Last Call Lost vs RetroBoy
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Last Call Lost
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Run, multi mode, fight and race in Last Call Lost, a 2D action runner with endless gameplay and head-to-head competition. KEEP MOVING Take on hazards, use weapons and power-ups, and put your timing to the test in endless runs. RACE A FRIEND OR A BOT Switch to 1v1 Race mode to challenge a friend online or compete against a bot. Shooting, character abilities and power-ups add combat to the race. CHOOSE YOUR MOMENT Jump past danger, line up your attacks and use your abilities to stay in the action. An internet connection is required for online multiplayer.
RetroBoy
A retro action platformer where a single tap shifts the game between modern HD and 8-bit pixel art. This mechanic alters visuals, music, physics, and gameplay, revealing hidden paths and power-ups. Master both realities to uncover the game's secrets.
- World-flipping mechanic (HD/8-bit)
- 6 handcrafted levels
- 5 boss battles
- Hidden rooms and collectibles
- 3 unlockable weapons
- 28 player upgrades
- Multiple difficulty modes
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Put on the shades. See the truth. RetroBoy is a handcrafted retro action platformer where a single tap flips the entire world between modern HD and raw 8-bit reality — changing the art, music, physics, abilities, and even the paths you can take. Nemo's world is a lie. His shades reveal the 8-bit code hidden underneath — and inside the code, he becomes more powerful. Run faster, jump higher, double-jump, and ride walls. But Nemo can only stay in the 8-bit world while his energy lasts. When the bar empties, reality snaps back to HD. Grab energy pickups to recharge, then switch at exactly the right moment — platforms, doors, enemies, and entire secret rooms can exist in one reality but not the other. Master both worlds to uncover the truth. FEATURES • Two realities, one tap — transform every level between modern HD visuals with full 3D character models and chunky 8-bit pixel art • 6 handcrafted levels — explore server rooms, neon rooftops, a towering corporate HQ, the corrupted Glitch Zone, the Architect's core, and a final trip to the other side • 5 boss battles and a boss-rush finale — with skippable intro cinematics • Secrets everywhere — 12 hidden rooms behind mode-exclusive doors, 27 data fragments, and 12 elusive pigeons • 3 weapons to master — fists, an energy blaster, and a laser sword • 28 upgrades earned through play — spend the chips you collect on new powers, all the way up to the Mech Suit • Built for replayability — 18 stars to earn, Normal / Hard / Brutal difficulty, and New Game+ prestige runs • A synchronized dual soundtrack — every track has an HD and a chiptune version that swap seamlessly with the world MADE FOR MOBILE • 3 touch layouts — reposition and resize every button to suit your style • Full game-controller support — touch controls tuck away automatically • Play the whole game offline — ideal for flights and commutes • Colorblind modes, haptic feedback, adjustable text size and screen shake • No ads, no in-app purchases, no account required The truth is waiting. Put on the shades.
Screenshots
Verdict
The clearest difference is iOS requirement: Last Call Lost at 15.0 against RetroBoy's 17.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Last Call Lost | RetroBoy |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (2 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 2 — better |
| Update frequency | — | Fortnightly |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Paid |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 571 MB | 750 MB |
| Age rating | 12+ | 9+ |
| Developer | Ankur Sawhney | Peter Hodges |
In-app purchases
Last Call Lost
No in-app purchases
RetroBoy
No in-app purchases








