Comparison

Fugglers vs Starling Ascent

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Fugglers

Embark on a chaotic mission to free rebellious creatures from a lab. Run, collect items, and use power-ups to navigate through messy environments and build your collection of unique characters. Designed for those who embrace delightful disarray.

Highlights
  • Run, waddle, and fart-blast through levels
  • Collect Butt-ons and power-ups
  • Build a Fuggler collection
  • Unlock exclusive digital characters
  • Navigate chaotic lab, sewer, and alley environments
Read full description

Do not play this game. Actually, do. They thought they could study them. Contain them. Understand their weirdness. Big mistake, Hoomans. And now our mutinous misfits have broken loose – fart-blasting their way out of the lab leaving a trail of mess, mischief and questionable smells behind them. Your mission, should you choose to accept it: set them loose, keep them free. Get ready… to RUUUUUUUUUNNNNNNNN! From Libertas Brands and the team at Blue Zoo Digital, comes the first-ever Fuggler mobile game. No ads, just pure chaos — run fuggtastic levels, collect Butt-ons, grab power-ups and unlock some of your favourite cuddly weirdos. - Run, waddle, and fart-blast your way through the chaotic lab, grimy sewer and sketchy alley - Collect Butt-ons and ridiculous power-up snacks (like the Magna-Chew butt-on magnet or Fuggabubba Gum shield) - Build your perfect (and possibly gross) Fuggler collection - Unlock digital-exclusive Fugglers that don’t exist in real life - Made for kids who love chaos – and adults who really should know better Privacy & Safety At Blue Zoo, your privacy and safety come first. This app is GDPR-K compliant, contains no ads and we never share personal data with third parties. Learn more: Privacy Policy | Terms of Service

About

Starling Ascent

Pilot a small robot through treacherous caves to recover lost power cores. Master momentum-based flight and avoid instant-death hazards across five unique worlds to restore light to a darkened civilization.

Highlights
  • Momentum-based flight controls
  • Core collection and delivery objectives
  • Five distinct worlds with unique hazards
  • Instant-death environmental traps
  • Fuel management for thrust
  • AI companion narration and guidance
  • Time and damage challenges
Features
Read full description

Starling Ascent: Bring the light back. A whole civilisation went dark, power scattered into the caves far below. One small fail-safe robot was built to survive exactly this, and now he has one job: find the lost cores, carry them home, and climb back to a surface he has never seen. Fly with super simple controls, nothing but rotate and thrust... use your momentum, angles and gravity pulling the whole time. It takes a few seconds to understand and hours to master. Return Cores & Ascend Every level, a lost core is waiting somewhere in the cave. Find it, pick it up, then carry it to the docks and set it down clean. Do that and the way up opens. Be careful, Starling has limited health and fuel. You can find extra fuel in most of the longer levels and see if you can perfect every level with no damage against the clock! Five worlds and one final ascent. You climb through five different layers, each with its own look, its own feel, and its own ways to kill you. Every world adds a new hazard to everything you've already learned and one careless touch of lava, spikes, or a laser is instant death. They glow bright, so you always see them coming. The only question is whether you can fly clean enough to get past. Then put all your skills to test in the final Ascent through the opening. FS-266 (Starling) isn't alone on this mission. Volare is his weary AI companion riding shotgun for the climb: part guide, part narrator, part sarcastic friend. Starling was made for one job. Volare knows exactly what that means. By the time you reach the surface, so will you. Bring the light back. - Simple controls. Rotate and thrust, that's it. A few seconds to understand, hours to master. - Momentum flight. Use your angles, your speed and the gravity pulling on you the whole time. - Grab, carry, dock. Find the lost core, carry it to the docks, set it down clean to open the way up. - Five worlds and a final ascent. Each layer has its own look, its own feel and its own ways to kill you. - One-shot hazards. Lava, spikes and lasers are instant death, but they glow bright so you always see them coming. - Mind your fuel. Thrust burns it, coasting is free. Find extra fuel in the longer caves and plan your route home. - Perfect every level. Clear it with no damage and against the clock if you're good enough. - Volare. Your weary AI companion for the climb: part guide, part narrator, part sarcastic friend.

Screenshots

Fugglers4 screens
Starling Ascent4 screens

Verdict

The call

The clearest difference is in-app purchases: Starling Ascent at none against Fugglers's 4. Fugglers's advantage is chart position (#76 vs unranked) and price ($2.99 vs $3.99). On review sentiment, update cadence, ads and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Fugglers costs $2.99 and Starling Ascent $3.99 up front. Fugglers sells 4 one-off in-app purchases. Starling Ascent asks for nothing beyond the download.

UpkeepUpdate frequency

Fugglers ships an update every 11 days, Starling Ascent fortnightly. The most recent releases landed on November 5, 2026 and October 31, 2026 respectively.

Scorecard3 real differences · 8 level
Fugglers versus Starling Ascent: the parameters behind the verdict, then further details
ParameterFugglersStarling Ascent
Price$2.99 — better$3.99
Rating4.5 (43 ratings) — better—
Positive reviews96.6% of reviews100.0% of reviews — better
Number of ratings43 — better—
Update frequencyEvery 11 days — betterFortnightly
AdsNoNo
In-app purchasesYesNo — better
MonetizationPaidPaid
Best chart rank#76 — better—
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.015.0
Further details — not scored
Size280 MB105 MB
Age rating12+4+
DeveloperBlue-ZooLuke Dowding

Customer experience

Fugglers

All ratings39 ratings
Positive89.7%
Neutral0.0%
Negative10.3%
Written reviews29 reviews
Positive96.6%
Neutral0.0%
Negative3.4%

Starling Ascent

Written reviews2 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

4 purchases

Fugglers

One-time4
  • Tiny Stash$1.99
  • Little Pile$4.99
  • Fuggler Hoard$6.99
Show 1 more
  • Big Fugg Bag$9.99
None

Starling Ascent

No in-app purchases

Questions

Is Fugglers free?
Fugglers costs $2.99, and also offers in-app purchases.
Is Starling Ascent free?
Starling Ascent costs $3.99, with no in-app purchases.
Do Fugglers or Starling Ascent have ads?
Neither Fugglers nor Starling Ascent shows ads.
Which is updated more often, Fugglers or Starling Ascent?
Fugglers ships an update every 11 days, and Starling Ascent fortnightly. Most recently, Fugglers was updated on November 5, 2026 and Starling Ascent on October 31, 2026.

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