MXM Challenge vs RepRoll
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
MXM Challenge
This daily fitness app helps you build consistent exercise habits by progressively increasing reps and sets each month. Track your progress, maintain streaks, and complete random challenges to achieve significant fitness milestones by year-end. It's designed to be a simple, distraction-free accountability partner for all fitness levels.
- Daily challenge auto-updates
- Workout progress tracking
- Visual calendar of progress
- Streak and day counter
- Simple, distraction-free interface
- Progressive monthly challenges
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The MXM Challenge (Month by Month Challenge) is a daily fitness habit builder that starts simple and scales with your dedication. Each day, complete pushups, sit-ups, pullups, and bodyweight squats—repping the current month. In January, it's 1 rep × 1 set. By December, you'll tackle 12 reps × 12 sets. Track your progress, build streaks, complete random challenges, and crush nearly 20,000 reps per exercise by the end of the year. Whether you're just getting started or rebuilding consistency, MXM is your accountability partner. Features: Daily challenge auto-updates based on the calendar Track checkboxes for each workout component Visual calendar shows completed, partial, and missed days Streak tracker and day-of-year counter Simple, distraction-free interface No subscriptions. No nonsense. Are you ready to crush the year?
RepRoll
This app generates bodyweight workouts by rolling dice, eliminating the need for planning or equipment. Each roll creates a balanced session targeting different muscle groups, with adjustable difficulty and clear visual feedback on muscles worked. It's ideal for quick, spontaneous fitness routines.
- Dice-based workout generation
- Bodyweight only, no equipment
- Muscle activation heatmap
- Difficulty tiers with auto-scaling
- Clean set tracker
- Offline functionality
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Roll the dice. Get a workout. RepRoll generates bodyweight workouts from a roll of the dice. No program to follow and no equipment to buy. Open the app, roll, and start moving. HOW IT WORKS Each roll builds a balanced session from push, pull, core, and leg movements. Pick a difficulty tier and the app sets the right number of sets, reps, and rest intervals. When you finish, roll again for a different session. Before each workout, RepRoll shows which muscles you're about to train. Front and back body diagrams light up based on the exercises in your queue, so you can see the work ahead of the first rep. FEATURES * Dice-based workout generation * Bodyweight only, no equipment required * Front and back muscle activation heatmap * Difficulty tiers with auto-scaled sets, reps, and rest * Clean set tracker with minimal UI * Works fully offline with no account required GOOD FOR * Anyone tired of planning their own workouts * Travel, hotel rooms, and small apartments * Short sessions when you have 15 minutes * Lifters looking for accessory or conditioning work * Beginners who want to move without committing to a full program
Screenshots
Verdict
The clearest difference is ads: MXM Challenge at none against RepRoll's shown. MXM Challenge also leads on device support (3 vs 1) and iOS requirement (15.1 vs 26.0). On price, rating, ratings volume and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for MXM Challenge against 5.0 for RepRoll. Both are backed by a comparable volume of ratings — 1 and 1 respectively.
| Parameter | MXM Challenge | RepRoll |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (1 ratings) |
| Number of ratings | 1 | 1 |
| Update frequency | — | Every 6 weeks |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.1 — better | 26.0 |
| Further details — not scored | ||
| Size | 31 MB | 11 MB |
| Age rating | 17+ | 12+ |
| Developer | Michael Nicolos | PeakHaus Fitness LLC |
Customer experience
MXM Challenge
RepRoll
In-app purchases
MXM Challenge
No in-app purchases
RepRoll
No in-app purchases









