Trash Tower Zero vs Lock Rush
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Trash Tower Zero
Guide a raccoon through challenging physics-based puzzles by stacking, leaning, and exploding your way past obstacles. Master new mechanics across 10 distinct worlds and 100 levels to reach the goal.
- Physics-based puzzles
- Stacking and leaning mechanics
- Explosive elements
- 100 challenging levels
- 10 unique worlds
- New mechanics introduced
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Follow Deeto the Racoon's training montage as he incorporates new radical techniques to stack, lean, hang, explode, and nail his way past obstacles and hazards in this physics-based puzzle game to get to that line. 100 Challenging levels 10 Worlds - new mechanics
Lock Rush
This game challenges your reflexes and memory with a simple tap mechanic that evolves with increasingly complex rules. Progress through various modes, including reflex tests and memory puzzles, with a daily challenge for all players. Enjoy a pure, uninterrupted gaming experience with no ads or in-app purchases.
- Tap-based reflex challenges
- Memory grid and sequence puzzles
- Progressive difficulty and rule changes
- Daily challenge mode
- Unlockable game modes
- Offline play
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One lock. One tap. Seventeen ways to get it wrong. A dot races around a lock. Tap when it crosses the target. Miss, and the lock resets. That is the whole game — and then it starts taking the rules away. REFLEX The dot reverses on every hit. The target shrinks to a sliver. The dot fades out before it arrives. Two dots orbit against each other and you have to catch the collision. The target burns down in real time. The dot stops orbiting and rebounds off walls instead. MEMORY A grid lights up, then goes dark — reproduce it. Numbered tiles flash, then vanish — tap them in order. Coloured pairs appear for a moment — find every match. Get it wrong and the board shows you exactly what you missed. TRACKING One card shows a key, every card turns face down, and then they trade places. Follow the key and tap it when they stop. More cards, more swaps, and feints that set out and come back. Not memory — you can watch the whole thing and still lose it. IRON MAN The daily event. One life, no checkpoint, no continues: one miss ends the run, however far you got. A different mode every day, identical for every player on earth. The top ten share the day's gold, and whoever leads holds the crown on the menu until somebody takes it. THE GAUNTLET Every mode you have unlocked, shuffled after every single lock. You never get to settle into a rhythm. GOLD Coins turn up on targets, and bonus rounds fill the board with coins and bombs. Every lock you crack pays, and the rate climbs the longer you survive. Bank enough and you can buy your way back into a run you were about to lose, or spend it on dot skins and colour schemes that take over the whole screen. BUILT TO BE PICKED UP Runs last seconds. Retry is a single tap. Checkpoints every five locks mean you never replay ground you have already covered. Memory modes have a speed setting, because the right amount of time to look at a board is not the same for everyone. NO NONSENSE No ads. No in-app purchases. Gold is earned, never bought. There is no account to create and nothing to sign up for — leaderboards use the Game Center already on your iPhone, and your scores are the only thing that ever leaves the device.
Screenshots
Verdict
The clearest difference is ads: Lock Rush at none against Trash Tower Zero's shown. Lock Rush also leads on monetization model (free vs ad-supported) and ratings volume (8 vs 1). Trash Tower Zero's advantage is iOS requirement (12.0 vs 17.0). On price, rating, update cadence and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Trash Tower Zero against 5.0 for Lock Rush. That said, the two scores are not equally well evidenced: Lock Rush has 8 ratings behind it against 1, so its average is the more settled of the two.
Both ship on a similar rhythm, roughly every 2 days. The most recent releases landed on October 30, 2026 and October 31, 2026 respectively.
| Parameter | Trash Tower Zero | Lock Rush |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (8 ratings) |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 1 | 8 — better |
| Update frequency | Every 2 days | Every 2 days |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Ad-supported | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 439 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Kei Yanagida | Zach Rustick |
In-app purchases
Trash Tower Zero
No in-app purchases
Lock Rush
No in-app purchases









