Grip Time vs TenSync
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Grip Time
A deceptively simple game where players press and hold a button for as long as possible. Unlock milestone rewards, dynamic backgrounds, and experience haptic feedback as you push your endurance to new limits.
- Hold button challenge
- Milestone rewards
- Dynamic backgrounds
- Best Hold tracker
- Haptic feedback
- Zero learning curve
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Hold the button. That's it. That's the game. The longer you hold, the bigger your numbers get. Grip Time is every second you've ever held, added up. Best Grip is the longest you've ever lasted in a single hold — no pauses. Somewhere on a global leaderboard, other people are holding right now. Some of them are frighteningly good at it. Let go whenever you like. The leaderboard will remember. WHAT GROWS WHILE YOU HOLD • Two stats: Grip Time and Best Grip, each with its own worldwide leaderboard • Buttons, backgrounds, and music that unlock as your numbers climb — some are earned, some are found, and we won't say which is which • Grip Buddies: forge a one-of-a-kind button that exists nowhere else on Earth, then give it to exactly the people you choose • The deep end: what unlocks past the 24-hour mark is between you and your thumb THINGS WE BELIEVE • No ads. Ever. • Anything worth doing right, dog If you're in a hurry, there are optional multiplier boosts and Grip Time Gold, a subscription with a solid gold button, a molten gold sky, exclusive music, and an always-on 2x. The game is complete without them. The leaderboard doesn't check your receipts. There are also secrets. IT'S GRIP TIME, BABY! Privacy Policy: https://griptime.app/privacy Terms of Use: https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
TenSync
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TenSync is a minimal timing game: tap Start, then tap Stop at exactly 10.00 seconds. The twist: when other iPhones running TenSync are on the same Wi-Fi, they auto-discover each other and start every round at the exact same moment (synchronized within ±2 ms). Each device stops independently and sees its own result, so you can race friends in the same room with no setup, no accounts, no servers. A 1-second tick metronome (toggleable) helps you stay in rhythm. An 11-second time limit prevents endless waits. Your best attempt is tracked locally. No accounts. No ads. No tracking.
Screenshots
Verdict
The clearest difference is in-app purchases: TenSync at none against Grip Time's 4. Grip Time's advantage is ads (none vs shown). On price, update cadence, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Grip Time sells 4 in-app purchases, starting at $0.99 per 7 days. TenSync asks for nothing beyond the download.
Both ship on a similar rhythm, roughly every 4 days. The most recent releases landed on October 7, 2026 and October 8, 2026 respectively.
| Parameter | Grip Time | TenSync |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (18 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 18 — better | — |
| Update frequency | Every 4 days | Every 4 days |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free | — |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 17.6 | 17.0 — better |
| Further details — not scored | ||
| Size | 53 MB | 6 MB |
| Age rating | 4+ | 4+ |
| Developer | Cole Lewis | Hakaru Hirose |
In-app purchases
Grip Time
- Grip Time Gold7 Days trial$0.997 Days
- 2x Grip Multiplier$0.99
- 3x Grip Multiplier$1.99
- 4x Grip Multiplier$2.99
TenSync
No in-app purchases








