Skorm vs Tideforge Duel
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Skorm
Engage in a turn-based strategy combat game on a hexagonal grid. Master ancient warfare tactics with shieldmen, archers, and horsemen to outmaneuver your opponents. Win by eliminating the enemy Warlord or capturing the central Gold Tile.
- Hexagonal grid battlefield
- Realistic combat strategies
- Ancient warfare tactics
- Play against friends or AI
- Multiple win conditions
- Diverse unit types
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Step onto the battlefield with Skorm, the next evolution of strategy board games. With a hexagonal grid and realistic combat strategies, it is the perfect balance of tactical depth and battlefield realism. Master ancient warfare, play against your friends, and dominate AI players. Skorm reimagines classic strategy board games like chess by using pieces and movements that mirror real world troops and combat. The game is based on the combat strategies of ancient armies, allowing players to control a troop of shieldmen, archers, and mounted soldiers. Players can employ real world tactics such as employing phalanx maneuvers, forming shield walls, volleying arrows over foot soldiers, and overwhelming opponents with strategic cavalry charges. The objective of the game is to achieve victory through strategic movement, clever positioning, and tactical decisions. Players can win by either eliminating the opponent's Warlord, or by capturing the central Gold Tile with their Warlord. Game Components: Each player starts with 15 pieces, including 5 Shieldmen, 5 Archers, 4 Horsemen, and 1 Warlord. Board: The hexagonal board features a top-down view, and players start with their Warlords at opposite corners. The colors of the tiles are not important to game play, except for the Gold Tile which is an important part of winning the game. Game Rules: Setup: • The starting player is randomly selected. • Each player takes turns placing their pieces on the board in a configuration of their choice within their designated starting area. Turn Structure: • After all the pieces have been set, players begin to take turns moving their pieces. • The first player to move will be the player that did not place the final piece on the board. • During a turn, a player can first perform unlimited rotations, and then must perform one of the following actions as detailed below: move, shoot, or capture. A player must move, shoot, or capture even if that results in them moving into danger. If a player is physically unable to perform one of these actions their turn ends after they have had a chance to perform any rotations.) Rotation: • At the beginning of each turn, any number of Shieldmen can be rotated for defiance, facing any of the six directions prior to moving a piece. • Once a shieldman has moved, he may rotate to face any direction prior to ending the player's turn. • The shieldmen are impervious to attack from the direction they are facing. This means Archers cannot shoot shieldmen facing their direction, and they cannot be captured from the direction they are facing (unless a horseman side-steps first). Shooting: • Archers can choose to either move or shoot but not both. • They can shoot any piece within a two-piece radius in a straight shot, and may shoot over the top of friendly or enemy pieces. • Archers cannot shoot Shieldmen facing in their direction but can shoot over their heads. Movement: • Players may move one piece per turn unless they have chosen to shoot instead. • Archers and Shieldmen can move one space in any direction. • Horsemen and Warlords can move one or two spaces in any direction. (Horsemen and Warlords may not “jump over” occupied tiles. They also may not move one tile and then return to their original tile in the same turn.) Capture: • Shieldmen, Horsemen, and Warlords may capture an opponent's piece by moving to their tile. The captured piece is removed from the game. • Shieldmen are impervious to capture in the direction they are facing. Players can win by: • Eliminating the opponent's Warlord, even if they move their Warlord into danger to do so. • Having their Warlord capture the central Gold Tile and surviving the opponent's immediate next move. • Capturing the Gold Tile with their Warlord when the opponent has only their Warlord and three other pieces left. This is an automatic win and the opponent does not get a next move in this scenario.
Tideforge Duel
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Two masters face off across a five-by-five sanctum. Each turn you play a form card, slide one of your pieces, and pass that card to your rival. Capture the enemy Warden, or march your own Warden onto their sanctum to win. Simple to learn, deep to master. Tideforge Duel is a calm, original strategy board game for one or two players. No clutter, no timers, no luck once the cards are dealt. Just you, the board, and the next clever move. TWO WAYS TO WIN Capture the enemy Warden, or walk your Warden onto their glowing sanctum. Every move opens one door and closes another. PLAY YOUR WAY - Solo against an AI with multiple difficulty levels - Online with a friend using a simple six-character room code - Hand an empty seat to the AI any time SHIFTING FORMS The card you play becomes the card your opponent can take next. Reading that exchange is the heart of the duel. SURGE (OPTIONAL) Turn on Surge for one extra twist per duel: a single move using the shared neutral form. Leave it off for the pure classic game. TRACK YOUR PROGRESS Wins, losses, win streaks, your fastest victory, and a history of recent duels, all kept privately on your iPhone. BUILT TO RESPECT YOU - No ads - No in-app purchases - No subscriptions - No account required to play solo - Full Dynamic Type, sound, and haptic support Pick up a duel in a minute. Resume an unfinished one any time. Tideforge Duel is the quiet, original two-player strategy game you keep coming back to.
Screenshots
Verdict
The clearest difference is device support: Skorm at 3 against Tideforge Duel's 1. Skorm also leads on iOS requirement (15.1 vs 17.0). On price, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Skorm | Tideforge Duel |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 7 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.1 — better | 17.0 |
| Further details — not scored | ||
| Size | 76 MB | 17 MB |
| Age rating | 4+ | 4+ |
| Developer | Loki Investments LLC | Buttons Technology, LLC |
In-app purchases
Skorm
No in-app purchases
Tideforge Duel
No in-app purchases







