[UP] vs PULSE1
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
[UP]
This is a one-touch arcade game where players tap to change direction and avoid obstacles. The game features an innovative ad system where ads decrease as players improve, potentially becoming ad-free.
- One-touch gameplay
- Endless obstacle avoidance
- Progressive ad reduction
- Unlockable icons
- Color theme changes
- Challenging obstacles
- No in-app purchases
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Do you hate ads? Do you hate in-app purchases? Yeah well we do too which is why we created UP. UP is the ONLY game on the app store where you can get rid of ads by just playing! Here’s how it works: When you first get the game, You will be graced with an ad every time you lose, but as you improve at the game, you will begin to receive less and less ads until you hit 2000m (yes, although it’s hard, it is possible to get that far). This is a simple, one touch game. Each tap changes the horizontal direction of the ball, allowing you to avoid each obstacle as they approach you at progressively faster and faster speeds. GAME FEATURES: Endless, obstacle avoiding game play that included fun music and cool animations The ability to unlock new icons as you improve in score The ability to go AD FREE for FREE Color theme changes Unique and challenging obstacles 0 in-app purchases AD SCHEME: In UP, ads are displayed on a per game over basis (each # is ads per game over): 1: 0-699m 2: 700-999m 3: 1000-1399m 4: 1400-1699m 5: 1700-1899m 6: 1900-1999m NO ADS @ 2000m! https://jaredweinsteingames.com/app-ads.txt
PULSE1
This one-thumb arcade game challenges you to tap a sweeping pulse as it crosses a shrinking zone. Achieve higher tiers of heat with perfect timing, but one miss ends your run. Compete on global leaderboards and experience satisfying haptic feedback.
- One-finger control
- Short, engaging runs
- Infinitely climbing difficulty
- Mutators for varied gameplay
- Combo multiplier system
- Global leaderboards
- Haptic feedback
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PULSE1 is the one-thumb arcade game you'll open "just for one run" and look up twenty minutes later. A pulse sweeps around a ring. Tap when it crosses the zone. That's it — and that's the trap. Every hit shrinks the zone, reverses the sweep, and pushes your heat higher. Every ten hits the ring SHATTERS and you climb to the next tier — Ember, Kindling, Flicker, Flame, Blaze, Wildfire, Firestorm, Inferno, Meltdown... all the way up to Supernova, and tiers nobody has named yet. One miss ends the run. But PULSE1 always tells you exactly how close you were. 2° away. 3 from your record. You know you had it. You know the next run is the one. FEATURES • One-finger play — playable with your phone flat on a table • Runs of 1–3 minutes — perfect for a queue, an elevator, an excuse • Infinite heat — the difficulty never stops climbing • Mutators — twin pulses, phantom zones, flashpoints and reversals • Solar flares — rare golden zones worth 5x sparks • Combo system — perfect taps stack multipliers up to 5x • Top 100 leaderboards — see how hot the world burned • Haptic feedback on every hit, break, and heartbreak • Free forever — no purchases, no subscriptions, no paywall. Ever.
Screenshots
Verdict
The clearest difference is update cadence: PULSE1 at every 2 weeks against [UP]'s every 6 weeks. [UP]'s advantage is ratings volume (6 vs 1) and device support (3 vs 1). On price, rating, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for [UP] against 5.0 for PULSE1. That said, the two scores are not equally well evidenced: [UP] has 6 ratings behind it against 1, so its average is the more settled of the two.
[UP] ships an update every 6 weeks, PULSE1 every 2 weeks. The most recent releases landed on June 11, 2026 and September 18, 2026 respectively.
| Parameter | [UP] | PULSE1 |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (6 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 6 — better | 1 |
| Update frequency | Every 6 weeks | Every 2 weeks — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | Ad-supported |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 50 MB | 4 MB |
| Age rating | 4+ | 4+ |
| Developer | Jacob Doucette | Eran Gilad |
Customer experience
[UP]
PULSE1
In-app purchases
[UP]
No in-app purchases
PULSE1
No in-app purchases
![[UP] [UP]](https://cdn3.appshunter.io/i/Purple221/69cbaae0fbd3352bf612bce2c8895210/AppIcon-0-0-1x_U007emarketing-0-8-0-85-220.png/512x0w.png)




