Comparison

Skorm vs Assimilax

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Skorm

Engage in a turn-based strategy combat game on a hexagonal grid. Master ancient warfare tactics with shieldmen, archers, and horsemen to outmaneuver your opponents. Win by eliminating the enemy Warlord or capturing the central Gold Tile.

Highlights
  • Hexagonal grid battlefield
  • Realistic combat strategies
  • Ancient warfare tactics
  • Play against friends or AI
  • Multiple win conditions
  • Diverse unit types
Features
Read full description

Step onto the battlefield with Skorm, the next evolution of strategy board games. With a hexagonal grid and realistic combat strategies, it is the perfect balance of tactical depth and battlefield realism. Master ancient warfare, play against your friends, and dominate AI players. Skorm reimagines classic strategy board games like chess by using pieces and movements that mirror real world troops and combat. The game is based on the combat strategies of ancient armies, allowing players to control a troop of shieldmen, archers, and mounted soldiers. Players can employ real world tactics such as employing phalanx maneuvers, forming shield walls, volleying arrows over foot soldiers, and overwhelming opponents with strategic cavalry charges. The objective of the game is to achieve victory through strategic movement, clever positioning, and tactical decisions. Players can win by either eliminating the opponent's Warlord, or by capturing the central Gold Tile with their Warlord. Game Components: Each player starts with 15 pieces, including 5 Shieldmen, 5 Archers, 4 Horsemen, and 1 Warlord. Board: The hexagonal board features a top-down view, and players start with their Warlords at opposite corners. The colors of the tiles are not important to game play, except for the Gold Tile which is an important part of winning the game. Game Rules: Setup: • The starting player is randomly selected. • Each player takes turns placing their pieces on the board in a configuration of their choice within their designated starting area. Turn Structure: • After all the pieces have been set, players begin to take turns moving their pieces. • The first player to move will be the player that did not place the final piece on the board. • During a turn, a player can first perform unlimited rotations, and then must perform one of the following actions as detailed below: move, shoot, or capture. A player must move, shoot, or capture even if that results in them moving into danger. If a player is physically unable to perform one of these actions their turn ends after they have had a chance to perform any rotations.) Rotation: • At the beginning of each turn, any number of Shieldmen can be rotated for defiance, facing any of the six directions prior to moving a piece. • Once a shieldman has moved, he may rotate to face any direction prior to ending the player's turn. • The shieldmen are impervious to attack from the direction they are facing. This means Archers cannot shoot shieldmen facing their direction, and they cannot be captured from the direction they are facing (unless a horseman side-steps first). Shooting: • Archers can choose to either move or shoot but not both. • They can shoot any piece within a two-piece radius in a straight shot, and may shoot over the top of friendly or enemy pieces. • Archers cannot shoot Shieldmen facing in their direction but can shoot over their heads. Movement: • Players may move one piece per turn unless they have chosen to shoot instead. • Archers and Shieldmen can move one space in any direction. • Horsemen and Warlords can move one or two spaces in any direction. (Horsemen and Warlords may not “jump over” occupied tiles. They also may not move one tile and then return to their original tile in the same turn.) Capture: • Shieldmen, Horsemen, and Warlords may capture an opponent's piece by moving to their tile. The captured piece is removed from the game. • Shieldmen are impervious to capture in the direction they are facing. Players can win by: • Eliminating the opponent's Warlord, even if they move their Warlord into danger to do so. • Having their Warlord capture the central Gold Tile and surviving the opponent's immediate next move. • Capturing the Gold Tile with their Warlord when the opponent has only their Warlord and three other pieces left. This is an automatic win and the opponent does not get a next move in this scenario.

About

Assimilax

Features
Read full description

Assimilax is a game of quiet conquest: spread your colour across a hex board, one pastel orb at a time, until everything on it is yours. Each turn you do exactly one thing. Pick an orb and either CLONE it to a neighbouring hex (the original stays) or JUMP it two hexes across the board (it moves). Either way, every enemy orb touching where you land is ASSIMILATED — quietly flipped to your colour. That's the whole game. No timers rushing you, no menus to wade through — just you, a hex grid, and a slow, satisfying tide of colour spreading across it. Under the soft palette is a real strategy game: • 40 hand-built levels and a gentle tutorial, laid out as concentric rings on a hex map. Start at the centre and climb outward. • 3 boss battles gate the rings. • 6 playable orbs, each with a special power that charges as you play: Coral's Embrace, Azure's Flow, Sage's Root, Honey's Glow, Lavender's Drift and Stone's Anchor. Time one right and the whole board tips your way. • Three difficulties. Easy plays loose and forgiving; Normal keeps you honest; Hard thinks a move ahead and never blinks. Lives and continues soften the fall — or don't, on Hard. • A global leaderboard — leave your three letters at the top. Everything is tuned for calm: soft pastels, a chill soundtrack, unhurried animations. Pick it up for one quick level, or lose an evening climbing the rings. No ads. No in-app purchases. No account. Works offline. Just a board to take, one orb at a time.

Screenshots

Skorm4 screens
Assimilax4 screens

Verdict

The call

Skorm and Assimilax are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ScorecardNo meaningful differences
Skorm versus Assimilax: the parameters behind the verdict, then further details
ParameterSkormAssimilax
PriceFreeFree
Rating5.0 (2 ratings) — better—
Number of ratings2 — better—
Update frequencyEvery 7 months—
AdsNoNo
In-app purchasesNoNo
MonetizationFree—
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS15.115.1
Further details — not scored
Size76 MB73 MB
Age rating4+4+
DeveloperLoki Investments LLCAidan Quigley

In-app purchases

None

Skorm

No in-app purchases

None

Assimilax

No in-app purchases

Questions

Is Skorm free?
Skorm is free to download, with no in-app purchases.
Is Assimilax free?
Assimilax is free to download, with no in-app purchases.
Do Skorm or Assimilax have ads?
Neither Skorm nor Assimilax shows ads.

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