Feed the Deep vs Glintstorm
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Feed the Deep
Explore procedurally generated undersea caves in this atmospheric roguelike. Collect resources to upgrade your gear, manage limited oxygen, and face hostile wildlife. Every dive offers a unique challenge in a dark, Lovecraftian world.
- Procedurally generated caves
- Resource collection and upgrades
- Atmospheric deep sea adventure
- Lovecraftian vibes
- Exploration at your own pace
- Limited oxygen management
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- A dark roguelike by the designer of Fruit Ninja and Jetpack Joyride. - Procedurally generated caves make every expedition different. - Explore at your own pace. Dive fast and aggressive or explore slowly, dropping markers along the way. - Soundtrack by award-winning composer Cedar Jones (Jetpack Joyride and more). - An atmospheric deep sea adventure with lovecraftian vibes. When they built the floating cities, they had no idea an insidious threat lurked deep below... Feed the Deep is a compulsive lovecraftian roguelike inspired by the likes of Dome Keeper and Spelunky. Dive into an ever-changing system of undersea caves. Collect resources that can be traded for upgrades and items. Explore ever deeper, managing dark spaces, limited oxygen, and hostile wildlife, and complete your mission to Feed the Deep. Feed the Deep was built almost entirely by me, Luke Muscat. Back in the Old Times I was creator of Jetpack Joyride and Fruit Ninja. A couple of years ago I decided I wanted to try the ultimate game dev challenge and make a game completely solo.
Glintstorm
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Glintstorm is a fast, premium bullet-heaven survival game built for quick, satisfying runs. Drag to steer, dodge the swarm, and let auto-fire carve through it while you shape each run with level-up picks, weapon evolutions, and Storm Cache drafts. NEW IN 3.0 • Daily Contracts: three fresh objectives every day, the same for every player. Complete them in real runs to earn Glint Shards, and keep a daily streak going for up to +50% bounty. • Blitz: a three-minute sprint with double the storm and 50% more XP. • Practice: your hull can't be damaged and nothing is recorded, so you can learn any stage, boss, or build. • Personal bests for every stage at every difficulty, with a new-record callout on the results screen. • Relative Drag steering, so your finger never covers your ship. • Assist game speed, high-visibility enemy bolts, full Dynamic Type, and rebuilt haptics. THE GAME • 11 pilots, each with their own stats and signature weapon • 9 weapons, each with an evolution, plus 14 passive items • 13 enemy types and 7 bosses across 6 stages, each stage with its own live hazard: drift currents, void edges, ember storms, flaring shard fields, and a rotating gale • 7 modes: Standard, Endless Surge, Boss Rush, Gauntlet, Blitz, Daily Seed, and Practice • 10 fixed-seed Trials, an 8-rung Ascension ladder, and run mutators for extra risk and reward • Graze bonuses and kill-chain multipliers for score chasers • Normal, Hard, and Nightmare difficulty PROGRESSION Every run earns Glint Shards, even when you fall. Spend them in the Upgrade Shop on permanent boosts, or on new pilots and stages. You can track your progress through personal bests, medals, 48 achievements, a Hall of Fame, and a full run history that shows each build. ACCESSIBILITY • Relative or Follow Finger steering • Assist game speed (85% or 70%) • Reduced flash and reduced motion (it also follows the system setting) • A colorblind-safe enemy palette and high-visibility enemy bolts • Adjustable hazard intensity • Dynamic Type and VoiceOver labels, with spoken warnings for hazards, bosses, and low hull • Haptics and sound can each be turned off Everything is included in one purchase, with no subscription and nothing to buy inside the game. It runs 100% offline with no account, no ads, and no tracking.
Screenshots
Verdict
The clearest difference is price: Feed the Deep at Free against Glintstorm's $0.99. Feed the Deep also leads on update cadence (daily vs every 4 days) and device support (4 vs 2). Glintstorm's advantage is in-app purchases (none vs 1). On ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Feed the Deep is free to download; Glintstorm costs $0.99 up front. Feed the Deep sells 1 one-off in-app purchase. Glintstorm asks for nothing beyond the download.
Feed the Deep ships an update daily, Glintstorm every 4 days. The most recent releases landed on November 5, 2026 and October 31, 2026 respectively.
| Parameter | Feed the Deep | Glintstorm |
|---|---|---|
| Price | Free — better | $0.99 |
| Rating | 4.7 (409 ratings) — better | — |
| Positive reviews | 73.4% of reviews | — |
| Number of ratings | 409 — better | — |
| Update frequency | Daily — better | Every 4 days |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone, iPad |
| Requires iOS | 14.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 250 MB | 4 MB |
| Age rating | 9+ | 9+ |
| Developer | Luke Muscat | Robert Corbin |
Bugs and requests
Feed the Deep
Reported bugs
2 issues- Camera flipping when taking damage
- Shoot button not working consistently
Requested features
2 requests- Support for older devices
- Controller support
Glintstorm
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Feed the Deep
- Unlock Game$6.99
Glintstorm
No in-app purchases









