Comparison

Doo Doo Drop vs Doodle Stick

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Doo Doo Drop

A simple arcade game where players tap to drop objects, aiming for targets to earn points and avoid obstacles. Master timing to survive and unlock a special 'Gold Mode' for boosted gameplay. Offers quick rounds and instant restarts for endless fun.

Highlights
  • One-tap gameplay
  • Timing-based challenges
  • Gold Mode
  • Cosmetic themes
  • Offline play
  • Game Center leaderboards
Features
Read full description

Drop, time, score. Doo Doo Drop is a silly one tap arcade score chaser where good timing keeps your run alive and bad drops flush your chances. How to play You start with 5 poop. Tap to drop. • Hit a person: +1 poop (keep the run going) • Miss: –1 poop Avoid the bird, mailbox, and trash can hitting them takes poop away. Nail the gold toilet to trigger Gold Mode: 10 seconds of boosted fun. Run ends when you’re out of poop. See your score, hits, and high score. Why you’ll like it Pure one tap play: quick runs, instant restarts, “one more try.” Wind & timing: light wind shifts keep drops from feeling the same twice. Gold Mode: hit the gold toilet, go golden for 10 seconds. Simple hazards: a few goofy obstacles that punish sloppy aim. Game Center leaderboard: chase your friends and the global best. No login, plays offline. Sound toggle and a bright, readable UI. Optional extras Shop: cosmetic themes/skins and an optional +60 Poop consumable. Restore Purchases supported. Ads are optional: watch a rewarded ad at Game Over if you want a little boost. No forced ads. Drop in, time it right, and see how long you can keep the run alive.

About

Doodle Stick

Features
Read full description

The character runs. You draw the world. Doodle Stick is a hand-drawn platform game built on one idea: you do not steer the hero. He runs forward on his own. Your job is to draw. Every pencil line becomes part of the level - a ramp, a bridge, a floor, a wall - and he can use it straight away. Draw under him before he falls. Bridge a gap. Sketch a ramp up a wall. Erase what is not working. And when he has had enough, snap one of your lines off as a stick and fight. DRAW THE LEVEL WHILE YOU PLAY Drag a finger to draw. Lines are solid from the first moment, before you lift your finger, so you can catch a falling hero in mid-air. - Shallow lines become floors and ramps - Steep lines become walls - Small lips are stepped over automatically - A short line beside the hero becomes a stick - You can erase your own lines whenever you like There is no ink meter. Draw as much as you need. A HERO WITH A TEMPER He runs by himself, hops small obstacles, and you can set his pace or turn him around. Leave him stuck too long and he loses patience: he tears a line off the page for a weapon, smashes blocks, and grabs creatures to throw them. He can fire pencil shots at any time. The fighting is exaggerated and cartoon-style, with no blood. 28 HAND-DRAWN WORLDS Twenty-eight sketchbook worlds, drawn in pencil on paper. Twenty-four take their scenery, creatures and landmarks from places around the world - Egypt, Japan, China, South Korea, Brazil, Mexico, the Netherlands, France, the United States, Switzerland, Iceland, Italy, Greece, India, Norway, Canada, South Africa, Australia, Indonesia, the United Kingdom, Romania, Spain, Nigeria and Turkiye - before a final Dragon Castle. Two change the rules rather than the view: Deep Sea turns movement into swimming, and A4 Pixel Brawl plays out on a sheet of ruled paper against blocky pixel monsters. SINGLE PLAYER Three hearts. Lose one to a fall or a creature; lose all three and the run is over. Collect coins, bump prize blocks, defeat creatures and reach the finish banner to score. Every hundred coins wins a heart back. WORLD MULTIPLAYER A real-time arena for 2 to 10 fighters on one shared map, using the same drawing mechanic. A line you draw appears on everyone's screen; erase it and it goes for everyone. - Create a room and set its size and how many computer opponents join - Share the six-character code with friends, or pick a room from the lobby - Fight free-for-all, or take the blue or red side - partners cannot hurt each other - Three hearts each; damage comes from the stick, pencil shots, thrown blocks and thrown players - Respawn after a short pause with a moment of protection - Send short messages, spoken aloud by the device in one of six voices Computer opponents are clearly labelled and keep a room lively when it is quiet. PLAY WITHOUT AN ACCOUNT The game is fully playable without signing in. Signing in with Google, Apple or an email address is optional, and exists so your progress survives a reinstall or a new device - linking keeps everything you have already made. You can delete your account and its data from inside the app at any time. SAFETY Names, room names and messages are screened before they are sent. Every room has a safety panel: report a player, choose why, and block them. Blocking hides their character, drawings and messages at once, and can be undone. Reports are reviewed within 24 hours. NO ADS, NO PURCHASES, NO TRACKING No advertising, no in-app purchases, no subscriptions, no analytics and no third-party trackers. The app asks for no camera, microphone, photo, location or contacts permission. Plays on iPhone and iPad.

Screenshots

Doo Doo Drop4 screens
Doodle Stick3 screens

Verdict

The call

The clearest difference is in-app purchases: Doodle Stick at none against Doo Doo Drop's 5. Doodle Stick also leads on ads (none vs shown) and iOS requirement (15.0 vs 18.5). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Doo Doo Drop sells 5 one-off in-app purchases. Doodle Stick asks for nothing beyond the download.

Scorecard3 real differences · 6 level
Doo Doo Drop versus Doodle Stick: the parameters behind the verdict, then further details
ParameterDoo Doo DropDoodle Stick
PriceFreeFree
Rating5.0 (2 ratings) — better—
Number of ratings2 — better—
Update frequencyDaily—
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationFree with in-app purchases—
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS18.515.0 — better
Further details — not scored
Size27 MB39 MB
Age rating12+12+
DeveloperTheodore DurbakDNA TECHBASE SRL

In-app purchases

5 purchases

Doo Doo Drop

One-time5
  • 60 Poop$2.99
  • Alt Bird$2.99
  • Alt Walker Skin$2.99
Show 2 more
  • Sunset Theme$4.99
  • Starry Theme$4.99
None

Doodle Stick

No in-app purchases

Questions

Is Doo Doo Drop free?
Doo Doo Drop is free to download, with in-app purchases available.
Is Doodle Stick free?
Doodle Stick is free to download, with no in-app purchases.
Do Doo Doo Drop or Doodle Stick have ads?
Doo Doo Drop shows ads; Doodle Stick does not.

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