0rbiter vs Tiny Odyssey
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
0rbiter
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Orbiter is a precision gravity puzzle where you bend space to your will. Use the pull of planets, stars, and black holes to guide a tiny rocket into stable orbits, chain clever maneuvers, and reach the goal without crashing. How it plays • Drag to set your launch direction, then release to fire • Use gravity to curve your path and settle into orbit • Time your slingshots to slip through tight gaps • Hold orbit or reach the objective to clear the level Features • Realistic 2D gravity and orbital mechanics • Simple one-finger controls • Handcrafted levels with steadily increasing challenge • Fast restarts and a satisfying “one more try” flow • Polished visuals with a clean, minimal space aesthetic Why you’ll love it Every launch becomes a small physics story. Read the field, plan your arc, and pull off the perfect slingshot. Easy to learn, deeply rewarding to master.
Tiny Odyssey
Embark on a non-linear dungeon-crawling adventure where strategic auto-battling and roguelike elements combine. Explore procedurally generated dungeons with randomized skill drops, adapting your tactics on the fly in a charming, hand-drawn world.
- Non-linear dungeon exploration
- Strategic auto-battler gameplay
- Procedurally generated dungeons
- Randomized skill drops
- Hand-drawn charming aesthetics
- Dynamic building strategy
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[Into the Mist: Uncharted Deep Exploration] Beneath the veil of fog, fortune and peril intertwine. In Tiny Odyssey, you will navigate a non-linear dungeon-crawling journey where every decision uncovers a new layer of the unknown. Explore at your own risk, but remember: the mist rewards the brave. [Strategic Auto-Battler: Deployment-First Tactics] We’ve streamlined the burden of real-time micro-management to place the spotlight where it belongs: on strategic construction. Success is defined before the battle begins. As the tactician, your mastery over formation, synergy, and skill-chaining will dictate the flow of every encounter. [Roguelike Logic: Balancing Chaos and Calculation] Break free from repetitive level design. With randomized skill drops and procedurally generated monster encounters, no two runs are ever the same. You must master the art of "Dynamic Building"—adapting your strategy on the fly to find the optimal path through the ever-shifting darkness. [Charming Aesthetics: Reimagining the Dungeon Vibe] Featuring a cozy, hand-drawn art style, we’ve redefined the traditionally oppressive atmosphere of the dungeon. Don't let the visuals fool you—beneath this healing exterior lies a hardcore masterpiece designed for strategy purists, offering deep numerical feedback and rewarding tactical depth.
Screenshots
Verdict
The clearest difference is update cadence: 0rbiter at every 9 days against Tiny Odyssey's every 5 weeks. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
0rbiter ships an update every 9 days, Tiny Odyssey every 5 weeks. The most recent releases landed on October 12, 2026 and October 9, 2026 respectively.
| Parameter | 0rbiter | Tiny Odyssey |
|---|---|---|
| Price | Free | Free |
| Rating | — | 3.3 (3 ratings) — better |
| Positive reviews | — | 60.0% of reviews |
| Number of ratings | — | 3 — better |
| Update frequency | Every 9 days — better | Every 5 weeks |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | — | Ad-supported |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 16.4 | 15.0 — better |
| Further details — not scored | ||
| Size | 103 MB | 303 MB |
| Age rating | 4+ | 12+ |
| Developer | Senol Evsen | 羡龄 甄 |
In-app purchases
0rbiter
No in-app purchases
Tiny Odyssey
No in-app purchases









