Feed the Deep vs Ringshift
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Feed the Deep
Explore procedurally generated undersea caves in this atmospheric roguelike. Collect resources to upgrade your gear, manage limited oxygen, and face hostile wildlife. Every dive offers a unique challenge in a dark, Lovecraftian world.
- Procedurally generated caves
- Resource collection and upgrades
- Atmospheric deep sea adventure
- Lovecraftian vibes
- Exploration at your own pace
- Limited oxygen management
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- A dark roguelike by the designer of Fruit Ninja and Jetpack Joyride. - Procedurally generated caves make every expedition different. - Explore at your own pace. Dive fast and aggressive or explore slowly, dropping markers along the way. - Soundtrack by award-winning composer Cedar Jones (Jetpack Joyride and more). - An atmospheric deep sea adventure with lovecraftian vibes. When they built the floating cities, they had no idea an insidious threat lurked deep below... Feed the Deep is a compulsive lovecraftian roguelike inspired by the likes of Dome Keeper and Spelunky. Dive into an ever-changing system of undersea caves. Collect resources that can be traded for upgrades and items. Explore ever deeper, managing dark spaces, limited oxygen, and hostile wildlife, and complete your mission to Feed the Deep. Feed the Deep was built almost entirely by me, Luke Muscat. Back in the Old Times I was creator of Jetpack Joyride and Fruit Ninja. A couple of years ago I decided I wanted to try the ultimate game dev challenge and make a game completely solo.
Ringshift
Control a circling sun that navigates two rings around a planet. Tap to switch rings, avoid hazards, collect orbs, and unlock cosmetic skins. Enjoy quick, one-minute gameplay sessions with automatic score saving.
- One-tap controls with haptic feedback
- Dynamic hazards
- Daily challenge runs
- Unlockable skins
- Offline play
- Automatic score saving
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Your little sun circles a planet on two rings, and it can only ride one at a time. Tap anywhere to switch rings, slip past the red, scoop up green orbs, and hang on as everything speeds up. • One-tap controls with haptic feedback • Blinking and swaying hazards that keep later runs fresh • A daily run with the same layout for everyone, plus a share button for your score • 12 skins to unlock by score, orbs collected, and days of daily play • Plays offline, no account needed Runs last about a minute. Your best score saves automatically.
Screenshots
Verdict
The clearest difference is in-app purchases: Ringshift at none against Feed the Deep's 1. Ringshift also leads on review sentiment (100% vs 73%) and rating (5.0 vs 4.7). Feed the Deep's advantage is ratings volume (407 vs 5) and update cadence (daily vs every 2 days). On price, ads and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Feed the Deep sells 1 one-off in-app purchase. Ringshift asks for nothing beyond the download.
Ringshift holds the better App Store score, 5.0 against 4.7. That said, the two scores are not equally well evidenced: Feed the Deep has 407 ratings behind it against 5, so its average is the more settled of the two. Written reviews point the same way: 73% of Feed the Deep's written reviews are positive against 100% of Ringshift's.
Feed the Deep ships an update daily, Ringshift every 2 days. The most recent releases landed on October 30, 2026 and October 31, 2026 respectively.
| Parameter | Feed the Deep | Ringshift |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (407 ratings) | 5.0 (5 ratings) — better |
| Positive reviews | 73.4% of reviews | 100.0% of reviews — better |
| Number of ratings | 407 — better | 5 |
| Update frequency | Daily — better | Every 2 days |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod, Mac — better | iPhone, iPod |
| Requires iOS | 14.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 250 MB | 2 MB |
| Age rating | 9+ | 4+ |
| Developer | Luke Muscat | IAN DAVID BOWEN |
Customer experience
Feed the Deep
Ringshift
Bugs and requests
Feed the Deep
Reported bugs
2 issues- Camera flipping when taking damage
- Shoot button not working consistently
Requested features
2 requests- Support for older devices
- Controller support
Ringshift
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Feed the Deep
- Unlock Game$6.99
Ringshift
No in-app purchases









