Pight vs Outhold
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pight
A minimalist logic puzzle game where players use pistons, blocks, and other mechanics to activate a light. It features 90 levels with new challenges introduced every 10 levels, offering a peaceful and thought-provoking experience.
- Minimalist logic puzzles
- Piston-based block manipulation
- 90 challenging levels
- 8 unique mechanics
- Unlimited undo functionality
- No tutorials, discover gameplay
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Pight is a minimalist puzzle game inspired by the Minecraft redstone system, in which we try to turn on the light by using pistons and different block types. It offers a rich puzzle experience thanks to new mechanics added approximately every 10 levels. Gameplay: - Discover the game on your own, no tutorials! - Use pistons to push and pull blocks - Stick the blocks - Use dynamites to clear the way - Teleport blocks with portals - Sometimes you'll have to think a bit Features: - 90 levels (from simple to insufferably difficult) - 8 unique mechanics - New mechanics introduced every 10 levels - Unlimited undo - No text - Minimalist interface - Simple, relaxing, peaceful puzzle experience - Smooth animations for a fluid experience Music and UI Sound Design by Emre Akdeniz Gameplay Sound Design by Görkem Yılmaz
Outhold
A strategic incremental game combining tower defense with deep meta-progression. Experiment with various builds and discover powerful synergies to defend the last fires. Enjoy an addictive game loop with a deep upgrade tree where experimentation is rewarded.
- Incremental tower defense gameplay
- Deep meta-progression
- Build variety and synergies
- Addictive game loop
- Deep upgrade tree
- Free upgrade refunds
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[Incremental Tower Defense with Build Variety] Outhold is a short, strategic incremental game that blends tower defense with a deep meta-progression. Experiment with builds and find overpowered synergies to defend the dwindling fires of Outhold. [Addictive Game Loop] Start a run, see how far you get. Use your collected resources to buy upgrades and try again. Become powerful enough to obliterate everything coming against you. [Deep Upgrade Tree] Create unique builds that fit your playstyle. Experimentation is rewarded, and all upgrades can be refunded for free. [Strategize] Focus on upgrading just one specific tower, or find unique tower synergies. There are many ways to progress through Outhold, the choice is up to you.
Screenshots
Verdict
The clearest difference is monetization model: Outhold at free against Pight's paid. Outhold also leads on update cadence (every 2 days vs every 5 weeks) and ratings volume (212 vs 1). Pight's advantage is review sentiment (100% vs 70%). On price, rating, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Pight costs $3.99 and Outhold $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Pight against 4.9 for Outhold. That said, the two scores are not equally well evidenced: Outhold has 212 ratings behind it against 1, so its average is the more settled of the two. Written reviews are what separate them: 100% of Pight's written reviews are positive against 70% of Outhold's.
Pight ships an update every 5 weeks, Outhold every 2 days. The most recent releases landed on October 30, 2026 and November 5, 2026 respectively.
| Parameter | Pight | Outhold |
|---|---|---|
| Price | $3.99 | $3.99 |
| Rating | 5.0 (1 ratings) — better | 4.9 (212 ratings) |
| Positive reviews | 100.0% of reviews — better | 70.0% of reviews |
| Number of ratings | 1 | 212 — better |
| Update frequency | Every 5 weeks | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Best chart rank | — | #91 — better |
| Devices | iPhone, iPad | iPhone, iPod |
| Requires iOS | 16.0 | 14.0 — better |
| Further details — not scored | ||
| Size | 164 MB | 115 MB |
| Age rating | 4+ | 4+ |
| Developer | Alperen Guner | MinMax Software AB |
Customer experience
Pight
Outhold
In-app purchases
Pight
No in-app purchases
Outhold
No in-app purchases









