Drive, Not Dive vs Solv
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Drive, Not Dive
Navigate a car across a narrow plank, tapping left or right to control its movement. Collect coins for rewards and to trigger chaotic effects like freezing time or dodging missiles. Compete on a global leaderboard and unlock a variety of cars.
- Tap to control plank
- Coin-based power-ups
- Global leaderboard
- Unlockable cars
- Minimalist artwork
- Catchy in-game music
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One car. One plank. Zero room for error. In Drive, not Dive, your car teeters on a narrow plank above certain doom. Tap left or right to shift the plank and stay in control — for now. Coins offer both rewards and chaos: freeze time, speed things up, or trigger falling missiles. The longer you last, the higher you score. Unlock a lineup of unforgettable cars and prove yourself on the global leaderboard. Features: 1. Simple, Clean Artwork – Minimal design with maximum focus on gameplay. 2. Catchy In-Game Music – Fun, lighthearted audio to match the chaos. 3. Global Leaderboard – Compete with players around the world. 4. 15+ Cars to Unlock – From classics to crazy, build your ultimate garage. 5. Surprise Coin Effects – Freeze, speed up, or dodge missiles — every coin counts! Ready to drive? Just don't dive.
Solv
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Gravity Dash is a one-thumb arcade game about a single, satisfying move: TAP to flip gravity. Your runner never stops. Tap to fall up to the ceiling, tap again to drop to the floor. Time it right to slip past the walls, sweep up coins, and push your score higher as the speed ramps up. Miss once and it's over - one more run, every time. - ONE-TAP CONTROL - anyone can play in a second, nobody masters it - ENDLESS & PROCEDURAL - every run is different - CHASE YOUR BEST - a score that climbs as fast as your nerve - UNLOCK SKINS - spend coins on neon ball skins - REVIVE & DOUBLE - keep the run alive or double your coins - PURE FEEL - punchy haptics, particles and game feel No account. No timers. Just tap, flip, and dodge. Free to play with optional ads and a one-time Remove Ads.
Screenshots
Verdict
The clearest difference is device support: Drive, Not Dive at 3 against Solv's 1. Drive, Not Dive also leads on iOS requirement (13.0 vs 17.0). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Drive, Not Dive sells 5 one-off in-app purchases and Solv sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Both ship on a similar rhythm, roughly every 2 days. The most recent releases landed on November 8, 2026 and November 6, 2026 respectively.
| Parameter | Drive, Not Dive | Solv |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (2K ratings) — better | — |
| Positive reviews | 75.9% of reviews | — |
| Number of ratings | 2K — better | — |
| Update frequency | Every 2 days | Every 2 days |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 116 MB | 4 MB |
| Age rating | 4+ | 4+ |
| Developer | Vikas Pawar | Furkan Ataman |
Bugs and requests
Drive, Not Dive
Reported bugs
1 issue- Buttons are hard to hit, causing many dives
Requested features
2 requests- Larger or adjustable controls
- No ads option
Solv
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Drive, Not Dive
- Buggy Blaster$0.99
- Speedster$0.99
- Golf Glider$0.99
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- Track Titan$0.99
- Remove Ads$1.99
Solv
- Remove Ads$2.99









