Mage Duel vs MiniCastle
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Mage Duel
Engage in strategic PvP battles on a magical floating island. Build cities, lay roads, and expand your territory to outsmart opponents and become the Master of Creation. This demo version offers core gameplay with more features planned.
- Strategic tile placement
- PvP battles (private lobby or random opponent)
- Score-based victory conditions
- Isometric view with zoom and rotation
- Customization options for characters and island
- Tournaments coming soon
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Welcome to Mage Duel, the first game in the Evolute Kingdom! Mage Duel is a PvP strategy game where every move reshapes the world. Build cities, lay roads, and expand fields across a floating magical island. Outsmart your opponent, control more territory, and become the Master of Creation. --------- THIS IS A DEMO VERSION OF MAGE DUEL! Tournaments and full features will launch soon — join the waiting list and leave your review to help us make the game better. --------- FEATURES: * Strategic Tile Gameplay – Place tiles to connect matching landscapes: City, Road, or Field. * PvP Battles – Play with your friend in a private lobby or test your skills against a random opponent. * Score to Win – Complete Cities and Roads, keep or use Jokers, and rule the realm with the highest score. * Beautiful Isometric View – Zoom in, rotate tiles, and watch your world grow in stunning pixel art. * Customize Everything – Unlock new characters, bundle sets, and decorate every corner of your magical island. * Tournaments (Coming Soon) – Compete in seasonal tournaments for prizes, unique loot boxes, and exclusive items.
MiniCastle
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Your kingdom sits in the middle of goblin country. Every night they come. Every day you get 45 seconds to prepare. ONE CHOICE, TWENTY TIMES OVER Mini Castle is a castle-defense game with a stripped-down RTS economy, built around a single pressure: your people are both workers and soldiers. Send them to chop wood, mine gold and herd sheep, and your stores fill while your walls empty. Keep them holding spears, and the walls hold, but next wave you cannot afford a single new recruit. THE LOOP DAY (45 seconds): gather, build, train NIGHT: goblins pour in from the map edge EDICT: draw three, keep one Survive 20 waves. If the castle falls, you lose. THREE RESOURCES, THREE RHYTHMS - Gold: finite mines; once dug out, it's gone - Wood: trees regrow, so it rewards steady harvesting - Meat: sheep breed on their own; the longer you wait, the more you get POPULATION IS A HARD CEILING Houses set your troop cap. Go over it and your whole army is Exhausted: 25% less damage and movement speed. More troops means more houses, and that wood was going to be a watchtower. GOBLINS PUSH ON THREE DIFFERENT AXES - Torch goblins: many and tough, they demand raw damage - Bomb goblins: they dive into your crowd, forcing you to spread out - Barrel goblins: they shell you from range, forcing you to clear the back line Four tiers, colour-coded: Red, Blue, Yellow, Purple. From wave 2 on, every enemy band is led by a Chieftain, half again as big, and it heals the goblins around it. 24 EDICTS, NO TWO RUNS ALIKE After each wave you draw three random edicts and keep one. RAZE THE GOBLIN CAMPS Camps sit scattered across the map. Destroy one and every later wave is 12% weaker, stacking. But marching out to raze a camp means leaving home undefended. 21 MAPS, EACH ASKS A DIFFERENT QUESTION Plains, highlands, desert, archipelago, marsh and coast. The terrain decides where the enemy enters and where your towers belong. Win a map to unlock the next. 3 DIFFICULTIES Apprentice Lord, Lord, War King FULLY OFFLINE - No ads - No in-app purchases - No data collected - No internet connection needed - Seven languages: English, Vietnamese, Spanish, French, Simplified Chinese, Japanese and Korean Touch-first controls: tap to select, drag a box for multiple units, double-tap to grab every unit of that type on screen. Art from the Tiny Swords pack by Pixel Frog.
Screenshots
Verdict
Mage Duel and MiniCastle are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Mage Duel | MiniCastle |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Fortnightly | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 179 MB | 72 MB |
| Age rating | 12+ | 4+ |
| Developer | Evolute LTD | Son Tran |
In-app purchases
Mage Duel
No in-app purchases
MiniCastle
No in-app purchases









