Comparison

Skorm vs Mongjin

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Skorm

Engage in a turn-based strategy combat game on a hexagonal grid. Master ancient warfare tactics with shieldmen, archers, and horsemen to outmaneuver your opponents. Win by eliminating the enemy Warlord or capturing the central Gold Tile.

Highlights
  • Hexagonal grid battlefield
  • Realistic combat strategies
  • Ancient warfare tactics
  • Play against friends or AI
  • Multiple win conditions
  • Diverse unit types
Features
Read full description

Step onto the battlefield with Skorm, the next evolution of strategy board games. With a hexagonal grid and realistic combat strategies, it is the perfect balance of tactical depth and battlefield realism. Master ancient warfare, play against your friends, and dominate AI players. Skorm reimagines classic strategy board games like chess by using pieces and movements that mirror real world troops and combat. The game is based on the combat strategies of ancient armies, allowing players to control a troop of shieldmen, archers, and mounted soldiers. Players can employ real world tactics such as employing phalanx maneuvers, forming shield walls, volleying arrows over foot soldiers, and overwhelming opponents with strategic cavalry charges. The objective of the game is to achieve victory through strategic movement, clever positioning, and tactical decisions. Players can win by either eliminating the opponent's Warlord, or by capturing the central Gold Tile with their Warlord. Game Components: Each player starts with 15 pieces, including 5 Shieldmen, 5 Archers, 4 Horsemen, and 1 Warlord. Board: The hexagonal board features a top-down view, and players start with their Warlords at opposite corners. The colors of the tiles are not important to game play, except for the Gold Tile which is an important part of winning the game. Game Rules: Setup: • The starting player is randomly selected. • Each player takes turns placing their pieces on the board in a configuration of their choice within their designated starting area. Turn Structure: • After all the pieces have been set, players begin to take turns moving their pieces. • The first player to move will be the player that did not place the final piece on the board. • During a turn, a player can first perform unlimited rotations, and then must perform one of the following actions as detailed below: move, shoot, or capture. A player must move, shoot, or capture even if that results in them moving into danger. If a player is physically unable to perform one of these actions their turn ends after they have had a chance to perform any rotations.) Rotation: • At the beginning of each turn, any number of Shieldmen can be rotated for defiance, facing any of the six directions prior to moving a piece. • Once a shieldman has moved, he may rotate to face any direction prior to ending the player's turn. • The shieldmen are impervious to attack from the direction they are facing. This means Archers cannot shoot shieldmen facing their direction, and they cannot be captured from the direction they are facing (unless a horseman side-steps first). Shooting: • Archers can choose to either move or shoot but not both. • They can shoot any piece within a two-piece radius in a straight shot, and may shoot over the top of friendly or enemy pieces. • Archers cannot shoot Shieldmen facing in their direction but can shoot over their heads. Movement: • Players may move one piece per turn unless they have chosen to shoot instead. • Archers and Shieldmen can move one space in any direction. • Horsemen and Warlords can move one or two spaces in any direction. (Horsemen and Warlords may not “jump over” occupied tiles. They also may not move one tile and then return to their original tile in the same turn.) Capture: • Shieldmen, Horsemen, and Warlords may capture an opponent's piece by moving to their tile. The captured piece is removed from the game. • Shieldmen are impervious to capture in the direction they are facing. Players can win by: • Eliminating the opponent's Warlord, even if they move their Warlord into danger to do so. • Having their Warlord capture the central Gold Tile and surviving the opponent's immediate next move. • Capturing the Gold Tile with their Warlord when the opponent has only their Warlord and three other pieces left. This is an automatic win and the opponent does not get a next move in this scenario.

About

Mongjin

A two-player strategy board game where players escort their King to safety while using Guards to block opponents and open routes. Simple rules offer deep strategic decisions for quick matches, friend games, or playing against AI.

Highlights
  • Real-time online matches
  • Friend matches via room code
  • Computer opponents (Easy, Normal, Hard)
  • Local two-player mode
  • Step-by-step tutorial
  • Anonymous profiles with stats
Features
Read full description

Mongjin (몽진, 蒙塵) is an original two-player strategy board game from Korea. Escort your King to the far side of the board while your Guards open routes, block the opponent, and protect every step forward. Simple rules lead to deep decisions. A Guard that protects your King can become your sharpest attacker, and one well-timed block can decide the match. Features • Quick Match with real-time online opponents • Friend matches using a six-character room code • Computer opponents with Easy, Normal, and Hard difficulty • Local two-player matches on one device • A step-by-step tutorial for new players • Anonymous profiles with wins, losses, win rate, Elo rating, and ranking Win by reaching the goal row with your King, capturing the opposing King, or surrounding it so it cannot move. Find the balance between safety and speed, attack and defense, then lead your King home.

Screenshots

Skorm4 screens
Mongjin3 screens

Verdict

The call

The clearest difference is ads: Skorm at none against Mongjin's shown. Skorm also leads on monetization model (free vs ad-supported) and device support (3 vs 1). Mongjin's advantage is update cadence (every 3 days vs every 7 months). On price and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Skorm ships an update every 7 months, Mongjin every 3 days. The most recent releases landed on October 15, 2026 and October 17, 2026 respectively.

Scorecard5 real differences · 5 level
Skorm versus Mongjin: the parameters behind the verdict, then further details
ParameterSkormMongjin
PriceFreeFree
Rating5.0 (2 ratings) — better—
Positive reviews—100.0% of reviews
Number of ratings2 — better—
Update frequencyEvery 7 monthsEvery 3 days — better
AdsNo — betterYes
In-app purchasesNoNo
MonetizationFree — betterAd-supported
DevicesiPhone, iPad, iPod — betteriPhone
Requires iOS15.1 — better17.0
Further details — not scored
Size76 MB44 MB
Age rating4+12+
DeveloperLoki Investments LLCOin Kwon

Customer experience

Skorm

All ratings2 ratings
Positive100.0%
Neutral0.0%
Negative0.0%

Mongjin

Written reviews1 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

Skorm

No in-app purchases

None

Mongjin

No in-app purchases

Questions

Is Skorm free?
Skorm is free to download, with no in-app purchases.
Is Mongjin free?
Mongjin is free to download, with no in-app purchases.
Do Skorm or Mongjin have ads?
Mongjin shows ads; Skorm does not.
Which is updated more often, Skorm or Mongjin?
Skorm ships an update every 7 months, and Mongjin every 3 days. Most recently, Skorm was updated on October 15, 2026 and Mongjin on October 17, 2026.

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