Appfolio vs mioPaint
Price, ratings, monetisation and update history for both apps, side by side โ with what reviewers say about each.
Appfolio
Learn how to use your iPad and discover apps tailored to your interests. Access a library of video courses on illustration, design, photo/video editing, 3D creation, and productivity. Find the perfect app for your goals and see how others create with them.
- iPad app discovery
- Video courses on design and editing
- App recommendations based on goals
- Learn app usage and creation steps
- Gallery of user-created artwork
Read full descriptionHide full description
New to iPad? Not sure which apps to use? Appfolio shows you how โ and helps you find the apps made for you. Learn illustration, design, video, 3D, and more. Every course is built for iPad. Every lesson, in one place. Find the apps made for you. Whatever you want to create, Appfolio matches you with the right iPad apps to bring it to life. Tap an app icon to see what it does and who it's for. Browse the gallery, tap any artwork, and discover the exact apps and steps behind it. Just opened your iPad? You'll know where to start. Appfolio brings learning and app discovery together โ beautifully simple, made for iPad. Watch select lessons free. Subscribe to Premium for the full library.
mioPaint
Read full descriptionHide full description
Long before our grandparents' days, Macs boasted easy-to-use image editing tools (apps) like MacPaint and SuperPaint. However, it seems that these apps have disappeared, replaced by professional apps for artists. Recently, I've found myself wanting to slightly enhance interesting images created using generative AI, but I've been struggling to find a convenient tool. That's why we developed "mioPaint." It's a "rest of us" painting tool that allows even those without artistic talent to easily edit images, including drawing, pen-based retouching, cropping, resizing, text insertion, compositing, cropping, and collages with emojis and generative AI images. It's compatible with iPad and Apple Pencil, iPhone, and Mac. Its built-in widgets allow for quick access to drawings, and keyboard shortcuts increase workflow efficiency. The app features a drawing management function with icons similar to those on the iPad home screen, allowing you to easily manage your work and completed projects. The painting features not only recreate familiar MacPaint-like tools like patterns, fills, and lasso, but also include many new tools like filters, halftone dots, and image and text stamps. Vector data drawing functions for shapes and text are integrated (like MacDraw), allowing unlimited undos while working. Images can be imported from photos, image files, emojis, Genmoji, SF Symbols, AI images generated by Image Playground, videos, and cameras. Finished works can be easily shared with other users via AirDrop. Output files are not only HEIC and JPEG, but also GIF and APNG can be created from multiple images for animation. Other interesting features include image splitting and video recording of the drawing process. While I want even young children who don't remember the old days to use this app and experience the joy of "creating something" on an iPad or iPhone, there's another purpose to developing this app. As longtime Mac programmers, we've continued to develop our products using great apps like MacPaint and SuperPaint as models. When I use recent apps, I worry that the long-standing tradition of Mac development skills and experience may be lost. While AI now allows us to instantly access information about specific features, finding the answer to such vague questions as "What do I need to pay attention to in order to develop an app that works equally well on iPhone, iPad, and Mac?" is no easy task. "mioPaint" was developed by me alone using the Apple Framework, SwiftUI, and UIKit. Using this app as a reference, I plan to explain the key considerations for developing apps for Apple devices, publishing the source code on my website. If you've tried "mioPaint" and are interested in its development process and features, please feel free to refer to project website.
Screenshots
Verdict
The clearest difference is price: Appfolio at Free against mioPaint's $2.99. Appfolio also leads on update cadence (every 2 weeks vs every 5 weeks). mioPaint's advantage is in-app purchases (none vs 1) and ads (none vs shown). On device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Appfolio is free to download; mioPaint costs $2.99 up front. Appfolio sells 1 in-app purchase, starting at $16.00 per month. mioPaint asks for nothing beyond the download.
Appfolio ships an update every 2 weeks, mioPaint every 5 weeks. Both last shipped on September 22, 2026.
| Parameter | Appfolio | mioPaint |
|---|---|---|
| Price | Free โ better | $2.99 |
| Positive reviews | 91.3% of reviews | โ |
| Update frequency | Every 2 weeks โ better | Every 5 weeks |
| Ads | Yes | No โ better |
| In-app purchases | Yes | No โ better |
| Monetization | Free with in-app purchases | โ |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 26.0 | 18.1 โ better |
| Further details โ not scored | ||
| Size | 66 MB | 19 MB |
| Age rating | 4+ | 4+ |
| Developer | olio, Inc. | Dream Grow, LLC |
In-app purchases
Appfolio
- Appfolio Unlimited ๆ้กใใฉใณ7 Days trial$16.001 Month
mioPaint
No in-app purchases





