I am Not a Robot vs Current Draw
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
I am Not a Robot
Engage in a variety of logic puzzles and brain teasers designed to test your cognitive skills. Prove you're human by solving diverse challenges, from spotting differences to tile placement, all within a fun and mentally stimulating environment.
- Variety of puzzle types
- Hundreds of levels
- Logic games
- Brain teasers
- Memory games
- Concentration games
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TEST YOUR BRAIN Let’s face it, there are tons of brain games out there that claim to help improve your memory or concentration, but they’re nothing more than simple logic puzzles and brain tests. As the name suggests, I Am Not A Robot takes memory games and logic puzzles to the next level of fun as you have to try and prove that you are indeed human, no matter what crazy puzzle solving game comes your way! A variety of different puzzles and riddles await, ranging from concentration games to logic puzzles, brain teasers to memory games and more. WHAT’S THE LOGIC? Each level consists of a different type of logic game or brain teaser, and your goal is to win and prove that there are no bots here! Puzzles range from simple pictures where you need to spot the difference to more challenging riddles and brain games where you need to place the tiles correctly in a limited amount of time. With such a huge variety, both you and your brain will never get tired of seeing what test is next. Type of challenging games and brain puzzle games you can find within our brain test: Puzzle solving games – place pieces in the correct spot to make the picture whole Brain training games – find the difference between pictures Mental games – prove that you’re not a robot Brain tests and puzzles – create images with the tools given Fantastic features: - Variety is the spice of life – Hundreds of levels, and tons of different types of brain training games are all crammed into this one app! While they all focus on helping you keep the old noggin sharp, you’ll always find something new to try, keeping playtime fun, exciting, and most importantly, mentally stimulating. Problem solving games will get you thinking, concentration games will help you focus, puzzle games make you think, and logic games will test your ability to think several steps ahead. And just when you think you’ve got the hang of it, here comes a super challenging game level! - Simple yet effective – The riddles and puzzle games are specifically designed with straightforward graphics and clear instructions, allowing you to really focus on what you need to do (in this case, solve some brain teasers!) and not on distractions. Even though they’re simple, the variety and pacing of the memory games and brain puzzles will keep you on your toes as you solve one after another. - Great for on the go – Levels are short and sweet, meaning you can quickly move on to other things… or other levels! These concentration brain games are perfect for when you’re out and about and may only have a few minutes to spare, or for when you want to sit down and have some me-time with a useful game that trains your logic. The choice is yours! RIDDLE ME THIS We all know the importance of keeping our minds sharp, but sometimes it can be hard to find the time or motivation. I Am Not A Robot enters the chat, with a whole host of different puzzles, logic games, riddles, and brain teasers. Fly through levels or just play a few a day, either way you’ll be strengthening your logic skills and memory, as well as having fun. These brain games, tests, and puzzles are sure to please everyone and keep the good times rolling. Privacy Policy: https://say.games/privacy-policy Terms of Use: https://say.games/terms-of-use
Current Draw
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Current Draw is a calm game of current and consequence. Power sources feed the components that crave them. Draw traces to wire each source to consumers of the same color, keep every part fed as the board grows week after week, and carry it all the way to the finish line — without ever letting two colors meet on one line. Simple to draw, ruthless to untangle. HOW IT PLAYS • Wire — drag to lay a trace from a source to a matching consumer. Every cell spends from your trace budget; switch to Erase and it all refunds. Rethinking is free. • Match — only matching colors trade power. The pro move is one shared bus per color, pooling its sources to feed the whole net. • Feed — LEDs sip; coils and motors gulp. A ring of pips shows each part's demand. Let the ring fill and the part overloads. • Insulate — two traces touching one part shorts it. Tying two colors into one network is a cross-fault. Either is fatal in twelve seconds. Drop a bridge to route power through a part, or to let two lines cross without connecting. • Grow — every week pays out trace, and on a slower beat the board opens up, a fresh source arrives and a spare bridge lands. Every third week, choose one of three upgrades. • Finish — each bench has a line to reach: 1,000,000 points at 12V, 1,500,000 at 48V, 2,000,000 at 400V. Every clean week builds Uptime, a ×1–×5 multiplier; one full ring or one fault resets it. A flawless run takes about 45 weeks — cross the line and the whole grid comes online. • Endless — or switch the title to Endless: no line at all, just the score, running until the grid fails. THREE BENCHES Start free on the 12V garage bench. One Full Unlock opens the 48V rig and the 400V grid — faster, denser and unforgiving, where the wire runs neutral copper and you trace every route yourself. FIVE BOARD FINISHES Soldermask is the classic green board, lit and glowing. The optional Finish Pack adds three more: the exposed copper of Bare Board, white linework on drafting blue in Blueprint, and Drafting Paper — parchment drawn in technical-pen ink, where a wire states its load by line weight instead of glow. The Diner, sold on its own, turns the whole game into a pink gingham diner: ovens for power, treats to feed, wire piped in frosting. Finishes are cosmetic. They never touch difficulty, scoring or leaderboards. BUILT NATIVE A hand-built, Apple-native game — designed for iPad, just as at home on iPhone, and ready for iPhone Duo. No engine bloat, no ads, no pay-to-win. • A board you can read — every part is drawn as real hardware: power modules, LEDs, displays, fans, motors and coils, each in cast glass over the substrate, wired with copper traces that warm toward gold as the load builds. • Instruments, not menus — the controls are a soldered module on the board, right down to the trace stubs dropping to their vias. • Built to be read — color-blind cues you can switch on (a shape badge per net, a line pattern per powered bus, and a CVD-safe palette), plus Dynamic Type and Reduce Motion throughout. VoiceOver labels the controls and speaks faults, week ticks and upgrades, though laying a trace stays a sighted interaction. • Best Runs — your own history, finishes first and fastest first, with where you stand as a percentile instead of a rank with no denominator. • Game Center — fastest-finish and Endless leaderboards on every voltage, the original score boards kept as Classic, and achievements to chase. • iCloud — your runs follow you across iPhone and iPad. • Up to 120 Hz on iPad Pro. FAIR BY DESIGN The 12V bench is yours free. One optional Full Unlock opens both harder tiers — a single purchase that never expires. The Finish Pack and the Diner are cosmetic and change nothing about how the game plays. No ads. No tracking. No pay-to-win. Draw the line. Keep the power flowing.
Screenshots
Verdict
The clearest difference is ads: Current Draw at none against I am Not a Robot's shown. I am Not a Robot's advantage is update cadence (every 2 weeks vs every 2 months) and iOS requirement (15.0 vs 17.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. I am Not a Robot sells 8 one-off in-app purchases and Current Draw sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
I am Not a Robot ships an update every 2 weeks, Current Draw every 2 months. The most recent releases landed on November 8, 2026 and November 5, 2026 respectively.
| Parameter | I am Not a Robot | Current Draw |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (2K ratings) — better | — |
| Positive reviews | 35.1% of reviews | — |
| Number of ratings | 2K — better | — |
| Update frequency | Every 2 weeks — better | Every 2 months |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 267 MB | 4 MB |
| Age rating | 12+ | 4+ |
| Developer | SayGames LTD | UPLATE GARAGE |
In-app purchases
I am Not a Robot
- Hints 1$2.99
- No ADS$4.99
- Hints 2$4.99
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- Time Stop 1$4.99
- Time Stop 2$4.99
- Promotion$7.99
- Hints 3$11.99
- Time Stop 3$11.99
Current Draw
- The Diner$1.99
- Finish Pack$1.99
- Full Unlock$2.99
Questions
Is I am Not a Robot free?
Is Current Draw free?
Do I am Not a Robot or Current Draw have ads?
Which is updated more often, I am Not a Robot or Current Draw?
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