UnderGuild vs Everything Dies For Me
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
UnderGuild
Engage in fast-paced strategy battles, commanding heroes and mercenaries against monster waves. Master tactical placement, unit fusion, and epic boss fights to achieve victory. Your strategic decisions are key to overcoming relentless challenges.
- Tactical hero & mercenary placement
- Unit fusion and evolution
- Challenging boss fights
- Endless unit combination strategies
- Engaging offensive gameplay
Read full descriptionHide full description
Gather heroes and mercenaries for an adventure beneath the city. In UnderGuild: Offense, choose your mercenaries and merge them to build your own battle team. • Recruit and merge: Collect different mercenaries and combine them to strengthen your team. • Explore the sewers: Venture underground and challenge monsters and bosses. • Customize your sewers: Make your underground space your own. • Co-op battles: Take on challenges with a partner. • More ways to play: Try Pigeon Cleanup and Slime Punching Bag modes. Lead your little hero and mercenary team into battle! Support: libertydust@gmail.com
Everything Dies For Me
Command fallen enemies as your army in this auto-battler RPG. Explore a sci-fi colony, uncover secrets, and cast spells to defeat foes. Progress through a story-driven campaign with tactical combat and strategic unit placement.
- Build an army from defeated enemies
- Tactical frontline and backline combat
- Cast necromancer spells
- Story-driven campaign with 6 chapters
- Unlock new powers through guided lessons
- Summon permanent operators
- Offline campaign play
Read full descriptionHide full description
Your enemies become your army. Your memories may belong to someone else. Wake beneath the broken orbital ring of Nacre-9 as a necromancer who can read the dead through bone and circuitry. Follow Aydin, a courier in a red scarf, through a colony that buys names, sells memories and calls obedience protection. BUILD AN ARMY FROM WHAT YOU DEFEAT Arrange your six allies before battle. Learn frontline and backline tactics when ranged allies join your army. Open lanes so melee fighters can advance and flank the enemy; protect your ranged fighters. Your army keeps fighting while you command the battlefield. Cast the Necromancer's spells yourself, then choose when to strike again after each cooldown. Every body creates a choice: resurrect an ally, harvest Souls, strengthen your necromancer, fuse a trait or risk corruption. LEARN ONE POWER AT A TIME Guided lessons introduce your powers one at a time. In Chapter IV, unlock Focus Fire to choose a priority enemy during battle. SIX CHAPTERS. SIX CROWNS. Play 60 battles with a visual novel told through character dialogue, contextual backgrounds and portraits that light up as each person speaks. Follow Aydin through six chapters of secrets and stolen memories. Each scene makes your next opponent and immediate objective clear. Six chapter bosses have their own music and counterattacks on the battlefield: charge a core, time a strike or break a sequence of seals. A single-tap assist offers the same bonus. CALL THE SIGNAL RELAY At battle 20, spend earned Signal to summon eight permanent combat operators, including the Ward Archer. Deploy operators before a battle. Each has a 12.5% chance per draw; duplicates grant 60 Signal. Optional packs provide ten draws, with duplicates possible. MARK EACH CHAPTER Finish a chapter with its own journey map, a highlighted party route and your recorded chapter statistics. Explore the map with pinch and pan. Short cinematic introductions from Chapter II onward reveal the next location, with original music and offline playback. CHOOSE HOW TO CONTINUE The first three chapters and 30 battles are free. Buy Chapters IV, V and VI individually, or choose Complete Edition: one purchase includes all six current chapters and EVERY FUTURE STORY CHAPTER as it is released, with no extra chapter payments. Complete Edition also unlocks all eight current Relay operators in your collection and optional unlimited same-battle Continues. Deploying an operator always requires you to choose which ally to replace; buying never changes your army. Story progression remains in order. All purchases and Restore Purchases are available in Shop. Existing chapter owners can buy Complete Edition at its full price; prior chapter purchases are not deducted. On defeat, restart the chapter for free or choose a same-battle retry using a Continue credit or Complete Edition. Available in English, Italian, Simplified Chinese and Thai. The game follows your device language; change it at any time in the menu. Designed for portrait play, with fixed screens, distinct attack sounds and adjustable music, effects and haptics. No ads. Play the campaign offline; the App Store connection is needed for purchases and restoring chapter access. Progress, operators, Signal and consumable balances are saved on this device. New game restarts the story and tutorial while preserving your purchases and collection. Send feedback from the sanctuary or during a story scene. Optional story reminders can invite you back after 24 hours away. Notifications require your permission. The sixth crown is only the beginning of what lies beyond the ring.
Screenshots
Verdict
The clearest difference is rating: Everything Dies For Me at 5.0 against UnderGuild's 4.5. Everything Dies For Me also leads on ads (none vs shown) and update cadence (daily vs every 2 weeks). UnderGuild's advantage is ratings volume (79 vs 1) and device support (3 vs 1). On price, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. UnderGuild sells 19 one-off in-app purchases and Everything Dies For Me sells 6 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
Everything Dies For Me holds the better App Store score, 5.0 against 4.5. That said, the two scores are not equally well evidenced: UnderGuild has 79 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 79% of UnderGuild's written reviews are positive against 100% of Everything Dies For Me's.
UnderGuild ships an update every 2 weeks, Everything Dies For Me daily. The most recent releases landed on October 28, 2026 and October 29, 2026 respectively.
| Parameter | UnderGuild | Everything Dies For Me |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (79 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 79.3% of reviews | 100.0% of reviews — better |
| Number of ratings | 79 — better | 1 |
| Update frequency | Every 2 weeks | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 13.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 410 MB | 1.2 GB |
| Age rating | 4+ | 12+ |
| Developer | SeungHo Chung | Solo Core Performance LLC |
Customer experience
UnderGuild
Everything Dies For Me
In-app purchases
UnderGuild
- Piggy Bank 1$0.99
- 80 Diamonds$0.99
- Event Package 1$0.99
Show 16 moreShow fewer
- Normal Pack 2$1.99
- Daily Shop Slot Expansion 1$1.99
- Str_Random_Skin$1.99
- Normal Pack 3$2.99
- item_pack_all_1$4.99
- Starter Pack$5.49
- Add 3x speed$7.99
- Season_Superpass_1$7.99
- Unit_Legend$8.99
- Hero_Legend$8.99
- Hero_Pass_1$9.99
- newhero_1_1$9.99
- Auto Pack$10.99
- Remove Ads$10.99
- Legendary Hero Level 2$10.99
- Season_Hyperpass_1$18.99
Everything Dies For Me
- One Continue$0.49
- IV — The Living Bridge$2.99
- VI — A Crown for Nobody$2.99
Show 3 moreShow fewer
- V — The House Without Doors$2.99
- 10 Relay Signals$2.99
- Complete Edition$14.99
Questions
Is UnderGuild free?
Is Everything Dies For Me free?
Which has better reviews, UnderGuild or Everything Dies For Me?
Do UnderGuild or Everything Dies For Me have ads?
Which is updated more often, UnderGuild or Everything Dies For Me?
Other comparisons















