AimBang vs StoneWright
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
AimBang
This game uses your front camera and AI to track your hand gestures for aiming. Simply say "Bang" to fire, offering a unique, button-free shooting experience. It's designed to be fast, intuitive, and enjoyable for players.
- Front camera gesture tracking
- AI-powered aiming point calculation
- Voice-activated shooting ('Bang')
- Button-free gameplay
- Intuitive and fast controls
Read full descriptionHide full description
Experience a whole new way to play shooting games! Our app uses the front camera to detect your hand gestures and finger direction. With AI algorithms, it calculates a precise aiming point on the screen. Just say “Bang” to shoot — no buttons needed! Fast, intuitive, and fun.
StoneWright
Read full descriptionHide full description
You have a pile of stones. You have a gap to fill. Pick a stone, place it, see if it holds. StoneWright is a meditative dry stone walling simulator. No mortar. No timer. No score. Just the ancient craft of fitting stone to stone until something stands. The pile is your puzzle. Stones vary in shape, size, weight, texture. Rotate them, examine them, set them aside, return to them later. The right stone for the right spot is a feeling, not a calculation. BUILD: • Walls — Learn the grammar: two over one, break the joints, weight over weight • Corners — The wall turns. Tie-stones matter. • Gates — Span a gap without mortar. Master the lintel. • Arches — Temporary support, keystone, release. Will it hold? • Cairns — Vertical balance. Small footprint, increasing height. • Impossible stones — Late game. Eggs. Spheres. Slabs too thin. FAIL: Collapse happens. Stones tumble, scatter, come to rest. You rebuild from the rubble or reset the pile. No lives, no penalties. The wall fell. Now you know something. RETURN: No save prompts. No quit confirmation. Build until you stop. Come back and the wall is waiting—standing or fallen. LISTEN: Stone on stone. Scrape, tap, thunk, settle. Wind. No music during building. The sounds teach you: that click means stable, that grind means trouble. Inspired by Vermont's fieldstone walls—cleared from glacial fields by 19th-century farmers—and Ireland's pastoral sheep boundaries. Aspiring to Andy Goldsworthy's ephemeral artistry. No ads. No data collection. No notifications asking you to come back. The wall is its own reward.
Screenshots
Verdict
The clearest difference is iOS requirement: AimBang at 15.6 against StoneWright's 17.6. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | AimBang | StoneWright |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 5 days | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.6 — better | 17.6 |
| Further details — not scored | ||
| Size | 237 MB | 20 MB |
| Age rating | 9+ | 9+ |
| Developer | 志宏 国 | Justin Neuman |
In-app purchases
AimBang
No in-app purchases
StoneWright
No in-app purchases
Questions
Is AimBang free?
Is StoneWright free?
Do AimBang or StoneWright have ads?
Other comparisons















