Quarcade vs Pulse
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Quarcade
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Meet QuarCade โ a fast, neon-polished arcade built for real life. Open it for a minute or an hour, pick a mini game, chase a higher score, and climb from Bronze to Diamond. Difficulty adapts to your skill in every session, so the challenge stays fresh instead of flatlining. Why it hits: - Instant fun: open, play a round, close. No signup, no menus you have to fight. - Adaptive speed: the better you get, the faster it gets. Mastery actually feels like mastery. - Unified progression: earn points across all games to level up your overall tier from Bronze โ Silver โ Gold โ Platinum โ Diamond. - Offline by design: play anywhere โ subway, airplane, dead zones โ your progress saves locally. - Clean visuals & feel: neon gradients, smooth animations, and crisp haptics for that โone more runโ loop. - One-hand friendly: quick sessions that fit in lines, rides, and micro-breaks. How you progress Every score counts toward your total. Hit personal bests, push the global tier ladder, and watch the game ramp intensity to match you. Whether youโre warming up for 30 seconds or grinding for a new peak, QuarCade keeps the pace tight and the feedback immediate. Built for downtime Open, play a round, close. Your high scores are saved locally, so you can keep climbing whenever you have a minute โ no connection required. If you like fast starts, tight controls, and a clean arcade vibe without the fluff, this is your pocket arena. Lace up, lock in, and start the climb.
Pulse
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One line splits the world. You defend both sides. Balls erupt from the center of the screen and streak toward the edges. Catch them with your twin paddles - left and right, both at once. Every save feeds your score. Every miss is the end. PULSE is a pure reflex arcade game: no levels, no timers, no filler. One run, one score, one simple question - how long can you keep the pulse alive? WHY YOU'LL KEEP COMING BACK: -Twin-paddle action - one thumb per side, easy to learn, brutal to master -Speed that never stops climbing - the longer you survive, the faster it gets -Second Life - one chance per run to revive and push your best score further -Neon synthwave looks - comet trails, glow, and a pulsing arcade grid -Instant restarts - death to new run in under a second -Small download, works offline, no account needed CHASE YOUR BEST Your high score is always ahead of you. Beat it, set a NEW BEST, then do it again. Support the game with a single Remove Ads purchase - one price, forever, restorable on any of your devices.
Screenshots
Verdict
The clearest difference is in-app purchases: Quarcade at none against Pulse's 1. Quarcade also leads on update cadence (daily vs every 2 weeks). Pulse's advantage is device support (3 vs 1) and iOS requirement (14.0 vs 17). On price and ads there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Pulse sells 1 one-off in-app purchase. Quarcade asks for nothing beyond the download.
Quarcade ships an update daily, Pulse every 2 weeks. The most recent releases landed on October 25, 2026 and October 19, 2026 respectively.
| Parameter | Quarcade | Pulse |
|---|---|---|
| Price | Free | Free |
| Update frequency | Daily โ better | Every 2 weeks |
| Ads | Yes | Yes |
| In-app purchases | No โ better | Yes |
| Devices | iPhone | iPhone, iPad, iPod โ better |
| Requires iOS | 17 | 14.0 โ better |
| Further details โ not scored | ||
| Size | 6 MB | 69 MB |
| Age rating | 4+ | 4+ |
| Developer | FERATECH, MCHJ | Andrej Mazic |
In-app purchases
Quarcade
No in-app purchases
Pulse
- Remove Ads$2.99









