Feed the Deep vs Pest Control
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Feed the Deep
Explore procedurally generated undersea caves in this atmospheric roguelike. Collect resources to upgrade your gear, manage limited oxygen, and face hostile wildlife. Every dive offers a unique challenge in a dark, Lovecraftian world.
- Procedurally generated caves
- Resource collection and upgrades
- Atmospheric deep sea adventure
- Lovecraftian vibes
- Exploration at your own pace
- Limited oxygen management
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- A dark roguelike by the designer of Fruit Ninja and Jetpack Joyride. - Procedurally generated caves make every expedition different. - Explore at your own pace. Dive fast and aggressive or explore slowly, dropping markers along the way. - Soundtrack by award-winning composer Cedar Jones (Jetpack Joyride and more). - An atmospheric deep sea adventure with lovecraftian vibes. When they built the floating cities, they had no idea an insidious threat lurked deep below... Feed the Deep is a compulsive lovecraftian roguelike inspired by the likes of Dome Keeper and Spelunky. Dive into an ever-changing system of undersea caves. Collect resources that can be traded for upgrades and items. Explore ever deeper, managing dark spaces, limited oxygen, and hostile wildlife, and complete your mission to Feed the Deep. Feed the Deep was built almost entirely by me, Luke Muscat. Back in the Old Times I was creator of Jetpack Joyride and Fruit Ninja. A couple of years ago I decided I wanted to try the ultimate game dev challenge and make a game completely solo.
Pest Control
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The city sleeps. You don't. Mount the PC-7 thermal sensor, settle the reticle, and go to work. Pest Control is a night-vision sniper game about one thing done well: clean, quiet elimination through a thermal scope. No run-and-gun, no cover shooter. Just you, a bolt gun, and a field full of heat signatures that would rather not be seen. Read the brief. Range the shot. Control your breathing. Put down every target before the client's problem becomes yours. THE JOB Take 53 contracts across fifteen sectors. Every client has their own ground, drawn the way thermal sees it: the kitchen door behind a trattoria running hot, a storm outfall steaming under the overpass, a churchyard bell tower, a runway lit to the horizon, a catfish pond gone black and still. Every contract is hand-written, with a client, a body count, and a reason the lights are off. NEW IN 2.0 • Bats pour out of the belfry in waves and never fly straight • Geese hold the runway while a plane is on final. Clear the strip before the landing lights reach the threshold, or the tower waves it off • Iguanas barely show on thermal until a cold snap knocks them out of the palms • Armadillo shells deflect rounds. Wait for the soft side • Nutria swim and dive. Follow the wake. Something bigger lives in the pond • Protected deer graze among the hogs. Hit one and it comes out of your pay WHAT YOU'RE UP AGAINST Nineteen species, and every one moves differently. Rats run the cover, snakes weave through the scrub, hogs soak a light round and charge, owls hide in the canopy, prairie dogs vanish into their burrows, and recon drones hunt your heat and strike back. Named targets lead the worst of them. Put them down and the crew scatters. PROTECT WHAT'S YOURS Guard contracts field hens you must never shoot. Predators stalk in from the dark, and if they take the whole flock, the farm cancels the job. Discipline pays. A clean sheet is worth more than a fast one. MODES • CONTRACTS: the career. 53 ops, from a back-lot cleanup to last-stand sieges. • RANKED OPS: a skill-normalized global ladder. Every operator is issued the identical rifle, so the rank measures your aim, not your wallet. • TIME ATTACK: one arena, one clock, your best score. • DAILY OPS: a fresh bounty every night and a streak that pays. THE ARMORY Earn bounties, bank the Gold, kit out the loadout: sharper optics, bigger magazines, faster glass. Every upgrade can be earned in the field. PLAY IT YOUR WAY On iPhone and iPad, drag to traverse and pinch to zoom. On Mac, aim with the mouse, click to fire, and rebind every key. STRAIGHT DEAL No pay-to-win: the ranked rifle is the same for everyone. Ads never appear during a mission, in Ranked, or in Time Attack. Optional purchases exist, and they're exactly that: optional. Licensed Nuisance Elimination, est. 2026. Night Ops Division. The reticle's warm. Take the shot.
Screenshots
Verdict
The clearest difference is ads: Feed the Deep at none against Pest Control's shown. Feed the Deep also leads on update cadence (daily vs every 5 days) and ratings volume (407 vs 1). Pest Control's advantage is rating (5.0 vs 4.7). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Feed the Deep sells 1 one-off in-app purchase and Pest Control sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Pest Control holds the better App Store score, 5.0 against 4.7. That said, the two scores are not equally well evidenced: Feed the Deep has 407 ratings behind it against 1, so its average is the more settled of the two.
Feed the Deep ships an update daily, Pest Control every 5 days. The most recent releases landed on October 22, 2026 and October 24, 2026 respectively.
| Parameter | Feed the Deep | Pest Control |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (407 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 73.4% of reviews | — |
| Number of ratings | 407 — better | 1 |
| Update frequency | Daily — better | Every 5 days |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone, iPad, Mac |
| Requires iOS | 14.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 250 MB | 11 MB |
| Age rating | 9+ | 12+ |
| Developer | Luke Muscat | Vima Brosta Interactive LLC |
Customer experience
Feed the Deep
Pest Control
Bugs and requests
Feed the Deep
Reported bugs
2 issues- Camera flipping when taking damage
- Shoot button not working consistently
Requested features
2 requests- Support for older devices
- Controller support
Pest Control
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Feed the Deep
- Unlock Game$6.99
Pest Control
- Field Kit (Intro Pack)$0.99
- Credit Pouch$4.99
- Bounty Roll$9.99
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- Contract Purse$19.99
- Payload Crate$49.99
Questions
Is Feed the Deep free?
Is Pest Control free?
Which has better reviews, Feed the Deep or Pest Control?
Do Feed the Deep or Pest Control have ads?
Which is updated more often, Feed the Deep or Pest Control?
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