Dicefolk vs UnderGuild
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dicefolk
Assemble a team of mythical beasts and lead them to victory using a unique dice-based combat system. Recruit and evolve your creatures to create the ultimate Chimera Summoner.
- Recruit mythical beasts
- Create custom teams
- Unique dice mechanics
- Command creatures to victory
- Evolve your team
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As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.
UnderGuild
Engage in fast-paced strategy battles, commanding heroes and mercenaries against monster waves. Master tactical placement, unit fusion, and epic boss fights to achieve victory. Your strategic decisions are key to overcoming relentless challenges.
- Tactical hero & mercenary placement
- Unit fusion and evolution
- Challenging boss fights
- Endless unit combination strategies
- Engaging offensive gameplay
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Gather heroes and mercenaries for an adventure beneath the city. In UnderGuild: Offense, choose your mercenaries and merge them to build your own battle team. • Recruit and merge: Collect different mercenaries and combine them to strengthen your team. • Explore the sewers: Venture underground and challenge monsters and bosses. • Customize your sewers: Make your underground space your own. • Co-op battles: Take on challenges with a partner. • More ways to play: Try Pigeon Cleanup and Slime Punching Bag modes. Lead your little hero and mercenary team into battle! Support: libertydust@gmail.com
Screenshots
Verdict
The clearest difference is ads: Dicefolk at none against UnderGuild's shown. UnderGuild's advantage is rating (4.5 vs 4.3). On price, review sentiment, ratings volume and update cadence there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Dicefolk sells 2 one-off in-app purchases and UnderGuild sells 10 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
UnderGuild holds the better App Store score, 4.5 against 4.3. Both are backed by a comparable volume of ratings — 54 and 79 respectively. Written reviews point the same way: 77% of Dicefolk's written reviews are positive against 80% of UnderGuild's.
Dicefolk ships an update fortnightly, UnderGuild every 2 weeks. The most recent releases landed on November 5, 2026 and November 6, 2026 respectively.
| Parameter | Dicefolk | UnderGuild |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (54 ratings) | 4.5 (79 ratings) — better |
| Positive reviews | 77.1% of reviews | 79.8% of reviews — better |
| Number of ratings | 54 | 79 — better |
| Update frequency | Fortnightly | Every 2 weeks — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 400 MB | 411 MB |
| Age rating | 9+ | 4+ |
| Developer | Good Shepherd Entertainment | SeungHo Chung |
Customer experience
Dicefolk
UnderGuild
Bugs and requests
Dicefolk
Reported bugs
1 issue- Crashes on launch after update
Requested features
1 request- Dark mode option
UnderGuild
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Dicefolk
- Full Game Unlock$4.99
- Full Game$4.99
UnderGuild
- Normal Pack 2$1.99
- Str_Random_Skin$1.99
- Normal Pack 3$2.99
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- item_cube_pack_1$3.99
- hasugu_cube_pack_1$4.99
- item_pack_all_1$4.99
- Starter Pack$5.49
- Hero_Pass_1$9.99
- Remove Ads$10.99
- Season_Hyperpass_1$18.99









