Learn Unity In 30 Days vs JavaScript Starter
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Learn Unity In 30 Days
Master game development with daily lessons and interactive projects. Learn Unity's core skills, from interface basics to publishing your own games on mobile platforms. Includes monetization strategies like ads and in-app purchases.
- Daily bite-sized lessons
- Interactive code and video tutorials
- 2D & 3D mini-projects
- Offline learning support
- Unity setup and interface
- C# scripting basics
- Game monetization with ads and IAPs
Read full descriptionHide full description
Each day teaches you a core Unity skill: Day 1 - Unity Setup & Interface Get started with Unity installation, layout, and essential tools. Day 2 - 2D GameObjects Work with Sprites, Colliders, and Parenting. Day 3 - 3D GameObjects Learn about Models, Materials, and Physics interactions. Day 4 - C# Scripting Basics Understand Variables, Functions, and Debugging. Day 5 - UI Design Build buttons, canvases, and responsive layouts. Day 6 - Smooth Scrolling Design custom scroll lists and grids. Day 7 - Volume Sliders & Loading Bars Add dynamic UI elements with live progress and audio control. Day 8 - Timers Create countdowns and gameplay triggers. Day 9 - Main Menus Add scene navigation and cool animations. Day 10 - Prefabs Reuse 3D assets efficiently. Day 11 - Audio Implement sound effects, music, and 3D sound. Day 12 - Character Movement Code 2D/3D movement, jumping, and player control. Day 13 - New Input System Support keyboard, gamepad, and mobile input. Day 14 - Animations Use Animator Controllers, transitions. Day 15 - Cinemachine Create smooth dynamic camera systems. Day 16 - Balloon Pop Mini Game Make your first full game - tap detection, random spawns, scoring. Day 17 - Save High Score Store and retrieve data using PlayerPrefs. Day 18 - Build for Mobile Test with Unity Remote, USB debugging, and export builds. Day 19 - Build for iOS Set up Xcode, signing, and deployment. Day 20 - Publish Your Game Prepare assets and optimize your release. Day 21 - Publish to iOS App Store Complete submission, metadata, and testing. Day 22 - Ads with AdMob Learn how to monetize your game with ads using AdMob. Day 23 – Unity Ads Create Ad Units, initialize Unity Ads, and test formats correctly. Day 24 – In-App Purchases A purchase button that lets users buy non-consumables, consumables, and subscriptions. Day 25 - In-App Update / In-App Review Learn how to prompt users to update your app and request ratings or reviews. Day 26 - Local Notifications & Daily Reminders Schedule local notifications and daily reminders for Android and iOS. Day 27 - Saving Your Project with Git Learn how to back up your Unity project, track changes, and use Git correctly. Day 28 - Publish to Web Build your Unity project for WebGL and upload it to platforms like itch.io. Day 29 - Haptics Add vibration feedback for buttons, collisions, hits, and important game moments. Day 30 - Real-World App Developer Tips Learn how to improve your app, get downloads, monetize, retain users, and grow as a developer. And More Lessons Coming Soon! Features Daily bite-sized lessons Interactive code and video tutorials 2D & 3D mini-projects Offline learning support Perfect for beginners game developers Have questions? Reach us at: learnunityin30days@gmail.com
JavaScript Starter
Read full descriptionHide full description
JavaScript Starter is a coding and learning environment for exploring JavaScript, TypeScript, Node.js, web pages, and server development by writing and running real code. Write code, run programs, view web pages, and inspect output directly on iPhone, iPad, or Mac. No separate Node.js installation or development setup is required. Learn by Writing Code The included JavaScript Basics course provides 20 free lessons covering variables, conditions, loops, functions, strings, arrays, objects, error handling, and practical exercises. Learning Pro provides access to additional paid courses: - Introduction to Node.js Applications - Introduction to TypeScript - Introduction to HTML, CSS & JavaScript Development - Introduction to HTTP Services with Express - Introduction to HTTP Services with Hono - Web and Server Interaction Course content is available in English, Simplified Chinese, and Japanese. Lessons are organized around clear learning points and include explanations, example code, editable exercises, and reference implementations. Local checks validate console output, page content, or HTTP behavior, while your exercise code and progress are saved. Explore Different Project Environments - JavaScript: Run console programs with bundled Node.js and V8. Explore modules, asynchronous code, file operations, and network requests. - TypeScript: Check types before running, locate errors, and compile your code to JavaScript for execution. - Web pages: Write HTML, CSS, and JavaScript to learn DOM APIs, events, forms, and page interactions. - HTTP client and server: Build APIs with Express or Hono. Edit, run, and stop the client and server separately. - Web pages with a server: Connect browser pages to a local server through HTTP and WebSockets to explore data exchange and real-time updates. A Practical Coding Workspace - Switch between source code, console output, and web pages - Select and edit source files in multi-file projects - Prepare standard input or enter input interactively - View program output, type errors, and runtime exceptions - Work in a separate server workspace - Save code automatically - Browse built-in offline API notes and examples - Create multiple projects and duplicate, rename, delete, and restore them with IDE Pro Local Execution and Privacy No account is required. Source code is stored on your device, and TypeScript compilation and program execution happen locally without relying on developer servers to run your code. The app does not upload source code or input to developer servers for compilation or execution. Network requests in your programs and remote resources loaded by your pages connect to their respective services. Free Features and Optional Purchases JavaScript Starter includes one editable local project, the JavaScript Basics course, and the built-in API reference for free. IDE Pro is an optional one-time purchase that provides multiple local projects and complete project management features. Learning Pro offers optional 1-, 3-, and 12-month access periods for all paid courses available in your region. It does not renew automatically. IDE Pro and Learning Pro are purchased separately. About the Runtime The app bundles Node.js, TypeScript, Express, Hono, and WebSocket support. Web pages run in WebKit; browser and Node.js environments provide different APIs. Installing arbitrary npm packages and using native addons are not currently supported. Compatibility with every existing project is not guaranteed. Servers are intended for learning and testing within the app, not continuous background hosting. From your first script to interactive pages and local servers, JavaScript Starter helps you learn through practice. Terms of Use (Apple Standard EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is ads: JavaScript Starter at none against Learn Unity In 30 Days's shown. Learn Unity In 30 Days's advantage is update cadence (every 8 days vs every 3 weeks) and iOS requirement (15.0 vs 17.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Learn Unity In 30 Days sells 2 one-off in-app purchases and JavaScript Starter sells 4 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Learn Unity In 30 Days ships an update every 8 days, JavaScript Starter every 3 weeks. The most recent releases landed on November 5, 2026 and November 10, 2026 respectively.
| Parameter | Learn Unity In 30 Days | JavaScript Starter |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (16 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 16 — better | — |
| Update frequency | Every 8 days — better | Every 3 weeks |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, Mac |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 1.5 GB | 150 MB |
| Age rating | 4+ | 4+ |
| Developer | Usamedin Eljusovski | Dozen Network Technology Co., Ltd. |
In-app purchases
Learn Unity In 30 Days
- Unlock Everything$9.99
- Get Full Access$12.99
JavaScript Starter
- Learning Pro — 1 Month$0.99
- Learning Pro — 3 Months$2.99
- JavaScript Starter IDE Pro$2.99
Show 1 moreShow fewer
- Learning Pro — 12 Months$9.99
Questions
Is Learn Unity In 30 Days free?
Is JavaScript Starter free?
Do Learn Unity In 30 Days or JavaScript Starter have ads?
Which is updated more often, Learn Unity In 30 Days or JavaScript Starter?
Other comparisons















