword-style grid
- Arithmetic and logic challenges
- Increasing difficulty levels
- Intuitive interface
- Brain-boosting fun
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Solve number equations in a crossword-style grid! Challenge your brain with this hardcore math puzzle game. Sharpen your mind and test your math skills with Math Cross: Puzzle Word, a captivating game that blends the logic of crosswords with the thrill of solving number equations. Forget boring drills – in Math Cross, you'll fill in a grid by finding the solutions to horizontal and vertical math problems. It's like a crossword puzzle, but with numbers and operators! Each row and column presents an equation you need to solve to correctly fill in the squares. Features: Unique Gameplay: A fresh twist on classic crossword puzzles, using mathematical equations. Brain-Boosting Fun: Challenge your arithmetic skills, logical thinking, and problem-solving abilities. Increasing Difficulty: Progress through levels that offer a satisfying range of challenges to keep your brain engaged. Intuitive Interface: Easy to pick up and play, with a clean and user-friendly design. Are you ready to put your brainpower to the ultimate test? Download Math Cross: Puzzle Word today and become a master of mathematical crosswords! Music: Lullaby by Maarten Schellekens
Dialwell
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Every block is a material, and materials do not sit still. Water washes soil away. Magma bakes clay into stone, then turns to obsidian the moment it meets water. Copper ignites vermilite. Ice dams a channel until magma melts it. Over forty materials, each with a trait that fires when a piece locks or you smash it down. ADVENTURE — 30 STAGES Descend from the Surface, through the Deep, to the Core. Every stage opens with terrain already in the well and asks for something specific. • Wash the soil, chip the stone, spark the vermilite, wither the moss • A vault at the end of each ten-stage arc • Progress saved stage by stage THE BENCH • One tool per run: pickaxe, hammer, shears, tongs, shovel • Every smash wears its durability and rolls its chance • Craft TNT from one to four cells, and flasks that paint the falling piece • Draw your own bar inside a 4x4 grid • Carry up to three relics — lantern, whistle, compass, satchel FOUR MORE WAYS TO PLAY • Shaft — the stack carries across stages. Leave, and resume at that depth • Well Clear — four layers at once, five times over • Crownwell — twenty layers, gravity climbing. Crown and wrist • Today's Well — the same stages and the same bag for everyone, once a day • This week's well — five shafts, no relics. Times go to Game Center THE GARDEN — AND THREE MORE PLACES Blocks you mine are spent here, raising a floating island under Home. Finish the garden — cabin, waterfall, birch — and the quarry opens, then the farm, then the hollow. • Building spends the blocks it asks for. What you used to hoard, you now put down • One place has to be finished before the next opens. Arrows by the title walk between them • Water runs, lava creeps, and the farm's windmill turns • Any block an island is built from can be repainted with another you have mined • Drag to turn it, let go, and it drifts APPLE WATCH, IF YOU WANT IT The board stays on iPhone and iPad. The Watch is a dial, not a second screen. • Turn the Digital Crown to move one cell • Tap to rotate, swipe down to drop, long-press or flick to smash • Lower your wrist and the game pauses • Wrist tilt is optional. Motion is read on the Watch and never reaches the phone The whole game plays by touch, with no Watch at all. ACCESSIBILITY AND SETTINGS High-contrast patterns for colour vision, invertible dial, adjustable move delay and repeat, separate music and effect volumes, VoiceOver labels throughout. 18 languages. NO DIALWELL ACCOUNT Nothing to sign up for and no Dialwell server. This week's well-clear time can go to Game Center if you are signed in with Apple; the rest of the game does not need it. Full-screen ads appear only on the way back to Home, from the second game onward, at most once every two minutes — never during play, never on results, never on the Watch. A single Remove Ads purchase turns them off for good, and Restore Purchases sits on the same screen. Questions or a bug: dive2ice@me.com
Screenshots
Verdict
The clearest difference is in-app purchases: Math Cross at none against Dialwell's 1. Math Cross also leads on iOS requirement (15.6 vs 18.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dialwell sells 1 one-off in-app purchase. Math Cross asks for nothing beyond the download.
| Parameter | Math Cross | Dialwell |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 2 days | — |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod, Apple Watch — better | iPhone, iPad, Apple Watch |
| Requires iOS | 15.6 — better | 18.0 |
| Further details — not scored | ||
| Size | 49 MB | 56 MB |
| Age rating | 4+ | 4+ |
| Developer | Gosiha Pte. Ltd | kim seongjin |
In-app purchases
Math Cross
No in-app purchases
Dialwell
- Remove Ads$1.99







