ByTime vs Earned
Price, ratings, monetisation and update history for both apps, side by side โ with what reviewers say about each.
ByTime
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Earn your screen time. Most screen-time apps work by taking things away. ByTime works by giving them back โ but only when you've earned them. Focus for a few minutes, and minutes drop into your wallet. When you want to use Instagram, TikTok, or any app you've blocked, you spend from what you earned. No daily quotas. No willpower contests. No guilt afterwards. It's the simplest behaviour change there is: you can have it, you just have to earn it first. HOW IT WORKS 1. Pick the apps and websites you want to keep at arm's length. 2. Run a focus session. Three minutes, thirty minutes โ your call. 3. Spend what you've earned. Tap the shield over a blocked app, choose how many minutes to spend, and it opens. When the minutes run out, the shield comes back. A WALLET, NOT A WARDEN Your earned minutes sit in a balance you can see at a glance. Carry minutes forward. Spend them on whatever you want, in whatever order you want. The app doesn't decide what's important โ you do. A FOCUS SESSION YOU CAN LIVE WITH The session screen is dominated by a slow, ambient surface that breathes for as long as you focus โ Aurora, Sunset, Observatory, and a handful of other shader-rendered backgrounds you can pick from. The timer is there when you need it, but it isn't the loudest thing on the screen. And the reward you're earning sits next to the time you have left, so the session is about what you're gaining, not just what you're spending. BUILT ON THE 8-8-8 BALANCE Eight hours of focus. Eight hours of reward. Eight hours of sleep. ByTime is built around the idea that a day works best when those three are in rough balance โ and your screen time belongs in the reward eight, paid for by the focus eight. You set the daily targets; the wallet does the accounting. A REWARD, NOT A PUNISHMENT The earn-then-spend loop works the way brains actually respond to incentives: positive reinforcement instead of punishment, delayed gratification instead of impulse. You're not being scolded for picking up your phone โ you're being paid for putting it down. PRIVACY THE WAY APPLE INTENDED ByTime is built on Apple's Screen Time APIs (FamilyControls, ManagedSettings, DeviceActivity). Your usage data never leaves your device. We don't collect it, we don't see it, and we don't sell it. CALM, PREMIUM, INTENTIONAL Dark-first interface, tactile glass surfaces, fluid motion. ByTime is designed to feel like a well-made instrument โ a tool you reach for, not one that scolds you. WHO IT'S FOR โ Students who lose hours to TikTok between every study block and want their phone back on their own terms. โ Anyone who's tried five blockers and felt punished by all of them. โ Adults who want to spend less time scrolling and more time on what they actually planned to do. WHAT IT'S NOT โ Not a parental control app. ByTime is built for self-management; you set your own rules. โ Not a streak machine. There are no fires to lose, no badges to chase, no scoreboards. โ Not a shame engine. The app never tells you you've used your phone too much. It just shows you what you've earned. Earn it. Spend it. Stop fighting your phone.
Earned
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Every unlock begins with a commitment. Earned helps you break the scroll-first habit. Before you open the apps you love, you do something that matters โ wash the dishes, read, work out, study โ and only then earn a limited window of screen time. HOW IT WORKS 1. DECLARE A TASK Choose from dozens of built-in tasks across chores, wellness, learning, creativity, and more โ or create your own with Earned Pro. 2. SET A TIMER Pick how long you'll focus. The timer cannot be paused or skipped. Your selected apps stay locked until time is up. 3. EARN YOUR APPS When the timer ends, you unlock a scroll window โ screen time you've actually earned. When it's over, apps lock again until your next task. WHY EARNED IS DIFFERENT โข Commitment-first โ scrolling is the reward, not the default โข No pause, no override โ the timer runs until it's done โข Real tasks, real streaks โ build momentum day after day โข Uses Apple's Screen Time APIs โ locking happens on your device โข Widgets & Live Activities โ see your timer and progress at a glance FREE INCLUDES โข Lock up to 3 apps โข 1 app folder โข Full task library โข Streak tracking โข Scroll window after each completed task EARNED PRO โข Unlimited app locking โข Unlimited app folders โข Custom tasks & durations โข Schedule tasks ahead of time โข Full insights & streak history โข Custom scroll window length PRIVACY Earned uses Apple's Screen Time and Family Controls frameworks to lock and unlock apps on your device. We do not sell your data. Screen Time usage data stays on your device. SUBSCRIPTIONS Earned Pro is available as a monthly or yearly auto-renewing subscription. Payment is charged to your Apple ID at confirmation. Subscription renews automatically unless canceled at least 24 hours before the end of the current period. Manage subscriptions in Settings > Apple ID > Subscriptions. Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/ Privacy Policy: https://malachipatrick718.github.io/earned/privacy/
Screenshots
Verdict
The clearest difference is in-app purchases: ByTime at none against Earned's 2. Earned's advantage is update cadence (every 2 days vs weekly) and iOS requirement (16.1 vs 18.6). On price, ads and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Earned sells 2 in-app purchases, starting at $4.99 per month. ByTime asks for nothing beyond the download.
ByTime ships an update weekly, Earned every 2 days. The most recent releases landed on October 11, 2026 and October 17, 2026 respectively.
| Parameter | ByTime | Earned |
|---|---|---|
| Price | Free | Free |
| Update frequency | Weekly | Every 2 days โ better |
| Ads | No | No |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPad โ better | iPhone |
| Requires iOS | 18.6 | 16.1 โ better |
| Further details โ not scored | ||
| Size | 10 MB | 18 MB |
| Age rating | 4+ | 4+ |
| Developer | Baalavignesh A | Malachi Patrick |
In-app purchases
ByTime
No in-app purchases
Earned
- Earned Pro Monthly$4.991 Month
- Earned Pro Yearly$39.991 Year









